Difference between revisions of "Divine Inspiration"
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|'''Power''' | |'''Power''' | ||
|'''Cost''' | |'''Cost''' | ||
+ | |- | ||
+ | |Cast the spell sanctuary as a bonus action. | ||
+ | |0 | ||
|- | |- | ||
|Cast Haste as a 3rd level spell. When cast this way the spell does not use concentration. | |Cast Haste as a 3rd level spell. When cast this way the spell does not use concentration. |
Revision as of 10:22, 20 August 2022
Sources of Divine Inspiration
Common Sources
Source | Max Inspiration |
Entering a location consecrated to your characters Divine Parent | 1 |
Maithe
Source | Max Inspiration |
Unveil a lie or deception | 1 |
Causing an opponent to "lose track" of Maithe. Via Teleportation or Invisibility, etc. | 1 |
Overcome an obstacle through the use of Summoned Creatures. | 3 |
Crafting and donning a new persona or disguise | 5 |
Tomtom
Source | Max Inspiration |
Defending an innocent / being the last in a fight. | 1 |
Teaching a Halfling or small folk community how to defend itself. | 3 |
Slaying a Large+ Creature while defending or protecting others. | 3 |
Actively fighting in Defense of a Halfling Community | 5 |
Alvar
Source | Max Inspiration |
Fighting in Defense of a Hearth or Home. | 1 |
Provide hospitality to a Stranger | 1 |
Enforcing the Laws of Hospitality. | 3 |
Participate in a Large Battle (100+ individuals) | 5 |
Casaadi
Source | Max Inspiration |
Acting against my self interest out of loyalty to a person or group. | 1 |
Being present and focused at the moment of someone's death, or when rites for the dead are performed. | 3 |
Being present for a rite of passage or other liminial ceremony. | 3 |
Participating in the Creation of a New Community. | 5 |
Ahvain
Source | Max Inspiration |
Spending time immersed in the Elven Community of among Elven Art. | 1 |
Using Fire as a Creative Tool. | 1 |
Rousing a Crowd to Action. | 3 |
Creating a new Work of art or Magic. | 5 |
Uses for Divine Inspiration
Common Uses
Power | Cost |
Gain advantage on a attack roll, ability check or a saving throw. | 1 |
Turn a failed Death Save into a success. | 1 |
Regain the use of an ability that recharges with a Short Rest. (Takes a Bonus Action) | 2 |
Restore a level of Exhaustion. | 2 |
Maithe
Power | Cost |
Caste Major Image as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Passive Powers
- Ignore all obscurement caused by fog and mist.
Tomtom
Power | Cost |
Cast Crusader's Mantle as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Enchant any bag, magical or not, with the Bounty of the Lost. "Bounty of the Lost" lasts for 24 hours. While under this enchantment, Tom-Tom may pull an object worth less then 100 gold in order to give it to someone. The object must be something that the recipient actually needs. | 2 |
Passive Powers
- Resistance to Psychic Damage
- Immune to the Frightened Condtition
Alvar
Power | Cost |
Cast the spell sanctuary as a bonus action. | 0 |
Cast Haste as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Passive Powers
- Reckless Attack - When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls during this turn, but attack rolls against you have advantage until your next turn.
Casaadi
Power | Cost |
Cast Speak with the Dead as a 3rd level spell. | 1 |
Passive Powers
- Resistance to Necrotic Damage.
Ahvain
Power | Cost |
Cast Melf's Minute Meteors as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Passive Powers
- Cast Detect Magic as an At Will Ability.