Difference between revisions of "Tulvo"
From OakthorneWiki
Jump to navigationJump to search (`) |
|||
Line 33: | Line 33: | ||
|Kn-Xenology= - | |Kn-Xenology= - | ||
|Leadership= 1* | |Leadership= 1* | ||
− | |Lightsaber= | + | |Lightsaber= 1* |
|Mechanics= - | |Mechanics= - | ||
|Medicine= - | |Medicine= - | ||
Line 48: | Line 48: | ||
|Streetwise= - | |Streetwise= - | ||
|Survival= - | |Survival= - | ||
− | |Vigilance= | + | |Vigilance= 1* |
− | |Talents=''' | + | |Talents='''Teacher:''' Sense Danger, Well Rounded (Lightsaber, Vigilance) |
|Soak= | |Soak= | ||
|ForcePowers= | |ForcePowers= | ||
Line 76: | Line 76: | ||
===Part A=== | ===Part A=== | ||
'''Total:''' 70xp (110 human xp - 40 xp) | '''Total:''' 70xp (110 human xp - 40 xp) | ||
+ | * Willpower to 3 (30xp) | ||
+ | * Talent: Well Rounded (Lightsaber, Vigilance) (Teacher; 5xp) | ||
+ | * Lightsaber to 1 (5 xp) | ||
+ | * Vigilance to 1 (5 xp) | ||
+ | * Sense: Basic (10xp) | ||
+ | * Talent: Sense Danger (Teacher; 5xp) | ||
+ | * Discipline to 2 (10xp) | ||
===Part B=== | ===Part B=== | ||
'''Total:''' 40xp (remainder from Part A) | '''Total:''' 40xp (remainder from Part A) | ||
− | + | * Archaeologist Specialization, Athletics 1* | |
+ | * Talent: Grit (Archaeologist; 5xp) | ||
+ | * Knowledge (Education) to 2 (10xp) | ||
+ | * Talent: Hard Headed (Archaeologist; 5xp) | ||
+ | * Talent: Knowledge Specialization (Archaeologist; 10xp) | ||
+ | * Talent: Well Rounded (Knowledge Outer Rim, Resilience) (Archaeologist; 5xp) | ||
+ | * Resilience to 1*` (5xp) | ||
==System Symbols== | ==System Symbols== |
Revision as of 08:39, 6 December 2024
Tulvo
|
Species: Human • Career: Consular • Specializations: Teacher Motivations: xx Obligations: xxx |
Characteristics
|
Brawn | 2 | Agility | 2 | Intellect | 2 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
|
Talents
|
Teacher: Sense Danger, Well Rounded (Lightsaber, Vigilance) |
The Force
|
Force Rating: 1 |
Force Powers: |
Combat
|
Soak: • Armor: r Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: • Strain Threshold: |
Weapons
|
Experience Points
|
Earned: (Current Game ) |
Spent Experience
|
0 (Unspent: 0) |
Weapons & Gear
Weapons
Armor
Gear
Cybernetics
Implant Cap: x
Talents
Experience Expenditures
Part A
Total: 70xp (110 human xp - 40 xp)
- Willpower to 3 (30xp)
- Talent: Well Rounded (Lightsaber, Vigilance) (Teacher; 5xp)
- Lightsaber to 1 (5 xp)
- Vigilance to 1 (5 xp)
- Sense: Basic (10xp)
- Talent: Sense Danger (Teacher; 5xp)
- Discipline to 2 (10xp)
Part B
Total: 40xp (remainder from Part A)
- Archaeologist Specialization, Athletics 1*
- Talent: Grit (Archaeologist; 5xp)
- Knowledge (Education) to 2 (10xp)
- Talent: Hard Headed (Archaeologist; 5xp)
- Talent: Knowledge Specialization (Archaeologist; 10xp)
- Talent: Well Rounded (Knowledge Outer Rim, Resilience) (Archaeologist; 5xp)
- Resilience to 1*` (5xp)
System Symbols
Dice
Setback:
Difficulty:
Challenge:
Results
Light Side Point:
Dark Side Point:
Force Point (Either):