Difference between revisions of "Guardians of the Veil"

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* '''Famulus (••••):'''Known to majority of Order in country; gain access to Colorless-level secrets; may be made Epopt
 
* '''Famulus (••••):'''Known to majority of Order in country; gain access to Colorless-level secrets; may be made Epopt
 
* '''Magister (•••••):''' [Must have one Arcanum •••••+, twenty rotes, Occult ••••+, one other Mental Skill ••••+], Exemplar of Order ideals
 
* '''Magister (•••••):''' [Must have one Arcanum •••••+, twenty rotes, Occult ••••+, one other Mental Skill ••••+], Exemplar of Order ideals
Each dot in Status grants a discount to purchasing a specific type of Merit, reducing the cost to New Rating x1 for that Merit. The Merits for the Guardians of the Veil are: Status (government, military), Contacts (networks of informants), Occultation, Paranoia Merits (Common Sense, Danger Sense, Trained Memory, Fast Reflexes), Unseen Merits (Tunnel Rat, Direction Sense, Fleet of Foot)
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Each dot in Status grants a discount to purchasing a specific type of Merit, reducing the cost to New Rating x1 for that Merit. The Merits for the Guardians of the Veil are:
 
* '''Contacts:''' Guardians frequently create for themselves vast networks of informants, spies and similar sources of information.
 
* '''Contacts:''' Guardians frequently create for themselves vast networks of informants, spies and similar sources of information.
 
* '''Occultation:''' It is very common for Guardians to manifest occultation, fading from Sleeper society.
 
* '''Occultation:''' It is very common for Guardians to manifest occultation, fading from Sleeper society.
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* '''Status:''' Guardians often infiltrate Sleeper government, espionage and military organizations.
 
* '''Status:''' Guardians often infiltrate Sleeper government, espionage and military organizations.
 
* '''Unseen Merits (Group):''' Guardians master techniques of moving quickly and without being seen or getting lost. With this selection, Guardians get the normal discount on the Direction Sense, Fleet of Foot and Tunnel Rat Merits.
 
* '''Unseen Merits (Group):''' Guardians master techniques of moving quickly and without being seen or getting lost. With this selection, Guardians get the normal discount on the Direction Sense, Fleet of Foot and Tunnel Rat Merits.
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===The Caucus===
 
===The Caucus===
 
X
 
X

Revision as of 14:18, 2 July 2010

Atlantean Caste

X

Role

X

Philosophy

X

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Praxis

X Rote Specialties: Investigation, Stealth, Subterfuge.

  • X: X
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Organization

X

Status

X

  • Neophyte (–): [must have one Arcanum ••+, six rotes] Unknown; gain access to Black-level Secrets
  • Neophyte (•): [must have one Arcanum •••+, eight rotes] Known to a small part of Order; gain access to White-level Secrets; may be made Cultor or Emissary
  • Famulus (••): [must have one Arcanum ••••+ or two Arcanum •••+ each, ten rotes, Politics ••, one other Mental Skill •• appropriate to role] Known to majority of Order in region; may be made Interfector;
  • Famulus (•••): Known to majority of Order in nearby regions; may be made Susceptor
  • Famulus (••••):Known to majority of Order in country; gain access to Colorless-level secrets; may be made Epopt
  • Magister (•••••): [Must have one Arcanum •••••+, twenty rotes, Occult ••••+, one other Mental Skill ••••+], Exemplar of Order ideals

Each dot in Status grants a discount to purchasing a specific type of Merit, reducing the cost to New Rating x1 for that Merit. The Merits for the Guardians of the Veil are:

  • Contacts: Guardians frequently create for themselves vast networks of informants, spies and similar sources of information.
  • Occultation: It is very common for Guardians to manifest occultation, fading from Sleeper society.
  • Paranoia Merits (Group): Guardians often develop a sort of paranoia that allows them to anticipate surprises and notice everything. With this selection, Guardians get the normal discount on the Common Sense, Danger Sense, Fast Reflexes and Trained Memory Merits.
  • Status: Guardians often infiltrate Sleeper government, espionage and military organizations.
  • Unseen Merits (Group): Guardians master techniques of moving quickly and without being seen or getting lost. With this selection, Guardians get the normal discount on the Direction Sense, Fleet of Foot and Tunnel Rat Merits.

The Caucus

X

  • X: X
  • X: X
  • X: X
  • X: X
  • X: X

Order Merits

Assassin's Advantage (••)

Prerequisites: Faceless Faction, Guardian of the Veil Status ••
Benefit: May contest a target's Wits + Composure roll with a Wits + Stealth roll when making a surprise attack. Must have studied target for three turns. Additionally, the Guardian may use Arcane Experience to purchase the Masque Merit. No more than half of the cost may be paid for with Arcane Experience.

Inheritor's Privilege (••)

Prerequisites: Inheritor Faction, Guardian of the Veil Status ••
Benefit: May purchase new Artifacts and Imbued Items with Arcane Experience. No more than half the cost of item may be drawn from Arcane Experience. Such items come from the vaults of the Inheritors, who take such items from the unworthy.

Sabbatical (••)

Prerequisites: Messianic Faction, Guardian of the Veil Status ••
Benefit: The Guardian may request a Sabbatical, in order to seek signs of the Hieromagus and realign his Wisdom. For one week, he may not use Masques, engage in work for the Guardians or use any magics beyond the Practices of Knowing, Unveiling and Shielding. If these limitations are observed for at least one week, the Guardian may increase his Wisdom at a cost of (New Rating) in Experience points.

Ordealist (••)

Prerequisites: Ordeal Keeper Faction, Guardian of the Veil Status ••
Benefit: Through the use of one of the Ordeals, the Guardian may use Arcane Experience to increase his Physical Attributes. No more than half of the total cost of the increase may be spent from Arcane Experience.

Network Spider (••)

Prerequisites: Prophet Faction, Guardian of the Veil Status ••
Benefit: The Guardian may use Arcane Experience to increase his Allies or Contacts Merits. No more than half of the total cost of the increase may be spent from Arcane Experience.