Difference between revisions of "V'neef Atufu"

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'''Essence:''' 3; '''Personal:''' 13; '''Peripheral:''' 34; '''Anima Power:''' 5m; Immune to Poisons, Poison others<br>
 
'''Essence:''' 3; '''Personal:''' 13; '''Peripheral:''' 34; '''Anima Power:''' 5m; Immune to Poisons, Poison others<br>
 
'''Virtues:''' Compassion 3, Conviction 2, Temperance 4, Valor 2; '''Willpower:''' 5<br>
 
'''Virtues:''' Compassion 3, Conviction 2, Temperance 4, Valor 2; '''Willpower:''' 5<br>
'''Athletics Measurements:''' ''Vertical Jump:'' X yds; ''Horizontal Jump:'' X yds; ''Move:'' 4 yds; ''Dash:'' X yds.; ''Lift:'' X lbs.<br>
+
'''Merits:''' Selective Conception 1, Carouser 2 '''Flaws:''' Vice 3 (Supernatural Drugs)
'''Possessions:''' 2 Perfect Quality Flamepieces, Drinking Gourd, Doses of Bright Morning, Fire Tree Blossoms, Orange Berries, Qat, Marijuana, Opium, Other yet-undetermined drugs<br>
+
'''Athletics Measurements:''' ''Vertical Jump:'' 5 yds; ''Horizontal Jump:'' 10 yds; ''Move:'' 4 yds; ''Dash:'' 10 yds.; ''Lift:'' X lbs.<br>
 +
'''Possessions:''' 2 Perfect Quality Flamepieces, Drinking Gourd, Doses of Bright Morning, Fire Tree Blossoms, Orange Berries, Qat, Marijuana, Opium, Cocaine, Heroin, Other yet-undetermined drugs<br>
 
* ''Artifacts:'' Green Jade Brestplate, Black Jade Perfected Kata Bracers Bracers, 2 Green Jade Wristshadow Pipes, Green Jade God-Kicking Boots
 
* ''Artifacts:'' Green Jade Brestplate, Black Jade Perfected Kata Bracers Bracers, 2 Green Jade Wristshadow Pipes, Green Jade God-Kicking Boots
 
* ''Hearthstones:'' Merrymaker's Jade (Wood 2, regenerate 1 bashing health level from intoxicants every 5 ticks); Vintner's Stone (Water 2, transforms up to [Essence] liters of water or other potable liquid into wine once per day)
 
* ''Hearthstones:'' Merrymaker's Jade (Wood 2, regenerate 1 bashing health level from intoxicants every 5 ticks); Vintner's Stone (Water 2, transforms up to [Essence] liters of water or other potable liquid into wine once per day)
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* ''Perfect Flamepiece:'' Spd 5, Rate 2; Acc 14 (+3), Dam 9L, Range 8, PDV -
 
* ''Perfect Flamepiece:'' Spd 5, Rate 2; Acc 14 (+3), Dam 9L, Range 8, PDV -
 
'''Health Levels:''' -0/-1/-1/-1/-2/-2/-2/-4/Inc.<br>
 
'''Health Levels:''' -0/-1/-1/-1/-2/-2/-2/-4/Inc.<br>
'''Tactics:''' X prefers to approach combat in the following way:<br>
+
'''Tactics:''' Atufu prefers to approach combat in the following way:<br>
* ''Pre-Combat:'' X
+
* ''Pre-Combat:'' As Atufu becomes aware of an impending confrontation, he strengthens his body with essence as his mind begins to slip away into a heightened drug-induced stupor, making his body far more suitable and comfortable for any physical unpleasantness to come. (Activate Strength of Stone Technique, Impervious Skin of Stone, and Orgiastic Fugitive Form)
* ''Join Battle:'' X
+
* ''Join Battle:'' Standard Wits + Awareness (No Charms)
* ''First Action:'' X
+
* ''First Action:'' Atufu glances over his enemy with child-like fascination, sizing up his would-be competition. Then, in a sudden surge of movement, Atufu is somehow around his opponent at all places at once, letting loose a hailstorm of blows that introduces his opponent to the ground like a sack of drunk potatoes. (Clarity of Mind Moment, Drunken Monk Loses His Sash, Saturnalia Memorium Kick)
 
* ''Second Action:'' X
 
* ''Second Action:'' X
 
* ''Third Action:'' X
 
* ''Third Action:'' X
* ''[Contingency]:'' X
+
* ''[Contingency]:'' Unhealthy Miasma Stance, RUN!
 
'''Social Combat:''' ''Join Debate:'' X; ''Mental Dodge DV:'' X; ''Hide Motivation:'' X<br>
 
'''Social Combat:''' ''Join Debate:'' X; ''Mental Dodge DV:'' X; ''Hide Motivation:'' X<br>
 
* ''Presence:'' Spd 4, Rate 2; Acc X/X, PDV X/X
 
* ''Presence:'' Spd 4, Rate 2; Acc X/X, PDV X/X

Revision as of 01:50, 24 May 2011

vneefatufu.jpg

Aspect: Wood; Concept: Wandering Justice, Drunken Baby-Maker; Age: 37
Motivation: ; Intimacies: X
Attributes: Str 3, Dex 4, Sta 5, Cha 4, Man 1, App 2, Per 2, Int 3, Wits 5
Abilities: Archery 2, Athletics 2, Craft (Wood) 4 (Wine-making +2), Dodge 3, Integrity 3, Linguistics 1 (High Realm; Flametongue), Lore 2, Martial Arts 5 (Drug Paraphinalia +3, Firewands +2), Medicine 2, Melee 1, Occult 3 (Alchemy +3), Performance 4 (Story-Telling +2), Presence 2, Resistance 3, Ride 2, Sail 2, Socialize 4, War 1
Backgrounds: Artifact 4, Backing 2 (The Magistracy), Connections 1 (Cloister of Wisdom), Connections 1 (The Magistracy), Face 1, Manse 1, Resources 2, Thaumaturgy 1; Dragon-Blooded: Breeding 5
Excellencies: Essence Overwhelming: Martial Arts, Resistance, Socialize
Martial Arts Charms

  • Golden Exhalation: One Eye Follows The Bird
  • Orgiastic Fugitive: Clarity of Mind Moment, Saturnalia Memorium Kick, Orgiastic Fugative Form, Drunken Monk Loses His Sash, Two-Fisted Merrymaker, I Wasn't There Understanding, Drunken Monk Finds His Sandal, Unhealthy Miasma Stance

Resistance Charms

  • Ox-Body Technique, Strength of Stone Technique, Impervious Skin of Stone

Socialize Charms

  • Sweeten The Tap, Warm Faced Seduction Method

Essence: 3; Personal: 13; Peripheral: 34; Anima Power: 5m; Immune to Poisons, Poison others
Virtues: Compassion 3, Conviction 2, Temperance 4, Valor 2; Willpower: 5
Merits: Selective Conception 1, Carouser 2 Flaws: Vice 3 (Supernatural Drugs) Athletics Measurements: Vertical Jump: 5 yds; Horizontal Jump: 10 yds; Move: 4 yds; Dash: 10 yds.; Lift: X lbs.
Possessions: 2 Perfect Quality Flamepieces, Drinking Gourd, Doses of Bright Morning, Fire Tree Blossoms, Orange Berries, Qat, Marijuana, Opium, Cocaine, Heroin, Other yet-undetermined drugs

  • Artifacts: Green Jade Brestplate, Black Jade Perfected Kata Bracers Bracers, 2 Green Jade Wristshadow Pipes, Green Jade God-Kicking Boots
  • Hearthstones: Merrymaker's Jade (Wood 2, regenerate 1 bashing health level from intoxicants every 5 ticks); Vintner's Stone (Water 2, transforms up to [Essence] liters of water or other potable liquid into wine once per day)

Combat: Join Battle: 5; Dodge DV: 5; Soak: 9B/9L ([Green Jade Breastplate: +4B/+6L, Mob 0, Fat 0, Hard 2B/2L])

  • Punch: Spd 5, Rate 2[4]; Acc 11[14] (+2[+5]), Dam 3L[6L] (+0L[+3L]), PDV 6[7] (+2[+5])
  • Kick: Spd 5, Rate 2[4]; Acc 10[13] (+1[+4]), Dam 11L[14L] (+8L[+11L]), PDV 4[6] (–1[+2])
  • Clinch: Spd 6, Rate 1[3]; Acc 9[12] (+0[+3]), Dam 3L[6L] (+0L[+3L]), PDV —
  • Wristshadow Pipes: Spd 4, Rate 3[5]; Acc 13[16] (+1[+4]), Dam 8L[11L] (+5L[+8L]), PDV 8[9] (+3[+6])
  • Perfect Flamepiece: Spd 5, Rate 2; Acc 14 (+3), Dam 9L, Range 8, PDV -

Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Inc.
Tactics: Atufu prefers to approach combat in the following way:

  • Pre-Combat: As Atufu becomes aware of an impending confrontation, he strengthens his body with essence as his mind begins to slip away into a heightened drug-induced stupor, making his body far more suitable and comfortable for any physical unpleasantness to come. (Activate Strength of Stone Technique, Impervious Skin of Stone, and Orgiastic Fugitive Form)
  • Join Battle: Standard Wits + Awareness (No Charms)
  • First Action: Atufu glances over his enemy with child-like fascination, sizing up his would-be competition. Then, in a sudden surge of movement, Atufu is somehow around his opponent at all places at once, letting loose a hailstorm of blows that introduces his opponent to the ground like a sack of drunk potatoes. (Clarity of Mind Moment, Drunken Monk Loses His Sash, Saturnalia Memorium Kick)
  • Second Action: X
  • Third Action: X
  • [Contingency]: Unhealthy Miasma Stance, RUN!

Social Combat: Join Debate: X; Mental Dodge DV: X; Hide Motivation: X

  • Presence: Spd 4, Rate 2; Acc X/X, PDV X/X
  • Performance: Spd 6, Rate 1; Acc X/X, PDV X/X
  • Investigation: Spd 5, Rate 2; Acc X/X, PDV X/X

War of Ages: Magnitude: X, Drill: X, Might: X; Armor XB/XL, Health Levels: -0/-1/-1/-2/-2/-4/Inc; Morale: X; Move: X (Unordered), X (Skirmish), X (Relaxed)

  • Spd X, Rate X; Acc X (+X), Dam XBL (+XBL), WDV X (+X), Range X

Advancement

  • Episode One: X