Difference between revisions of "Known Cells of the Cult"

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* '''Wallport (Outpost):''' X
 
* '''Wallport (Outpost):''' X
 
===Minor Cells===
 
===Minor Cells===
* '''Dehenna, Dragon Coast:''' X
+
* '''Dehenna, Dragon Coast (Temple):''' X
* '''Amber River, Dragon Coast:''' X
+
* '''Amber River, Dragon Coast (Temple):''' X
* '''Whitewall:''' X
+
* '''Whitewall (Temple):''' X
===Minor Cells===
 
 
==Cells in the Scavenger Lands & East==
 
==Cells in the Scavenger Lands & East==
* '''Nexus:''' One of the rare few places in Creation where the Cult does not operate in total secrecy, the Nexus Temple's population is over a hundred adherents, and a dozen priests. The Cult of Nexus is just another strange religion in the city of Nexus, and their priests are found right alongside the others, preaching to passersby on thoroughfares. Their message has won some favor in the squalid city, too. Many of its members proselytize and preach, distributing tracts about the Coming of Day in their distinctive yellow hemp robes. They sell bright morning, and often defend the downtrodden and weak from thieves and other bullies.
+
* '''Nexus (Temple):''' One of the rare few places in Creation where the Cult does not operate in total secrecy, the Nexus Temple's population is over a hundred adherents, and a dozen priests. The Cult of Nexus is just another strange religion in the city of Nexus, and their priests are found right alongside the others, preaching to passersby on thoroughfares. Their message has won some favor in the squalid city, too. Many of its members proselytize and preach, distributing tracts about the Coming of Day in their distinctive yellow hemp robes. They sell bright morning, and often defend the downtrodden and weak from thieves and other bullies.
 
** ''Temple:'' The Nexus Temple is based out of a set of joined and well-defended warehouses owned by the leader of the temple, Can Dance. Many of the full-time adherents of the temple, nearly sixty people in all, work here for nothing more than room and board, as they know that Can Dance's operations directly benefit the Cult. The Nexus Temple is defended not merely by its membership, but also by the mercenary companies Can Dance hires to guard her properties.
 
** ''Temple:'' The Nexus Temple is based out of a set of joined and well-defended warehouses owned by the leader of the temple, Can Dance. Many of the full-time adherents of the temple, nearly sixty people in all, work here for nothing more than room and board, as they know that Can Dance's operations directly benefit the Cult. The Nexus Temple is defended not merely by its membership, but also by the mercenary companies Can Dance hires to guard her properties.
 
** ''Leader:''  The merchant Can Dance was once a successful rising figure in the Guild. She left the Guild with her conversion, and now works solely for the Cult as one of its most visible, public figures. She treats the Nexus Temple as not just a religion, but a business - one that she intends to make successful. She considers rival sects to be simply competitors, and has coopted and absorbed several smaller cults. Can Dance often has to deal with assassination attempts, both by rival cults and by her old compatriots in the Guild. As such, she never goes anywhere without her two bodyguards, Rose and Thorn, a pair of Wood-aspected twin outcastes.
 
** ''Leader:''  The merchant Can Dance was once a successful rising figure in the Guild. She left the Guild with her conversion, and now works solely for the Cult as one of its most visible, public figures. She treats the Nexus Temple as not just a religion, but a business - one that she intends to make successful. She considers rival sects to be simply competitors, and has coopted and absorbed several smaller cults. Can Dance often has to deal with assassination attempts, both by rival cults and by her old compatriots in the Guild. As such, she never goes anywhere without her two bodyguards, Rose and Thorn, a pair of Wood-aspected twin outcastes.
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===Minor Cells===
 
===Minor Cells===
 
There are a large number of settlements with three or four Cultists, all watching the skies for signs of the Shining Ones. They are spread through the southern edge of the Scavenger Lands, right up to the borders of the Eastern forests. Quite a few missionary priests travel through here, making contact with cultists in the Hundred Kingdoms and the Marukan Alliance.
 
There are a large number of settlements with three or four Cultists, all watching the skies for signs of the Shining Ones. They are spread through the southern edge of the Scavenger Lands, right up to the borders of the Eastern forests. Quite a few missionary priests travel through here, making contact with cultists in the Hundred Kingdoms and the Marukan Alliance.
* '''Rhabdoman:''' ''Edge of Larjyn.'' This small village is a sort of headquarters for the Cult in the southern Scavenger Lands. It is the eventual destination for all missionaries and circuit riders who roam the area. Rhabdoman is a tiny village, very easy to miss, built around a number of skullweed and bright morning plantations, all owned by the strange visionary Maariv.
+
* '''Rhabdoman (Outpost):''' ''Edge of Larjyn.'' This small village is a sort of headquarters for the Cult in the southern Scavenger Lands. It is the eventual destination for all missionaries and circuit riders who roam the area. Rhabdoman is a tiny village, very easy to miss, built around a number of skullweed and bright morning plantations, all owned by the strange visionary Maariv.
 
** ''Maariv the Outcast:'' An outcast beastman from the Arczeckh horde, Maariv's power-seeking journey into the Wyld warped him, but it also gave him a vision of the Coming of Day. With his return, he sought out the Cult and quickly put his powerful spiritual gifts and willingness to sacrifice everything to the Cult's use. He has a prodigious bright morning habit, one which results in frequent visions, and he maintains a harem of wives and a large pack of children who all help work the plantations and set aside bright morning caches for the priests of the Scavenger Lands.
 
** ''Maariv the Outcast:'' An outcast beastman from the Arczeckh horde, Maariv's power-seeking journey into the Wyld warped him, but it also gave him a vision of the Coming of Day. With his return, he sought out the Cult and quickly put his powerful spiritual gifts and willingness to sacrifice everything to the Cult's use. He has a prodigious bright morning habit, one which results in frequent visions, and he maintains a harem of wives and a large pack of children who all help work the plantations and set aside bright morning caches for the priests of the Scavenger Lands.
 
* '''Thorns:''' There was once a temple located in Thorns. With the attack by the Mask of Winters, however, its population was destroyed, leaving behind a collection of doctrine scrolls, records and resources of the cell.
 
* '''Thorns:''' There was once a temple located in Thorns. With the attack by the Mask of Winters, however, its population was destroyed, leaving behind a collection of doctrine scrolls, records and resources of the cell.
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** ''Leader:'' Phee is a former Varangian soldier, sold into slavery after she was convicted of caste-crime. She escaped her master in Chiaroscuro and found refuge in the Plaza, under Grandmother Bright's protection. Shortly thereafter, she hear the words of the Cult and joined them, quickly rising to a position of leadership among the other mortal trainees of Kether Rock. She runs her temple like a military cadre, and an armory full of glass weaponry.
 
** ''Leader:'' Phee is a former Varangian soldier, sold into slavery after she was convicted of caste-crime. She escaped her master in Chiaroscuro and found refuge in the Plaza, under Grandmother Bright's protection. Shortly thereafter, she hear the words of the Cult and joined them, quickly rising to a position of leadership among the other mortal trainees of Kether Rock. She runs her temple like a military cadre, and an armory full of glass weaponry.
 
** ''Allied Gods:'' X
 
** ''Allied Gods:'' X
* '''Kirighast, Harborhead:''' X
+
* '''Kirighast, Harborhead (Outpost):''' X
 
** ''Temple:'' X
 
** ''Temple:'' X
 
** ''Leader:'' X
 
** ''Leader:'' X
 
** ''Allied Gods:'' X
 
** ''Allied Gods:'' X
 
===Minor Cells===
 
===Minor Cells===
* '''City of the Steel Lotus, An-Teng:''' X
+
* '''City of the Steel Lotus, An-Teng (Temple):''' X
* '''Amahal, Delzahn Empire:''' X
+
* '''Amahal, Delzahn Empire (Outpost):''' X
* '''Volat, Varang City-States:''' X
+
* '''Volat, Varang City-States (Temple):''' X
 
==Cells in the West==
 
==Cells in the West==
 
There are no major temples or outposts in the West, though some minor ones do exist.
 
There are no major temples or outposts in the West, though some minor ones do exist.

Revision as of 22:01, 8 September 2011

The following is an incomplete list of the various Cells of the Cult of the Illuminated. These are the ones primarily known to the Inner Circle and the Training Camps. At any given time, any of these may be defunct due to exposure or violence, and others may have been established by splinter groups or members forced to flee other cells. Generally speaking, though, as long as a cell has a priest capable of praying to the Illuminated Heavens, it is a short time before the Masters of the Cult are aware of their presence.

Cells in the North

  • Wallport (Outpost): X

Minor Cells

  • Dehenna, Dragon Coast (Temple): X
  • Amber River, Dragon Coast (Temple): X
  • Whitewall (Temple): X

Cells in the Scavenger Lands & East

  • Nexus (Temple): One of the rare few places in Creation where the Cult does not operate in total secrecy, the Nexus Temple's population is over a hundred adherents, and a dozen priests. The Cult of Nexus is just another strange religion in the city of Nexus, and their priests are found right alongside the others, preaching to passersby on thoroughfares. Their message has won some favor in the squalid city, too. Many of its members proselytize and preach, distributing tracts about the Coming of Day in their distinctive yellow hemp robes. They sell bright morning, and often defend the downtrodden and weak from thieves and other bullies.
    • Temple: The Nexus Temple is based out of a set of joined and well-defended warehouses owned by the leader of the temple, Can Dance. Many of the full-time adherents of the temple, nearly sixty people in all, work here for nothing more than room and board, as they know that Can Dance's operations directly benefit the Cult. The Nexus Temple is defended not merely by its membership, but also by the mercenary companies Can Dance hires to guard her properties.
    • Leader: The merchant Can Dance was once a successful rising figure in the Guild. She left the Guild with her conversion, and now works solely for the Cult as one of its most visible, public figures. She treats the Nexus Temple as not just a religion, but a business - one that she intends to make successful. She considers rival sects to be simply competitors, and has coopted and absorbed several smaller cults. Can Dance often has to deal with assassination attempts, both by rival cults and by her old compatriots in the Guild. As such, she never goes anywhere without her two bodyguards, Rose and Thorn, a pair of Wood-aspected twin outcastes.
    • Allied Gods: X

Minor Cells

There are a large number of settlements with three or four Cultists, all watching the skies for signs of the Shining Ones. They are spread through the southern edge of the Scavenger Lands, right up to the borders of the Eastern forests. Quite a few missionary priests travel through here, making contact with cultists in the Hundred Kingdoms and the Marukan Alliance.

  • Rhabdoman (Outpost): Edge of Larjyn. This small village is a sort of headquarters for the Cult in the southern Scavenger Lands. It is the eventual destination for all missionaries and circuit riders who roam the area. Rhabdoman is a tiny village, very easy to miss, built around a number of skullweed and bright morning plantations, all owned by the strange visionary Maariv.
    • Maariv the Outcast: An outcast beastman from the Arczeckh horde, Maariv's power-seeking journey into the Wyld warped him, but it also gave him a vision of the Coming of Day. With his return, he sought out the Cult and quickly put his powerful spiritual gifts and willingness to sacrifice everything to the Cult's use. He has a prodigious bright morning habit, one which results in frequent visions, and he maintains a harem of wives and a large pack of children who all help work the plantations and set aside bright morning caches for the priests of the Scavenger Lands.
  • Thorns: There was once a temple located in Thorns. With the attack by the Mask of Winters, however, its population was destroyed, leaving behind a collection of doctrine scrolls, records and resources of the cell.

Cells in the South

  • Chiaroscuro (Temple): Located in the red glass ruins near the Plaza, the Chiaroscuro temple is relatively newly-established, as the Cult of the Illuminated was unwelcome in Chiaroscuro after the public visions of Vax, who proclaimed the Tri-Khan and his Dynastic allies to be agents of corruption. Though there are only a dozen members and a single priest, in addition to their leader, the Chiaroscuro temple is growing quickly. Its membership are well-armed with glass weapons, and pride themselves on their ability to move quickly through the red-glass ruins rapidly, which has assisted them in rescuing two Solar Exalted in the past, and keeping them ahead of the Tri-Khan's men and the Dynasty. The Chiaroscuro Temple make their ends meet by raiding Guild merchants.
    • Temple: The temple itself is an ancient tower, its entry actually buried beneath glass rubble and wholly inaccessible from the streets. Only those who know of the tunnel connecting its basements to the cellars of an old guard-tower across the street can access it, and the tunnel entrance is always guarded.
    • Leader: Phee is a former Varangian soldier, sold into slavery after she was convicted of caste-crime. She escaped her master in Chiaroscuro and found refuge in the Plaza, under Grandmother Bright's protection. Shortly thereafter, she hear the words of the Cult and joined them, quickly rising to a position of leadership among the other mortal trainees of Kether Rock. She runs her temple like a military cadre, and an armory full of glass weaponry.
    • Allied Gods: X
  • Kirighast, Harborhead (Outpost): X
    • Temple: X
    • Leader: X
    • Allied Gods: X

Minor Cells

  • City of the Steel Lotus, An-Teng (Temple): X
  • Amahal, Delzahn Empire (Outpost): X
  • Volat, Varang City-States (Temple): X

Cells in the West

There are no major temples or outposts in the West, though some minor ones do exist.

Minor Cells

  • Abalone (Temple): X

Cells on the Blessed Isle

  • Lord's Crossing (Temple): The only real Cult cell on the Blessed Isle, the Lord's Crossing cell has found a great many adherents with the anger and fear that come of so many deaths of loved ones in the Tepet Legions. Recruiters are happy to explain that with the coming of the Illuminated Kingdom, the Dynasts will be made to pay for their neglect of the lives of their loved ones. Illuminated thieves and raiders hit the ample trade that comes through Lord's Crossing.
    • Temple: The temple itself is located in the old White Egg Marble Mine, and many of its live-in adherents are residents of the mining camp and miners themselves. All initiates to the White Egg temple bear criss-crossing scars that identify them and their rank in the local cell.
    • Leader: Solander Kaj is a mine overseer who turned to a life of fencing, fixing and organized crime after a mining accident left him crippled. He now regrets his past activities, which contributed to the Cycle of Night, and now uses his contacts and skills to the benefit of the Cult. He bought a nearly-played out mine a number of years ago, and uses it to disguise his true income and the activities of the Cult. He has overseen the passage of at least one Shining One from out of Lord's Crossing.
    • Allied Gods: There are a few local allied gods who are part of the Illuminated Heavens, notably Turning Point, a minor god of stoneworking and masonry, Stone of Clouds, a god of white marble and Unintended Wealth, a god of the discovery of unexpected veins of gemstone.

Minor Cells

  • Sion (Ally): Though not even truly a cell, the city of Sion has an ally of the Cult - Oak, the leader of the city's guardians. The son of one of the Sidereals of the Cult, Oak assists them out of devotion to his father...and because of the services of the Three Peerless Courtesans. He has a priest of the Cult in his number, and when the White Egg temple needs his help, they send him a book of poetry encoded in doctrinal code.
    • Allied Gods: Sion's infamous prostitute goddesses, the Three Peerless Courtesans are old adherents of the Gold Faction. They once occupied much more important positions in Heaven, under Solar rule, and would like to do so again. So, they assist where they may, including by keeping Oak more than content with sexual favors.