Difference between revisions of "Garwyn Blackhorn"

From OakthorneWiki
Jump to navigationJump to search
Line 57: Line 57:
 
*'''Favored of Small Folk''': +1D to Persuasion rolls if defender is Status 3 or Lesser.
 
*'''Favored of Small Folk''': +1D to Persuasion rolls if defender is Status 3 or Lesser.
 
*'''Magnetic''': Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm.
 
*'''Magnetic''': Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm.
 +
 +
==Drawbacks & Flaws==
 +
*'''Famous''': Whenever you test Stealth to blend in, you must re-roll any die result of a 6 and take the second roll.
 +
*'''Naive''': Whenever someone attacks your Intrigue Defense with Deception, your Intrigue Defense is at a -3 modifier.
 +
*'''Uncultured''' (Knowledge Flaw); Disregard the lowest test die result on Knowledge rolls.
 +
*'''Unsteady''' (Marksmanship Flaw); Disregard the lowest test die result on Marksmanship rolls.
 +
*'''Obvious''' (Stealth Flaw); Disregard the lowest test die result on Stealth rolls.<br>
 +
 +
==Possessions==
 +
'''Possessions:''' 2 Silver Stags, Dagger, Tourney Lance, Spear, 14 Courtiers Outfits, 3 Northern Garb, Splintmail, Tower Shield
 +
<br>
 +
==Advancement==
 +
 +
<br>
 +
==Marigold==
 +
In addition to the other possessions mentioned, Garwyn also has a Courser named Marigold.
 
{| align="center" frame="1"
 
{| align="center" frame="1"
 
|-
 
|-

Revision as of 15:06, 31 October 2011

garwyn.jpg

Abilities

  • Agility - 2
  • Animal - 4; Ride +1B
  • Athletics - 4
  • Awareness - 2
  • Cunning - 2
  • Deception - 2
  • Endurance - 5
  • Fighting - 4; Spear +1B & +1D
  • Healing - 2;
  • Language - 2
  • Knowledge - 2; Uncultured -1D
  • Marksmanship - 2; Unsteady -1D
  • Persuasion - 4; Charm +3B
  • Status - 3; Tournaments +1B
  • Stealth - 2; Obvious -1D
  • Survival - 2
  • Thievery - 1
  • Warfare - 2
  • Will - 2


Intrigue & Combat

  • Intrigue Defense: 7; Naive: 4 (Awareness+Cunning+Status)
  • Composure: 6 (Will Ranks x3)
  • Combat Defense: 12 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
  • Health: 17 (Endurance Ranks x3)
  • Armor: Splintmail and Tower Shield
  • Armor Rating: 8
  • Armor Penalty: -3; Bulk 4
  • Weapons
    • Tourney Lance: Test 5D+2, Damage 7, Bulk 1, Fragile, Mounted, Powerful, Reach, Slow
    • Spear: Test 5D+1B, Damage 4, Fast
    • Dagger: Test 4D, Damage 1, Defensive +1, Off-Hand +1


Qualities

  • Tourney Knight: +2 to Fighting checks while in a Tournament, +2 to Animal Handling checks to stay in the saddle
  • Spear Expertise: +1D with Spears
  • Blood of the First Men: +2 to Endurance tests, +2 to Health
  • Armor Mastery: +1 Armor rating, -1 Bulk
  • Famous: Change Charm bonus dice into Test dice.
  • Attractive: Re-Roll 1's on Persuasion rolls equal to half Persuasion rating.
  • Favored of Small Folk: +1D to Persuasion rolls if defender is Status 3 or Lesser.
  • Magnetic: Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm.

Drawbacks & Flaws

  • Famous: Whenever you test Stealth to blend in, you must re-roll any die result of a 6 and take the second roll.
  • Naive: Whenever someone attacks your Intrigue Defense with Deception, your Intrigue Defense is at a -3 modifier.
  • Uncultured (Knowledge Flaw); Disregard the lowest test die result on Knowledge rolls.
  • Unsteady (Marksmanship Flaw); Disregard the lowest test die result on Marksmanship rolls.
  • Obvious (Stealth Flaw); Disregard the lowest test die result on Stealth rolls.

Possessions

Possessions: 2 Silver Stags, Dagger, Tourney Lance, Spear, 14 Courtiers Outfits, 3 Northern Garb, Splintmail, Tower Shield

Advancement


Marigold

In addition to the other possessions mentioned, Garwyn also has a Courser named Marigold.

garwyn2.JPG