Difference between revisions of "Large Area Maps in Photoshop"
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Start with either the Generating a Land Form steps OR the Using an Already-Existing Shape steps. | Start with either the Generating a Land Form steps OR the Using an Already-Existing Shape steps. | ||
− | ==Generating a Land Form== | + | ==STEP ONE: Generating a Land Form== |
===Background Layer=== | ===Background Layer=== | ||
* Filter > Render > Clouds | * Filter > Render > Clouds | ||
Line 9: | Line 9: | ||
* Layer > New Adjustment Layer > Threshold 1 | * Layer > New Adjustment Layer > Threshold 1 | ||
* At this point, landmass-like shapes will appear. | * At this point, landmass-like shapes will appear. | ||
− | * '''Brush:''' Soft, Size 200, Opacity 10% | + | * '''Brush:''' Soft Round, Size 200, Opacity 10% |
* Paint Layer > Opacity 50% | * Paint Layer > Opacity 50% | ||
* With Black, click onto areas you want to remove land. This removes land with each click. | * With Black, click onto areas you want to remove land. This removes land with each click. | ||
Line 17: | Line 17: | ||
* Edit > Copy Merged | * Edit > Copy Merged | ||
* Click on the Channels Tab | * Click on the Channels Tab | ||
− | ==Using an Already-Existing Shape== | + | ==STEP ONE: Using an Already-Existing Shape== |
* Place the map shape into a layer above the Background layer. | * Place the map shape into a layer above the Background layer. | ||
* Color the land so that it is white, and the seas so that they are black. | * Color the land so that it is white, and the seas so that they are black. | ||
Line 33: | Line 33: | ||
* Select > Load Selection > Alpha 1 | * Select > Load Selection > Alpha 1 | ||
* Edit > Fill > Foreground Color (should be White) | * Edit > Fill > Foreground Color (should be White) | ||
− | ==STEP | + | ==STEP TWO: The Ocean== |
This step can be skipped if the map has no ocean areas. Delete all oceanic layers except "Water Main" if this is the case. | This step can be skipped if the map has no ocean areas. Delete all oceanic layers except "Water Main" if this is the case. | ||
===Ocean Deep=== | ===Ocean Deep=== | ||
Line 43: | Line 43: | ||
* Filter > Render > Difference Clouds (repeat several times) | * Filter > Render > Difference Clouds (repeat several times) | ||
===Ocean Emphasis=== | ===Ocean Emphasis=== | ||
− | * '''Brush:''' Soft, Size 100, Opacity 25%, Black | + | * '''Brush:''' Soft Round, Size 100, Opacity 25%, Black |
* Paint deep areas of water. | * Paint deep areas of water. | ||
* Switch to White | * Switch to White | ||
Line 58: | Line 58: | ||
* Filter > Render > Clouds | * Filter > Render > Clouds | ||
===Ocean Elevation=== | ===Ocean Elevation=== | ||
− | * '''Brush:''' Soft, Size 100, Opacity 25%, White | + | * '''Brush:''' Soft Round, Size 100, Opacity 25%, White |
* Select Layer Mask in Layers Tab | * Select Layer Mask in Layers Tab | ||
* Click near coasts to build up coastal shelves of shallower water | * Click near coasts to build up coastal shelves of shallower water | ||
* Paint below islands as well | * Paint below islands as well | ||
* SAVE | * SAVE | ||
− | ==STEP | + | ==STEP THREE: Land== |
===Land=== | ===Land=== | ||
* Edit > Fill > White | * Edit > Fill > White | ||
Line 70: | Line 70: | ||
* Image > Adjustments > Levels > 32, 1.00, 255 | * Image > Adjustments > Levels > 32, 1.00, 255 | ||
===Elevation=== | ===Elevation=== | ||
− | * '''Brush:''' Soft, Size 100, Opacity 25%, White | + | * '''Brush:''' Soft Round, Size 100, Opacity 25%, White |
* ''Optional:'' Select > Load Selection > Alpha 1 | * ''Optional:'' Select > Load Selection > Alpha 1 | ||
** Filter > Render > Difference Clouds (repeat several times) | ** Filter > Render > Difference Clouds (repeat several times) | ||
* Paint elevation details in with brush above | * Paint elevation details in with brush above | ||
− | ==STEP | + | ==STEP FOUR: Mountains== |
===Hills=== | ===Hills=== | ||
− | * '''Brush:''' Soft, Size 50, Opacity 35%, White | + | * '''Brush:''' Soft Round, Size 50, Opacity 35%, White |
* Paint hill details in Layer Mask with brush | * Paint hill details in Layer Mask with brush | ||
===Mountains=== | ===Mountains=== | ||
− | * '''Brush:''' Soft, Size 50, Opacity 35%, White | + | * '''Brush:''' Soft Round, Size 50, Opacity 35%, White |
* Paint mountain details in Layer Mask with brush | * Paint mountain details in Layer Mask with brush | ||
===Peaks=== | ===Peaks=== | ||
− | * '''Brush:''' Soft, Size | + | * '''Brush:''' Soft Round, Size 25, Opacity 50%, White |
* Paint peak details in Layer Mask with brush | * Paint peak details in Layer Mask with brush | ||
+ | ===Ice=== | ||
+ | * '''Brush:''' Soft Round, Size 100, Opacity 25%, White | ||
+ | * Paint snow details in Layer Mask with brush | ||
+ | ===Land=== | ||
+ | This is to make Rivers | ||
+ | * '''Brush:''' Hard Round, Size 3, Opacity 100%, Black | ||
+ | ** Shape Dynamics: Fade 250 (Less for shorter, More for longer) | ||
+ | * Outline path of river with Pen Tool, altering shape with Direct Selection Tool. Start at terminus of river. | ||
+ | * Stroke Path with Brush | ||
+ | * SAVE | ||
+ | ==STEP FIVE: Vegetation== | ||
+ | ===Grass=== | ||
+ | * '''Brush:''' Spatter, Size 100, Opacity 25% - 50%, White | ||
+ | * ''Optional:'' Select > Load Selection > Alpha 1 | ||
+ | ** Filter > Render > Difference Clouds (repeat several times) | ||
+ | * Paint vegetation details in with brush above | ||
+ | ===Forest=== | ||
+ | * '''Brush:''' Spatter, Size 100, Opacity 25% - 50%, White | ||
+ | ** Angle Jitter: 100% | ||
+ | * Paint forest details in with brush above | ||
+ | ==STEP SIX: Finishing | ||
+ | * Activate the Hue/Saturation, Levels and Brightness Adjustment. | ||
+ | * Add labels with additional levels above the Adjustment layers. |
Revision as of 21:29, 21 January 2012
These instructions use the base .psd map entitled "Map-Raw.psd". Instructions are given on a layer-by-layer basis.
Start with either the Generating a Land Form steps OR the Using an Already-Existing Shape steps.
Contents
STEP ONE: Generating a Land Form
Background Layer
- Filter > Render > Clouds
- Create "Paint Layer"
Paint Layer
- Layer > New Adjustment Layer > Threshold 1
- At this point, landmass-like shapes will appear.
- Brush: Soft Round, Size 200, Opacity 10%
- Paint Layer > Opacity 50%
- With Black, click onto areas you want to remove land. This removes land with each click.
- With White, click onto areas you want to add land. This adds land with each click.
- Reduce Brush size to deal with smaller details.
- Select > All
- Edit > Copy Merged
- Click on the Channels Tab
STEP ONE: Using an Already-Existing Shape
- Place the map shape into a layer above the Background layer.
- Color the land so that it is white, and the seas so that they are black.
- Select > All
- Edit > Copy Merged
- Click on the Channels Tab
Alpha Channel
- Create new Channel.
- Edit > Paste to new Channel.
- click on "Threshold 1" layer in Layers.
Threshold 1
- Layer > Delete > Layer
- Create "Land" Layer
Land
- Select > Load Selection > Alpha 1
- Edit > Fill > Foreground Color (should be White)
STEP TWO: The Ocean
This step can be skipped if the map has no ocean areas. Delete all oceanic layers except "Water Main" if this is the case.
Ocean Deep
- Select > Load Selection > Alpha 1
- Select > Inverse
- Select > Modify > Contract > 25 pixels
- Select > Feather > 15 pixels
- Filter > Render > Clouds
- Filter > Render > Difference Clouds (repeat several times)
Ocean Emphasis
- Brush: Soft Round, Size 100, Opacity 25%, Black
- Paint deep areas of water.
- Switch to White
- Paint shallow areas of water.
Ocean Shallow
- Select > Load Selection > Alpha 1
- Select > Modify > Contract > 10 pixels
- Select > Feather > 10 pixels
- Edit > Fill > White
- Layer > Duplicate Layer > "Ocean Shallow Variation"
Ocean Shallow Variation
- Lock Layer (first icon under Lock)
- Layer Mode > Overlay
- Filter > Render > Clouds
Ocean Elevation
- Brush: Soft Round, Size 100, Opacity 25%, White
- Select Layer Mask in Layers Tab
- Click near coasts to build up coastal shelves of shallower water
- Paint below islands as well
- SAVE
STEP THREE: Land
Land
- Edit > Fill > White
- Select > Load Selection > Alpha 1
- Layer > Add Layer Mask > Reveal Selection
- Image > Adjustments > Levels > 32, 1.00, 255
Elevation
- Brush: Soft Round, Size 100, Opacity 25%, White
- Optional: Select > Load Selection > Alpha 1
- Filter > Render > Difference Clouds (repeat several times)
- Paint elevation details in with brush above
STEP FOUR: Mountains
Hills
- Brush: Soft Round, Size 50, Opacity 35%, White
- Paint hill details in Layer Mask with brush
Mountains
- Brush: Soft Round, Size 50, Opacity 35%, White
- Paint mountain details in Layer Mask with brush
Peaks
- Brush: Soft Round, Size 25, Opacity 50%, White
- Paint peak details in Layer Mask with brush
Ice
- Brush: Soft Round, Size 100, Opacity 25%, White
- Paint snow details in Layer Mask with brush
Land
This is to make Rivers
- Brush: Hard Round, Size 3, Opacity 100%, Black
- Shape Dynamics: Fade 250 (Less for shorter, More for longer)
- Outline path of river with Pen Tool, altering shape with Direct Selection Tool. Start at terminus of river.
- Stroke Path with Brush
- SAVE
STEP FIVE: Vegetation
Grass
- Brush: Spatter, Size 100, Opacity 25% - 50%, White
- Optional: Select > Load Selection > Alpha 1
- Filter > Render > Difference Clouds (repeat several times)
- Paint vegetation details in with brush above
Forest
- Brush: Spatter, Size 100, Opacity 25% - 50%, White
- Angle Jitter: 100%
- Paint forest details in with brush above
==STEP SIX: Finishing
- Activate the Hue/Saturation, Levels and Brightness Adjustment.
- Add labels with additional levels above the Adjustment layers.