Difference between revisions of "Nightbloom Garden"

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* Vehicles (Water): 90%
 
* Vehicles (Water): 90%
  
= The Big Easy =
+
== The Big Easy ==
 +
* Local Government & Law
 +
* Political Parties
 +
* Federal Agencies
 +
* City Services
 +
* Carnivale: The Big Easy Matrix
 +
* Media City
 +
* Entertainment
 +
* Magic
  
    * Local Government & Law
+
== Corporations in New Orleans ==
    * Political Parties
+
* AAA Corps
    * Federal Agencies
+
* AA Corps
    * City Services
+
* A Corps
    * Carnivale: The Big Easy Matrix
+
* National Corps
    * Media City
+
* Private Businesses
    * Entertainment
 
    * Magic
 
  
Corporations in New Orleans
+
== Criminal Synicates in New Orleans ==
 
+
* Smugglers & Les Cousins
    * AAA Corps
+
* Mafia
    * AA Corps
+
* Yakuza
    * A Corps
+
* Zobop
    * National Corps
 
    * Private Businesses
 
 
 
Criminal Synicates in New Orleans
 
 
 
    * Smugglers & Les Cousins
 
    * Mafia
 
    * Yakuza
 
    * Zobop
 
 
 
The Krewes of New Orleans
 
  
 +
== The Krewes of New Orleans ==
 
Local gangs, voudoun-influenced and into the magical side of things (tend toward “wiz-gang” concepts), with ties to the Mafia, Zobop and Red Sects; “voodoo posses” are krewes led by a houngan or mambo, who frequently send gang members possessed by loa to do their dirty work. Most are involved in vice trade, buying from the Mafia and acting as dealers, rather than competing with them.
 
Local gangs, voudoun-influenced and into the magical side of things (tend toward “wiz-gang” concepts), with ties to the Mafia, Zobop and Red Sects; “voodoo posses” are krewes led by a houngan or mambo, who frequently send gang members possessed by loa to do their dirty work. Most are involved in vice trade, buying from the Mafia and acting as dealers, rather than competing with them.
 +
* Chalmette Ward Krewes
 +
* Kenner Ward Krewes
 +
* NOLA Ward Krewes
 +
* Terrytown Ward Krewes
 +
* Marrero Ward Krewes
 +
* Metairie Ward Krewes
  
    * Chalmette Ward Krewes
+
== Magical Societies of New Orleans ==
    * Kenner Ward Krewes
 
    * NOLA Ward Krewes
 
    * Terrytown Ward Krewes
 
    * Marrero Ward Krewes
 
    * Metairie Ward Krewes
 
 
 
Magical Societies of New Orleans
 
 
 
 
Magical societies, lodges, cults and fringe groups have been a part of New Orleans’ culture since its founding, practically. Thus, it should come as no surprise that New Orleans — the name of which is practically synonymous with occultism and magic — houses a large and diverse Awakened community.
 
Magical societies, lodges, cults and fringe groups have been a part of New Orleans’ culture since its founding, practically. Thus, it should come as no surprise that New Orleans — the name of which is practically synonymous with occultism and magic — houses a large and diverse Awakened community.
  
 
New Orleans is home to a large number of magical practitioners – certainly more than its share of the estimated 1%. As the quintessentially magical Southern mecca, the city of New Orleans attracts young men and women from all over the CAS. These young men and women are often fleeing the inevitable prejudice or control that others want to hold over their magical abilities.
 
New Orleans is home to a large number of magical practitioners – certainly more than its share of the estimated 1%. As the quintessentially magical Southern mecca, the city of New Orleans attracts young men and women from all over the CAS. These young men and women are often fleeing the inevitable prejudice or control that others want to hold over their magical abilities.
 +
* Voodoo Societies
 +
* Hermetic Orders
 +
* Shamanic Lodges
 +
* Christian Theurgists
 +
* Druidic Circles
 +
* Adept Groups
 +
* Other Magical Groups
 +
* Mixed Magical Groups
  
    * Voodoo Societies
+
== NOLA Ward ==
    * Hermetic Orders
+
* Bywater ( C)
    * Shamanic Lodges
+
* Carollton ( C)
    * Christian Theurgists
+
* Central Business District (A)
    * Druidic Circles
+
* Central City (A)
    * Adept Groups
+
* Dragon’s Green (A)
    * Other Magical Groups
+
* French Quarter ( C)
    * Mixed Magical Groups
+
* Garden District (AA)
 
+
* Gentilly (B)
NOLA Ward
+
* Irish Channel (D)
 
+
* Little Venice (D)
    * Bywater ( C)
+
* Lower Ninth Ward (D)
    * Carollton ( C)
+
* Midtown (B)
    * Central Business District (A)
+
* New Orleans East (B)
    * Central City (A)
+
* Orktown (D)
    * Dragon’s Green (A)
+
* Uptown (AAA)
    * French Quarter ( C)
+
* Venetian Isles (AA)
    * Garden District (AA)
+
* Vivant (A)
    * Gentilly (B)
+
* Zulu Nation ( C)
    * Irish Channel (D)
 
    * Little Venice (D)
 
    * Lower Ninth Ward (D)
 
    * Midtown (B)
 
    * New Orleans East (B)
 
    * Orktown (D)
 
    * Uptown (AAA)
 
    * Venetian Isles (AA)
 
    * Vivant (A)
 
    * Zulu Nation ( C)
 
 
 
New Orleans Timeline
 
  
    * 2010—2019
+
== New Orleans Timeline ==
    * 2020—2029
+
* 2010—2019
    * 2030—2039
+
* 2020—2029
    * 2040—2049
+
* 2030—2039
    * 2050—2059
+
* 2040—2049
    * 2060—2069
+
* 2050—2059
    * 2070
+
* 2060—2069
 +
* 2070

Revision as of 18:21, 7 June 2007

New Orleans

State Capital, Louisiana

Confederated American States

Population: 2,239,600 (census, 2070)

  • Human: 69%
  • Elf: 4%
  • Dwarf: 4%
  • Orc: 15%
  • Troll: 5%
  • Other: 3%

Ward Populations

  • Chalmette Ward: 375,000 (estimated)
  • Kenner Ward: 264,700
  • NOLA Ward: 605,600
  • Terrytown Ward: 420,500
  • Marrero Ward: 261,000
  • Metairie Ward: 312,800

Cost of Living

  • Weapons: 90-140%
  • Ammunition: 50-100%
  • Explosives: 150-200%
  • Accessories: 100-150%
  • Armor: Normal
  • Security Devices: Normal
  • Communications: Normal
  • Survival Gear: 100-150%
  • Electronics: 50-130%
  • Cyberware: 100-200%
  • Magical Items: 60-110%
  • Vehicles (Air): 120%
  • Vehicles (Land): 130%
  • Vehicles (Water): 90%

The Big Easy

  • Local Government & Law
  • Political Parties
  • Federal Agencies
  • City Services
  • Carnivale: The Big Easy Matrix
  • Media City
  • Entertainment
  • Magic

Corporations in New Orleans

  • AAA Corps
  • AA Corps
  • A Corps
  • National Corps
  • Private Businesses

Criminal Synicates in New Orleans

  • Smugglers & Les Cousins
  • Mafia
  • Yakuza
  • Zobop

The Krewes of New Orleans

Local gangs, voudoun-influenced and into the magical side of things (tend toward “wiz-gang” concepts), with ties to the Mafia, Zobop and Red Sects; “voodoo posses” are krewes led by a houngan or mambo, who frequently send gang members possessed by loa to do their dirty work. Most are involved in vice trade, buying from the Mafia and acting as dealers, rather than competing with them.

  • Chalmette Ward Krewes
  • Kenner Ward Krewes
  • NOLA Ward Krewes
  • Terrytown Ward Krewes
  • Marrero Ward Krewes
  • Metairie Ward Krewes

Magical Societies of New Orleans

Magical societies, lodges, cults and fringe groups have been a part of New Orleans’ culture since its founding, practically. Thus, it should come as no surprise that New Orleans — the name of which is practically synonymous with occultism and magic — houses a large and diverse Awakened community.

New Orleans is home to a large number of magical practitioners – certainly more than its share of the estimated 1%. As the quintessentially magical Southern mecca, the city of New Orleans attracts young men and women from all over the CAS. These young men and women are often fleeing the inevitable prejudice or control that others want to hold over their magical abilities.

  • Voodoo Societies
  • Hermetic Orders
  • Shamanic Lodges
  • Christian Theurgists
  • Druidic Circles
  • Adept Groups
  • Other Magical Groups
  • Mixed Magical Groups

NOLA Ward

  • Bywater ( C)
  • Carollton ( C)
  • Central Business District (A)
  • Central City (A)
  • Dragon’s Green (A)
  • French Quarter ( C)
  • Garden District (AA)
  • Gentilly (B)
  • Irish Channel (D)
  • Little Venice (D)
  • Lower Ninth Ward (D)
  • Midtown (B)
  • New Orleans East (B)
  • Orktown (D)
  • Uptown (AAA)
  • Venetian Isles (AA)
  • Vivant (A)
  • Zulu Nation ( C)

New Orleans Timeline

  • 2010—2019
  • 2020—2029
  • 2030—2039
  • 2040—2049
  • 2050—2059
  • 2060—2069
  • 2070