Difference between revisions of "Shailaja"
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Born in a remote village in India, Shailaja was in the first class, and has lived in San Fransisco for two years. | Born in a remote village in India, Shailaja was in the first class, and has lived in San Fransisco for two years. | ||
==Traits== | ==Traits== | ||
− | * '''Abilities ( | + | * '''Abilities (40 PP):''' Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 4, Presence 5 |
* '''Initiative:''' +1 | * '''Initiative:''' +1 | ||
− | * '''Defenses ( | + | * '''Defenses (9 PP):''' Dodge +3 (2), Parry +8 (6), Fortitude +3 (1), Toughness +2 (0), Will +4 (0) |
− | * '''Skills ( | + | * '''Skills (14 PP):''' |
** Acrobatics -- (0r + 1 Agl) | ** Acrobatics -- (0r + 1 Agl) | ||
** Athletics +2 (0r + 2 Str) | ** Athletics +2 (0r + 2 Str) | ||
Line 31: | Line 31: | ||
** Vehicles: Automobiles +2 (1r + 1 Dex) | ** Vehicles: Automobiles +2 (1r + 1 Dex) | ||
** Joe's Notes: I combined Hindu Religion and Indian Culture into a single Culture Expertise, since she's clearly interested in learning about cultures she's in, and the previous Expertises felt a little too limited. Etiquette was rolled into Persuasion. | ** Joe's Notes: I combined Hindu Religion and Indian Culture into a single Culture Expertise, since she's clearly interested in learning about cultures she's in, and the previous Expertises felt a little too limited. Etiquette was rolled into Persuasion. | ||
− | * '''Advantages ( | + | * '''Advantages (12 PP)''' |
** ''Combat:'' None | ** ''Combat:'' None | ||
− | ** ''Fortune:'' Inspire | + | ** ''Fortune:'' Inspire 3, Leadership, Luck 3 |
− | ** ''General:'' Equipment (Pranatech Tablet, Phone, Comm), Instant Up, Thaumaphoros Education 2 (Inspire | + | ** ''General:'' Equipment 1 (Pranatech Tablet, Phone, Comm), Instant Up, Thaumaphoros Education 2 (Inspire 3, Leadership) |
− | ** ''Skill:'' Attractive 2 (+5 situational bonus), Improvised Tools (Treatment), Languages (Urdu; Hindi, English) | + | ** ''Skill:'' Attractive 2 (+5 situational bonus), Improvised Tools (Treatment), Languages 2 (Urdu; Hindi, English) |
− | * '''Powers (1 PP + 23 PP + X PP + | + | * '''Powers (1 PP + 23 PP + X PP + 10 PP):''' X |
** '''Healing:''' ''7 ranks''. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. ''Extras:'' Stabilize. ''Flaws:'' Check Required (Treatment DC 17), Limited (Voluntary Subjects only) | ** '''Healing:''' ''7 ranks''. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. ''Extras:'' Stabilize. ''Flaws:'' Check Required (Treatment DC 17), Limited (Voluntary Subjects only) | ||
** '''Vitakinetic Manipulation:''' ''5 ranks''. Affliction (Biological Responses) • Standard action, Close range, Instant, 5 point per rank + 3 points - 5 points. ''Extras:'' Alternate Effect (2), Cumulative, Extra Condition, Increased Range (Perception), Subtle. ''Flaws:'' Check Required (SKILL DC 15), Limited (Humans only) | ** '''Vitakinetic Manipulation:''' ''5 ranks''. Affliction (Biological Responses) • Standard action, Close range, Instant, 5 point per rank + 3 points - 5 points. ''Extras:'' Alternate Effect (2), Cumulative, Extra Condition, Increased Range (Perception), Subtle. ''Flaws:'' Check Required (SKILL DC 15), Limited (Humans only) |
Revision as of 19:47, 29 January 2013
Contents
Panacea
Shailaja XXX • Indian Villager • Power Level 7 (X + X PP)
- Gender: Female; Age: 17; Height: 5'8"; Weight: 160; Eyes: Black; Hair: Black
Background
Born in a remote village in India, Shailaja was in the first class, and has lived in San Fransisco for two years.
Traits
- Abilities (40 PP): Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 4, Presence 5
- Initiative: +1
- Defenses (9 PP): Dodge +3 (2), Parry +8 (6), Fortitude +3 (1), Toughness +2 (0), Will +4 (0)
- Skills (14 PP):
- Acrobatics -- (0r + 1 Agl)
- Athletics +2 (0r + 2 Str)
- Close Combat (Melee Weapons) +3 (1r + 2 Fgt)
- Deception +5 (0r + 5 Pre)
- Expertise: Culture +7 (4r + 3 Int)
- Expertise: Medicine +9 (6r + 3 Int)
- Expertise: Survival +5 (2r + 3 Int)
- Insight +4 (0r + 4 Awe)
- Intimidation +5 (0r + 5 Pre)
- Investigation -- (0r + 3 Int)
- Perception +8 (4r + 4 Awe)
- Persuasion +8 (4r + 4 Awe)
- Ranged Combat: X +1 (0r + 1 Dex)
- Sleight of Hand -- (0r + 1 Dex)
- Stealth +1 (0r + 1 Agl)
- Technology +4 (1r + 3 Int)
- Treatment +8 (5r + 3 Int)
- Vehicles: Automobiles +2 (1r + 1 Dex)
- Joe's Notes: I combined Hindu Religion and Indian Culture into a single Culture Expertise, since she's clearly interested in learning about cultures she's in, and the previous Expertises felt a little too limited. Etiquette was rolled into Persuasion.
- Advantages (12 PP)
- Combat: None
- Fortune: Inspire 3, Leadership, Luck 3
- General: Equipment 1 (Pranatech Tablet, Phone, Comm), Instant Up, Thaumaphoros Education 2 (Inspire 3, Leadership)
- Skill: Attractive 2 (+5 situational bonus), Improvised Tools (Treatment), Languages 2 (Urdu; Hindi, English)
- Powers (1 PP + 23 PP + X PP + 10 PP): X
- Healing: 7 ranks. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. Extras: Stabilize. Flaws: Check Required (Treatment DC 17), Limited (Voluntary Subjects only)
- Vitakinetic Manipulation: 5 ranks. Affliction (Biological Responses) • Standard action, Close range, Instant, 5 point per rank + 3 points - 5 points. Extras: Alternate Effect (2), Cumulative, Extra Condition, Increased Range (Perception), Subtle. Flaws: Check Required (SKILL DC 15), Limited (Humans only)
- Nausea: Vulnerable + Dazed -> Defenseless + Stunned -> Incapacitated + Paralyzed
- Pleasure: Entranced + Vulnerable -> Compelled + Disabled -> Incapacitated + Asleep
- Sleep: Dazed + Fatigued -> Exhausted + Stunned -> Asleep + Controlled
- XXX: X ranks. Damage (Biological Responses) • Standard action, Close range, Instant, 4 points per rank + 1 point - 5 points. Extras: Area (Burst: 30' radius, Dodge DC 10 + ranks to halve effect rank), Range (Perception), Selective, Subtle. Flaws: Check Required (SKILL DC 15), Limited (human)
- Asi (Damascene Sword): 6 ranks. Damage (Strength-based Melee) • Standard action, Close range, Instant, 1 point per rank - 1 point. Extras: Linked (Protection). Flaws: Easily Removable (Hand-held Weapon)
- Asi's Defenses: 6 ranks. Defense (Melee) • No Action, Personal Range, Permanent, 1 point per rank - 1 point. Extras: Linked (Damage). Flaws: Easily Removable (Hand-held Weapon)
- Devices: X
- Gear: X
- Complications: Minority in America
Sidekick
Akbar, Tiger Spirit Guide Sidekick
Abilities
Strength: 5 Agility: 3 Fighting: 4 Awareness: 2 Stamina: 2 Dexterity: 2 Intellect: 4 Presence: 2
Offense
Initiative 1 Unarmed +7 (Dmg 5)
Defense
Dodge 6 Parry 6 Fortitude 6 Toughness 3 Will 4
Powers
Growth 2 (permanent, active, defense) Protection 4 Senses 2 (Low-light, Smell;) Communication Link 2 (telepathy, empathy, affects others, limited: Shailaja, subtle)
Skills
Close Combat: Claws 3 (+7) Perception 5 (+7) Stealth 8 (2)