Difference between revisions of "Shailaja"

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* '''Initiative:''' +1
 
* '''Initiative:''' +1
 
* '''Defenses (9 PP):''' Dodge +3 (2), Parry +8 (6), Fortitude +3 (1), Toughness +2 (0), Will +4 (0)
 
* '''Defenses (9 PP):''' Dodge +3 (2), Parry +8 (6), Fortitude +3 (1), Toughness +2 (0), Will +4 (0)
* '''Skills (14 PP):'''  
+
* '''Skills (16 PP):'''  
 
** Acrobatics -- (0r + 1 Agl)
 
** Acrobatics -- (0r + 1 Agl)
 
** Athletics +2 (0r + 2 Str)  
 
** Athletics +2 (0r + 2 Str)  
 
** Close Combat (Melee Weapons) +3 (1r + 2 Fgt)
 
** Close Combat (Melee Weapons) +3 (1r + 2 Fgt)
** Deception +5 (0r + 5 Pre)
+
** Deception +7 (2r + 5 Pre)
 
** Expertise: Culture +7 (4r + 3 Int)
 
** Expertise: Culture +7 (4r + 3 Int)
 
** Expertise: Medicine +9 (6r + 3 Int)
 
** Expertise: Medicine +9 (6r + 3 Int)
 
** Expertise: Survival +5 (2r + 3 Int)
 
** Expertise: Survival +5 (2r + 3 Int)
** Insight +4 (0r + 4 Awe)
+
** Insight +6 (2r + 4 Awe)
** Intimidation +5 (0r + 5 Pre)
+
** Intimidation +7 (2r + 5 Pre)
 
** Investigation -- (0r + 3 Int)
 
** Investigation -- (0r + 3 Int)
 
** Perception +8 (4r + 4 Awe)
 
** Perception +8 (4r + 4 Awe)
Line 41: Line 41:
 
* '''Powers (1 PP + 23 PP + X PP + 10 PP):''' X
 
* '''Powers (1 PP + 23 PP + X PP + 10 PP):''' X
 
** '''Healing:''' ''7 ranks''. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. ''Extras:'' Stabilize. ''Flaws:'' Check Required (Treatment DC 17), Limited (Voluntary Subjects only)
 
** '''Healing:''' ''7 ranks''. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. ''Extras:'' Stabilize. ''Flaws:'' Check Required (Treatment DC 17), Limited (Voluntary Subjects only)
** '''Vitakinetic Manipulation:''' ''5 ranks''. Affliction (Biological Responses) • Standard action, Close range, Instant, 5 point per rank + 3 points - 5 points. ''Extras:'' Alternate Effect (2), Cumulative, Extra Condition, Increased Range (Perception), Subtle. ''Flaws:'' Check Required (SKILL DC 15), Limited (Humans only)
+
** '''Vitakinetic Manipulation:''' ''5 ranks''. Affliction (Biological Responses) • Standard action, Close range, Instant, 5 point per rank + 3 points - 5 points. ''Extras:'' Alternate Effect (3), Cumulative, Extra Condition, Increased Range (Perception), Subtle. ''Flaws:'' Check Required (SKILL DC 15), Limited (Humans only)
 
*** ''Nausea:'' Vulnerable + Dazed -> Defenseless + Stunned -> Incapacitated + Paralyzed
 
*** ''Nausea:'' Vulnerable + Dazed -> Defenseless + Stunned -> Incapacitated + Paralyzed
 
*** ''Pleasure:'' Entranced + Vulnerable -> Compelled + Disabled -> Incapacitated + Asleep
 
*** ''Pleasure:'' Entranced + Vulnerable -> Compelled + Disabled -> Incapacitated + Asleep
 
*** ''Sleep:'' Dazed + Fatigued -> Exhausted + Stunned -> Asleep + Controlled
 
*** ''Sleep:'' Dazed + Fatigued -> Exhausted + Stunned -> Asleep + Controlled
** '''XXX:''' ''X ranks''. Damage (Biological Responses) • Standard action, Close range, Instant, 4 points per rank + 1 point - 5 points. ''Extras:'' Area (Burst: 30' radius, Dodge DC 10 + ranks to halve effect rank), Range (Perception), Selective, Subtle. ''Flaws:'' Check Required (SKILL DC 15), Limited (human)
+
*** ''Trauma:'' Damage (Biological Responses) • Standard action, Close range, Instant, 4 points per rank + 1 point - 5 points. ''Extras:'' Area (Burst: 30' radius, Dodge DC 10 + ranks to halve effect rank), Improved Range (Perception), Selective, Subtle. ''Flaws:'' Check Required (SKILL DC 15), Limited (human)
 
** '''''Asi'' (Damascene Sword):''' ''6 ranks''. Damage (Strength-based Melee) • Standard action, Close range, Instant, 1 point per rank - 1 point. ''Extras:'' Linked (Protection). ''Flaws:'' Easily Removable (Hand-held Weapon)
 
** '''''Asi'' (Damascene Sword):''' ''6 ranks''. Damage (Strength-based Melee) • Standard action, Close range, Instant, 1 point per rank - 1 point. ''Extras:'' Linked (Protection). ''Flaws:'' Easily Removable (Hand-held Weapon)
 
*** ''Asi's Defenses:'' ''6 ranks''. Defense (Melee) • No Action, Personal Range, Permanent, 1 point per rank - 1 point. ''Extras:'' Linked (Damage). ''Flaws:'' Easily Removable (Hand-held Weapon)
 
*** ''Asi's Defenses:'' ''6 ranks''. Defense (Melee) • No Action, Personal Range, Permanent, 1 point per rank - 1 point. ''Extras:'' Linked (Damage). ''Flaws:'' Easily Removable (Hand-held Weapon)
 
 
* '''Devices:''' X
 
* '''Devices:''' X
 
* '''Gear:''' X
 
* '''Gear:''' X
 
* '''Complications:''' Minority in America, Lady with a Tiger
 
* '''Complications:''' Minority in America, Lady with a Tiger
 +
  
 
== Sidekick ==
 
== Sidekick ==

Revision as of 01:17, 30 January 2013

priyanka_chopra_image_title_tmbfv.jpg

Panacea

Shailaja XXX • Indian Villager • Power Level 7 (X + X PP)

  • Gender: Female; Age: 17; Height: 5'8"; Weight: 160; Eyes: Black; Hair: Black

Background

Born in a remote village in India, Shailaja was in the first class, and has lived in San Fransisco for two years.

Traits

  • Abilities (40 PP): Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 4, Presence 5
  • Initiative: +1
  • Defenses (9 PP): Dodge +3 (2), Parry +8 (6), Fortitude +3 (1), Toughness +2 (0), Will +4 (0)
  • Skills (16 PP):
    • Acrobatics -- (0r + 1 Agl)
    • Athletics +2 (0r + 2 Str)
    • Close Combat (Melee Weapons) +3 (1r + 2 Fgt)
    • Deception +7 (2r + 5 Pre)
    • Expertise: Culture +7 (4r + 3 Int)
    • Expertise: Medicine +9 (6r + 3 Int)
    • Expertise: Survival +5 (2r + 3 Int)
    • Insight +6 (2r + 4 Awe)
    • Intimidation +7 (2r + 5 Pre)
    • Investigation -- (0r + 3 Int)
    • Perception +8 (4r + 4 Awe)
    • Persuasion +8 (4r + 4 Awe)
    • Ranged Combat: X +1 (0r + 1 Dex)
    • Sleight of Hand -- (0r + 1 Dex)
    • Stealth +1 (0r + 1 Agl)
    • Technology +4 (1r + 3 Int)
    • Treatment +8 (5r + 3 Int)
    • Vehicles: Automobiles +2 (1r + 1 Dex)
    • Joe's Notes: I combined Hindu Religion and Indian Culture into a single Culture Expertise, since she's clearly interested in learning about cultures she's in, and the previous Expertises felt a little too limited. Etiquette was rolled into Persuasion.
  • Advantages (12 PP)
    • Combat: None
    • Fortune: Inspire 3, Leadership, Luck 3
    • General: Equipment 1 (Pranatech Tablet, Phone, Comm), Instant Up, Thaumaphoros Education 2 (Inspire 3, Leadership)
    • Skill: Attractive 2 (+5 situational bonus), Improvised Tools (Treatment), Languages 2 (Urdu; Hindi, English)
conditions.png
  • Powers (1 PP + 23 PP + X PP + 10 PP): X
    • Healing: 7 ranks. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. Extras: Stabilize. Flaws: Check Required (Treatment DC 17), Limited (Voluntary Subjects only)
    • Vitakinetic Manipulation: 5 ranks. Affliction (Biological Responses) • Standard action, Close range, Instant, 5 point per rank + 3 points - 5 points. Extras: Alternate Effect (3), Cumulative, Extra Condition, Increased Range (Perception), Subtle. Flaws: Check Required (SKILL DC 15), Limited (Humans only)
      • Nausea: Vulnerable + Dazed -> Defenseless + Stunned -> Incapacitated + Paralyzed
      • Pleasure: Entranced + Vulnerable -> Compelled + Disabled -> Incapacitated + Asleep
      • Sleep: Dazed + Fatigued -> Exhausted + Stunned -> Asleep + Controlled
      • Trauma: Damage (Biological Responses) • Standard action, Close range, Instant, 4 points per rank + 1 point - 5 points. Extras: Area (Burst: 30' radius, Dodge DC 10 + ranks to halve effect rank), Improved Range (Perception), Selective, Subtle. Flaws: Check Required (SKILL DC 15), Limited (human)
    • Asi (Damascene Sword): 6 ranks. Damage (Strength-based Melee) • Standard action, Close range, Instant, 1 point per rank - 1 point. Extras: Linked (Protection). Flaws: Easily Removable (Hand-held Weapon)
      • Asi's Defenses: 6 ranks. Defense (Melee) • No Action, Personal Range, Permanent, 1 point per rank - 1 point. Extras: Linked (Damage). Flaws: Easily Removable (Hand-held Weapon)
  • Devices: X
  • Gear: X
  • Complications: Minority in America, Lady with a Tiger


Sidekick

Akbar, Tiger Spirit Guide Sidekick

Abilities

Strength: 5 Agility: 3 Fighting: 4 Awareness: 2 Stamina: 2 Dexterity: 2 Intellect: 4 Presence: 2

Offense

Initiative 1 Unarmed +7 (Dmg 5)

Defense

Dodge 6 Parry 6 Fortitude 6 Toughness 3 Will 4

Powers

Growth 2 (permanent, active, defense) Protection 4 Senses 2 (Low-light, Smell;) Communication Link 2 (telepathy, empathy, affects others, limited: Shailaja, subtle)

Skills

Close Combat: Claws 3 (+7) Perception 5 (+7) Stealth 8 (2)