Difference between revisions of "Malthias Storm"

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(New page: {| align="right" | http://oakthorne.net/wiki/images/Malthias.jpg |} ''"Quote goes here" - Who'' I am Malthias Storm, Master of the Hunt to House Blarfengar. My wife and other daughters ...)
 
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''"Quote goes here" - Who''
 
''"Quote goes here" - Who''
  
I am Malthias Storm, Master of the Hunt to House Blarfengar.  My wife and other daughters perished in a fire and myself and my surviving daughter Liza relocated here.
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Malthias Storm is Master of the Hunt to House Blarfengar.  His wife and two daughters perished in a fire two years past.  He and his surviving daughter Liza left their home behind and have began building themselves a new life amongst the Blarfengar family.
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=Malthias Storm=
 
=Malthias Storm=
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==Possessions==
 
==Possessions==
'''Possessions:''' 3 gold dragons, 138 silver stags, backback, journal, ink, maester's kit, dagger, light crossbow, his hidden shame, padded armor, sturdy boots & common garb.  He also has a roundsie horse named Sugar and two ravens named Ash and Ruin (he was having a bad few months when he came into possession of them).
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'''Possessions:''' 3 gold dragons, 138 silver stags, backback, journal, ink, maester's kit, dagger, light crossbow, his hidden shame, padded armor, sturdy boots & common garb.  He also has a roundsie horse named Sugar and two ravens named Ash and Ruin (he was having a bad few months when he came into possession of them).  He keeps a locked strongbox hidden beneath his bed.
 
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Revision as of 21:01, 10 April 2013

Malthias.jpg

"Quote goes here" - Who

Malthias Storm is Master of the Hunt to House Blarfengar. His wife and two daughters perished in a fire two years past. He and his surviving daughter Liza left their home behind and have began building themselves a new life amongst the Blarfengar family.


Malthias Storm

Abilities

  • Agility - 2
  • Animal - 5; Charm 1b, Train 1b
  • Athletics - 2
  • Awareness - 3
  • Cunning - 5; Memory 1b
  • Deception - 2
  • Endurance - 2
  • Fighting - 1
  • Healing - 4; Diagnosis 1b, Treat Injury 1b
  • Language - 3
  • Knowledge - 4; Education 1b, Research 1b
  • Marksmanship - 2
  • Persuasion - 3
  • Status - 2
  • Stealth - 4; Blend In 1b, Sneak 1b
  • Survival - 2
  • Thievery - 2
  • Warfare - 2
  • Will - 4; Coordinate 1b


Intrigue & Combat

  • Intrigue Defense: 10 (Awareness+Cunning+Status)
  • Composure: 12 (Will Ranks x3)
  • Combat Defense: 7 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
  • Health: 6 (Endurance Ranks x3)
  • Armor: robes (1)
  • Armor Rating: 1
  • Armor Penalty: 0
  • Weapons
    • Dagger: Test 1, Damage 1, Keywords: Defensive+1, Offhand+1
    • Light Crossbow: Test 3, Damage 3, Keywords: Long range, Reload (lesser), Slow


Qualities

  • Knowledge Focus (geography): Select one of the following areas of expertise—alchemy, architecture, astronomy, geography, heraldry, history and legends, magic, nature, religion, or underworld. When testing Knowledge in the chosen area(s), convert your Education bonus dice into test dice. You may select this quality multiple times. Each time, select a new area of expertise.
  • Knowledge Focus (history & legend): When testing Knowledge in this chosen area of knowledge, convert your Education bonus dice into test dice.
  • Knowledge Focus (nature): When testing Knowledge in this chosen area of knowledge, convert your Education bonus dice into test dice.
  • Master of Ravens: You may dispatch ravens to bear your messages. The Narrator makes a secret Routine (6) Animal Handling test on your behalf (the Charm specialty applies). Success means the raven delivers the message to the appointed destination while failure means the message (and possibly the raven) goes astray. Additional degrees of success may allow you to coax some extra speed or distance out of your birds, at the Narrator’s discretion, or get a message through dangerous or difficult weather or the like.
  • Beast Friend: When using Animal Handling Train or Charm, add +1D to the roll.
  • Face in the Crowd: You may make a Stealth check to Blend In as a Free Action. In addition, you may add your Cunning rank to your Stealth test results made to Blend In.
  • Furtive: When testing Stealth to sneak, you may re-roll and 1s. In addition, you may add your Agility rank to Stealth test results when sneaking.

Drawbacks & Flaws

  • Bastard Born: As a bastard, you take –1D on all Persuasion tests when interacting with characters with a higher Status. You do not take your family’s name. Instead, you gain a surname based on the lands of your birth.
  • Honor Bound: Whenever you test Deception, you must re-roll any die result of a 6 and take the second roll.
  • Honest (Deception flaw); Disregard the lowest test die result on Deception rolls.
  • Unsubtle (Thievery flaw; Disregard the lowest test die result on Thievery rolls.
  • Hyper Focused: Whenever you test Awareness, you must re-roll any die result of a 6 and take the second roll.


Possessions

Possessions: 3 gold dragons, 138 silver stags, backback, journal, ink, maester's kit, dagger, light crossbow, his hidden shame, padded armor, sturdy boots & common garb. He also has a roundsie horse named Sugar and two ravens named Ash and Ruin (he was having a bad few months when he came into possession of them). He keeps a locked strongbox hidden beneath his bed.

Perspective

  • For each scene that you submit to the Narrator that is brought into play, you gain one Destiny Point. This can go above your normal allotment of Destiny Points, but these can only be spent, not burnt. Submit such scenes to the Narrator by email, please.
  • You may also use Destiny Points to "buy in" a character into a scene, editing the scene so that it includes the character.

Goals

Please list three to five goals for your character. These can be goals the character has, or your goals for your character as a player. Please mark them as (Character) or (Player) as appropriate.

  • X
  • X
  • X



Advancement

Earned: 0xp+0gl
  • Session 0.0.13:

Spent: 0xp+0gl; Unspent: 0xp+0gl