Difference between revisions of "Graben Troops"

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'''Trained Garrison'''<br>
 
'''Trained Garrison'''<br>
 
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.  
 
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.  
* '''Abilities:''' Athletics 3, Marksmanship 3, Stealth 3
+
* '''Abilities:''' Awareness 3, Endurance 3, Fighting 3
* '''Combat:''' Combat Defense 7 (6 in armor, +1 with hand axe), Health 6 • '''Intrigue:''' Intrigue Defense 6, Composure 6
+
* '''Warfare:''' ''Discipline'' Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
 +
 
 
** ''Soft Leather:'' AR 2; -1 Penalty; Bulk 0
 
** ''Soft Leather:'' AR 2; -1 Penalty; Bulk 0
 
** ''Hunting Bow:'' 3D; 2 Damage; Long-Ranged, Two-Handed
 
** ''Hunting Bow:'' 3D; 2 Damage; Long-Ranged, Two-Handed
 
** ''Hand Axe:'' 2D; 2 Damage; Defensive +1, Off-hand +1
 
** ''Hand Axe:'' 2D; 2 Damage; Defensive +1, Off-hand +1
 
* '''Warfare:''' ''Discipline'' Challenging (9); AR 1, Penalty -0, Bulk 0, Damage: 3 (Fighting), 3 (Marksmanship; Close Range)
 
* '''Warfare:''' ''Discipline'' Challenging (9); AR 1, Penalty -0, Bulk 0, Damage: 3 (Fighting), 3 (Marksmanship; Close Range)

Revision as of 13:44, 19 April 2013

Troops of House Graben
graben.png

Marrowmont Bowmen

Veteran Archers
The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.

  • Abilities: Agility 3, Awareness 4, Marksmanship 4
  • Warfare: Discipline Easy (3) in Wisenwood Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)

The Ironhooves

Trained Infantry
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)

  • Abilities: Agility 3, Awareness 4, Marksmanship 4
  • Warfare: Discipline Easy (3) in Wisenwood Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
  • Combat: Combat Defense 7 (5 in armor), Health 9 • Intrigue: Intrigue Defense 7, Composure 6
    • Ring Mail: AR 4; -2 Penalty; Bulk 1
    • Maul: 3D; 4 Damage; Bulk 1, Shattering 1, Slow, Staggering, Two-handed
  • Warfare: Discipline Routine (6); AR 3, Penalty -2, Bulk 0, Damage: 4 (Fighting)

The Greycloaks

Trained Garrison
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.

  • Abilities: Awareness 3, Endurance 3, Fighting 3
  • Warfare: Discipline Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
    • Soft Leather: AR 2; -1 Penalty; Bulk 0
    • Hunting Bow: 3D; 2 Damage; Long-Ranged, Two-Handed
    • Hand Axe: 2D; 2 Damage; Defensive +1, Off-hand +1
  • Warfare: Discipline Challenging (9); AR 1, Penalty -0, Bulk 0, Damage: 3 (Fighting), 3 (Marksmanship; Close Range)