Difference between revisions of "Jack"
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Jack had enough trouble turning down a bet or a bargain before; Now it's second nature to accept any such challenge. | Jack had enough trouble turning down a bet or a bargain before; Now it's second nature to accept any such challenge. | ||
− | + | '''Favor for the Raven King''' Jack owes Corby for saving his skin - although he debates the deatils. | |
Might allow Corby to push Jack around a bit. | Might allow Corby to push Jack around a bit. | ||
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− | + | '''Trickster''' Jack has fooled countless victims over time -- including scamming Helhet's kingdom out of a small | |
fortune. | fortune. | ||
Explains Jack's various caches of goods and bolt-holes. | Explains Jack's various caches of goods and bolt-holes. |
Revision as of 17:33, 13 July 2013
Jack, Being the Tale of Jack, and his Diverſe Adventureſ and Several Nameſ
Known he variously as Jack of the Tales, Jack the Mouser, Running Jack
~ and anon as ~
Jack Scratch, Wandering Jack, Spring-Heeled Jack, and Stingy Jack
Jack was a carefree wanderer of the tales, until one fateful con game landed him the Devil's job.
Thinking he had gotten the better end of a Faustian bargain, the scope of Jack's pranks and cons grew until his imprisonment.
Aspects
The Devil at the Crossroads (High Concept)
Jack knows exactly what you want, and he can make it happen, for a price.
Jack of the Tales (Low Concept)
Earlier times were more happy-go-lucky times. Jack hesitates to reach his pre-prison notoriety.
Double or Nothing (Trouble)
Jack had enough trouble turning down a bet or a bargain before; Now it's second nature to accept any such challenge.
Favor for the Raven King Jack owes Corby for saving his skin - although he debates the deatils.
Might allow Corby to push Jack around a bit. Might encourage Corby to keep Jack around -- for good or ill. Doesn't apply in instances outside their relationship - except for conflicts with other bargains!
Trickster Jack has fooled countless victims over time -- including scamming Helhet's kingdom out of a small
fortune.
Explains Jack's various caches of goods and bolt-holes.
Begs trouble running into people he's crossed before.
Since Jack moves around, most new encounters can be clean slates where previous relationships don't apply.
- [3]
- Skills:
- Great (+4): Deceive
- Good (+3): Provoke, Rapport
- Fair (+2): Resources, Empathy, Notice
- Average (+1): Lore, Contacts, Stealth, Will
- Stress:
- Physical 2
- Mental 3
And, really, why are these things written in the third person, he asked.
These should probably be Stunts, but I'm not sure, and I'm still fuzzy on the right mechanics terms.
Devil-May-Care- : Jack's ridiculous tendency to get out of scrapes. Possible example: convert physical damage to social or vice-versa. (An enemy takes a swing at Jack but he falls harmlessly into mud; a fireball doesn't damage him but singes his hair, etc.)
Future buff: Devil's Own Luck: additionally convert damage Jack inflicts or witnesses someone inflict
- Hell Doesn't Want Me: Jack may not always get the upper hand but his opponents never forget him.
If Jack concedes, allow him to put a condition on his opponent even in defeat.
Future buff: God's Afraid I'll Take Over Jack can come out of a conflict smelling like a rose - for a little while. Jack can delay the consequences of a defeat
- Devil's Bargain: Lets Jack infuriate people he's bargaining with
Lets Jack notice or "remember" a loophole to get himself out of a bad deal, or to ensure the other party keeps their end of it.
Future buff: Devil's in the Details: Also lets Jack find a detail to hang his opponent with.