Difference between revisions of "Southern Street of the Sword"
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==Businesses== | ==Businesses== | ||
− | * '''The Golden Key (2):''' | + | * '''The Golden Key (2):''' A locksmith who specializes in custom, unique locks made to order, though he does not craft vault doors, door bars or strongchests. |
− | * '''Halls of Hilmer, Master Armorer (4):''' | + | * '''Halls of Hilmer, Master Armorer (4):''' The shop's front is plated in armor plate, polished a deep, gleaming blue. Master Hilmer makes only plate armor, his is the finest in the North - and possibly beyond. He also maintains a pair of warehouses nearby, with extra work space for his many apprentices and storage space for his craft. |
− | + | * '''Halambar Lutes & Harps (5):''' A fine shop to purchase nearly any stringed instrument, renowned for the mellow sound of its instruments, as well as for the Harp That Sings, a magical harp that plays itself. | |
− | * '''Halambar Lutes & Harps (5):''' | ||
* '''Vestrode the Venturer's Row House (6):''' x | * '''Vestrode the Venturer's Row House (6):''' x | ||
==Nightlife== | ==Nightlife== | ||
===Taverns=== | ===Taverns=== | ||
− | * '''The Crawling Spider (1):''' | + | * '''The Crawling Spider (1):''' A tavern for those who are nostalgic for subterranean life (or simply fancy that they might be), the Crawling Spider is decorated with mosses, lichens and faux stone facades. |
− | * '''Elfstone Tavern (7):''' | + | * '''Elfstone Tavern (7):''' An old, dimly lit tavern that evokes the sylvan forest with its living oak corner-pieces and plentiful indoor plantlife. It serves mainly elves and half-elves; dwarves and half-orcs are refused admittance, and humans and halflings are generally only accepted in small parties or with elven friends. |
==Guild Halls== | ==Guild Halls== | ||
* '''The Master Bakers' Hall (3):''' x | * '''The Master Bakers' Hall (3):''' x |
Revision as of 17:47, 25 December 2013
Map Key
- 1: The Crawling Spider (Tavern; C,2)
- 2: The Golden Key (Business; C,2)
- 3: The Master Bakers' Hall (Guild Hall; B,2)
- 4: Halls of Hilmer (Business; C,1)
- 4a: Hilmer's Warehouses (Warehouses; C,2)
- 5: Halambar Lutes & Harps (Business; B,2)
- 6: Vestrode the Venturer's Row House (Business; B,3)
- 7: The Elfstone Tavern (Tavern; B,3)
Businesses
- The Golden Key (2): A locksmith who specializes in custom, unique locks made to order, though he does not craft vault doors, door bars or strongchests.
- Halls of Hilmer, Master Armorer (4): The shop's front is plated in armor plate, polished a deep, gleaming blue. Master Hilmer makes only plate armor, his is the finest in the North - and possibly beyond. He also maintains a pair of warehouses nearby, with extra work space for his many apprentices and storage space for his craft.
- Halambar Lutes & Harps (5): A fine shop to purchase nearly any stringed instrument, renowned for the mellow sound of its instruments, as well as for the Harp That Sings, a magical harp that plays itself.
- Vestrode the Venturer's Row House (6): x
Nightlife
Taverns
- The Crawling Spider (1): A tavern for those who are nostalgic for subterranean life (or simply fancy that they might be), the Crawling Spider is decorated with mosses, lichens and faux stone facades.
- Elfstone Tavern (7): An old, dimly lit tavern that evokes the sylvan forest with its living oak corner-pieces and plentiful indoor plantlife. It serves mainly elves and half-elves; dwarves and half-orcs are refused admittance, and humans and halflings are generally only accepted in small parties or with elven friends.
Guild Halls
- The Master Bakers' Hall (3): x