Difference between revisions of "House of Wonder"
(→Layout) |
|||
Line 5: | Line 5: | ||
|location=[[North Diamond Street]], [[Sea Ward of Waterdeep|Sea Ward]], Waterdeep | |location=[[North Diamond Street]], [[Sea Ward of Waterdeep|Sea Ward]], Waterdeep | ||
|founded=1215 DR | |founded=1215 DR | ||
− | |personages=• '''Population:''' 212 clergy (128 mages, 53 clerics, 31 bards)<br>• '''High Priest:''' Temple Magister Meleghost Starseer<br>• '''Master of Acolytes:''' Ilbrost Mythyl<br>[[Image:Meleghost.jpg|thumb|center|Meleghost Starseer]]<br>[[Image:Ilbrost.jpg|thumb|center|Ilbrost Mythyl]] | + | |personages=• '''Population:''' 212 clergy (128 mages, 53 clerics, 31 bards)<br>• '''High Priest:''' Temple Magister Meleghost Starseer<br>• '''Master of Acolytes:''' Ilbrost Mythyl<br>• '''Captain of the Guard:''' Dhaelos Marganathyr<br>[[Image:Meleghost.jpg|thumb|center|Meleghost Starseer]]<br>[[Image:Ilbrost.jpg|thumb|center|Ilbrost Mythyl]] |
|services=Apprenticeship (wizard), curse removal, healing, ritual, social | |services=Apprenticeship (wizard), curse removal, healing, ritual, social | ||
|celebrations=None | |celebrations=None |
Revision as of 13:09, 22 February 2014
House of Wonder
|
Temple of Mystra
|
North Diamond Street, Sea Ward, Waterdeep
|
Founded 1215 DR
|
Personages
|
Services
|
Apprenticeship (wizard), curse removal, healing, ritual, social |
Faction Details
|
Common Descriptors: {{{descriptors}}} Primary Classes: {{{classes}}} Alignments: {{{alignments}}} |
Faction Ranks
|
{{{ranks}}} |
Waterdeep has a strong tradition of magery. Waterdhavians inclined to worhsip one of the "arcane" faiths have traditionally favored the Lady of Mysteries dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR).
In Waterdeep, the Church of Mystra has long played a secondary role to the Watchful Order of Magists & Protectors because the sale of spells and magic items is traditionally in the province of the guild, not the church. Waterdeep's Mystran church is closely allied with the Church of Selune, and the two faiths work together to battle the followers of Shar.
Contents
Temple Personages
- Temple Magister Meleghost Starseer: High Priest of Mystra. With a reputation for being both cruel and urbane, the necromancer Meleghost is the high priest of the House of Wonder, a position called "Temple Magister". He has long slender fingers, a shaven head and a neatly trimmed goatee. Given to long flowing robes adorned with runes, Meleghost is fiercely devoted to the Lady of Mysteries and her patronage of all avenues of arcane investigation, including necromancy. Meleghost is a close friend of the Dragon Mage Maaril, and the leaders of the Eltorchul family, but has never gotten along with Blacstaff Tower or the Wands family.
Other Clergy
- Ilbrost Mythyl: Lord of Mystery. One of the senior priests of the House, Ilbrost is an aging enchanter and cleric who deftly relies on his magic to retain a place in Waterdeep's social scene. He is always immacualtely groomed, with a thin moustache, sumptuous wizardly robes and slicked-back thinning grey hair. He is the nominal leader of the cleric faction seeking to unseat Meleghost, but his lack of personal ambition for the job has kept him from rebelling strongly against his superior.
Other Personages
x
Services
x
Layout
Grounds
The grounds of the House of Wonder are surrounded by a fine gate of wrought iron, each spoke in the gate topped with the Eightfold Star of Mystra at the crosspoint. The grounds themselves are wrought of fine white marble cobblestones, with blue-white cobbles forming the mosaic of the Eightfold Star from which rises the temple.
Three buildings are situated on the grounds: the Gatehouse, a defensive structure maintained by the Knights of Mystic Fire, Mystra's order of paladins; the Shrine to Azuth, tucked away at the rear of the compound; and the House of Wonder itself, a great circular tower.
Gatehouse
Headquarters for the local chapter of the Knights of Mystic Fire, the Gatehouse defends the sole entrance to the House of Wonder.
- Gate House:' First Floor. The gatehouse serves as the point of entry for the House of Wonder. A Mystran acolyte is always on duty here, ready to welcome those who come to the House, offering to help them with whatever their needs may be. Beyond the entry vestibule, a pair of Knights of the Mystic Fire await, prepared to defend the House and sound an alarm rousing their companions to the temples' defense.
- Guard Room:' Second Floor. There are always at least two guards on duty in the guard room, prepared to rush downstairs to the aid of their fellows and alert those paladins in the chambers above them. They are also the guards for the armory.
- Armory:' Second Floor. With armor stands supporting finely-wrought suits of chain and plate in the center of the room, and walls with many shields (all showing the sign of Mystra) and weapons, the armory is the responsibility of the Knights. Several of these items are magical, but properties of the room muffle any magical auras - only the Knights and upper clergy of the temple know which ones are enchanted.
- Guard Quarters:' Third Floor. The Knights of the Mystic Fire take five-day rotations of service in the House of Wonder. While all of them have quarters elsewhere in the city, when on duty, they dwell in one of the bunks in these quarters.
- Captain of the Guard's Quarters:' Third Floor. The captain of the temple guard, Dhaelos Marganathyr, dwells here full time.
Shrine to Azuth
Like most temples to Mystra, the House of Wonder includes a small shrine to Azuth. The Waterdhavian shrine is home to a handful of Azuthan clergy, more than half of them mages, who tend to the needs of the faithful and stand out among the Mystran clergy by dint of their gray robes among the Mystran blue.
- Sanctuary:' First Floor. Here the faithful of Azuth and Mystra can frequently be found in contemplation and prayer. An altar burning with many candles in glass votives, each etched or scribed with a symbol that is a form of prayer, stands to one end of the sanctuary. Eight or so feet above the altar is a small shelf on which stands a statue of Azuth. Beside the door, a set of stairs rises to the gallery above. At least one Azuthan priest can be found here at all times.
- Ikon of Azuth:' Second Floor. Above the altar in the sanctuary is a statue of Azuth, long-bearded and hooded, holding a staff in one hand, and his other raised in benediction, forming the gesture that is his holy symbol, his hand alight with mystical flame.
- Gallery:' Second Floor. The gallery above the sanctuary is where the faithful are often taken to speak with clergy alone, or where the clergy remain during the rites to Azuth (which the faithful gather below), so that all eyes are upon the ikon of Azuth rather than his priesthood.
- Meditation Chambers:' Third Floor. The faithful are always permitted space here. Though it may be used for general meditation and contemplation, it also finds extensive use by Azuthan faithful, who offer instruction in the Art or demonstration of their own breakthroughs as part of their service to the faith.
First Floor
Acolytes' Dorm, Priestly living cells
Second Floor
Entryway & Main altar
Third Floor
The Shrines of the Eightfold Star
Fourth Floor
Library & Labs
Fifth Floor
Ritual Chambers