Difference between revisions of "Template Formats"

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|Armor=xxx
 
|Armor=xxx
 
|Initiative=x
 
|Initiative=x
|Merits=xxx
+
|Merits='''Mental:''' x<br>
 +
'''Physical:'''  x<br>
 +
'''Social:'''  x<br>
 +
'''Fighting:''' x<br>
 +
'''Supernatural:''' x
 
}}
 
}}
  
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|Armor=xxx
 
|Armor=xxx
 
|Initiative=x
 
|Initiative=x
|Merits=xxx
+
|Merits='''Mental:''' x<br>
 +
'''Physical:'''  x<br>
 +
'''Social:'''  x<br>
 +
'''Fighting:''' x<br>
 +
'''Supernatural:''' x
 
|Harmony=x
 
|Harmony=x
 
|PrimalUrge=x
 
|PrimalUrge=x

Revision as of 10:40, 30 June 2014

House Templates for Song of Ice & Fire

Copy this template and paste to another page.


House XXX
XXX.png
XXX
Status: XXX
Seat: XXX
Current Lord: XXX
Current Lady: XXX
Realm: XXX
Heir: XXX
Liege: XXX
Cadet Branch: XXX
Vassals: XXX
Founder: XXX
Founded: XXX
House Traits
Defense: XXX
Influence: XXX
Lands: XXX
Law: XXX
Population: XXX
Power: XXX
Wealth: XXX

X.

Domains

x

DOMAIN

X

Members of the House

X

Retainers of the House

X

History

X

ESTATE NAME

Population: X
Households: X
* Craftsmen: X
* Villeins: X
* Cottars: X
  • Manor: X. X
  • Notable Persons: X, X.

Yields

  • Produce: X
  • Livestock: X
  • Craftsmen: X

X

XXX
Innkeep: XXX
Barkeep: XXX
Servers: XXX
Cooks: XXX
Guards: XXX
Staff: XXX
Stablehands: XXX
Rooms: XXX
Meals: XXX
Drink: XXX
Stabling: XXX

Note: Though this is for a canonical setting element in the Song of Ice and Fire, some of the information here is totally created for my game, and should not be taken as an authoritative commentary on that setting element.

Shadowrun Templates

XXX
At A Glance
{{{Map}}}
LTG Codes: XXX
Size: XXX square kilometers
Population: XXX (Human XXX%, Elf XXX%, Dwarf XXX%, Ork XXX%, Troll XXX%, Other XXX%)
Population Density: XXX per square kilometer
Per Capita Income: XXX
Corporate Affiliated Population: XXX%
Hospitals and Clinics: XXX
Voting Precincts: XXX
Education: Less than Twelve Years: XXX%; High School Equivalency: XXX%; College Equivalency: XXX%; XXX%
District Mayor: {{{mayor}}}
Major Corp Facilities: XXX
Criminal Syndicates: XXX
Major Gangs: XXX
Minor Gangs: XXX
Security Ratings: XXX

Mage: the Awakening Templates

XXX
XXX
XXX
Location: XXX
Hierarch: XXX
Council: XXX
Sentinel: XXX
Herald: XXX
Other Titles: XXX
Council Chambers: XXX
XXX
XXX
XXX
Farseeker: XXX
Doorwarden: XXX
Hearthmaster: XXX
Lorekeeper: XXX
Edgetender: XXX
Others: XXX
Cabal Sanctum
Sanctum Name: XXX
Location: XXX
Merits Invested: XXX
Cabal Holdings
Residences: XXX
Businesses: XXX
Other: XXX
xxx
  • Original Source: xxx
  • Prerequisites: xxx
  • Primary Arcana: xxx
  • Secondary Arcana: xxx
  • Orders: xxx
  • Path: xxx
  • Oblations: xxx

Known Masters

xxx

World of Darkness Templates

xxx
{{{Image}}}
xxx
Mechanics
{{{Mechanics}}}
Characters
{{{Characters}}}
xxx
Attributes
Intelligence x, Wits x, Resolve x;
Strength x, Dexterity x, Stamina x;
Presence x, Manipulation x, Composure x
Skills
Mental: x

Physical: x
Social: x

Merits
Mental: x

Physical: x
Social: x
Fighting: x
Supernatural: x

Advantages
Health: x, Willpower: x, Size: 5, Speed: x, Defense: x (Armor: xxx), Initiative: x
{{{MoralityType}}}
{{{Morality}}}
Current Conditions
{{{Conditions}}}
xxx
Attributes
Intelligence x, Wits x, Resolve x;
Strength x, Dexterity x, Stamina x;
Presence x, Manipulation x, Composure x
Skills
Mental: x

Physical: x
Social: x

Merits
Mental: x

Physical: x
Social: x
Fighting: x
Supernatural: x

Advantages
Health: x, Willpower: x, Size: 5, Speed: x, Defense: x (Armor: xxx), Initiative: x
{{{MoralityType}}}
{{{Morality}}}
Werewolf Traits
Harmony: x, Primal Urge: x, Essence: x (max)
Refinements: {{{Enhancements}}}
Pack Tactics: {{{PackTactics}}}
Gifts: {{{Gifts}}}
Rites: {{{Rites}}}
Werewolf Abilities
Essence: 1E to increase Physical stat by +1 for one scene
Regeneration: 1B per turn, 1Ess to heal 1L; Lethal heals at 15min interval; +Primal Urge to all healing rolls
Senses: +Primal Urge to perception; low light, hearing sensitivity (factor of 10), scent, tracking
Feral Wolf
{{{FeralWolfType}}}
Triggers: {{{FeralTriggers}}}
Current Conditions
{{{Conditions}}}