Difference between revisions of "Thomas Michael Craig"

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|Armor=None
 
|Armor=None
 
|Initiative=5
 
|Initiative=5
|Merits= Sleight of Hand 2, Resources 2
+
|Merits='''Mental:''' None<br>
 +
'''Physical:''' Sleight of Hand 2<br>
 +
'''Social:''' Resources 2<br>
 +
'''Fighting:''' None<br>
 +
'''Supernatural:''' None
 
}}
 
}}
 
==Background==
 
==Background==

Revision as of 10:48, 30 June 2014

Thomas Michael Craig
ThomasMichaelCraig.jpg
Attributes
Intelligence 2, Wits 3, Resolve 2;
Strength 2, Dexterity 3, Stamina 3;
Presence 2, Manipulation 2, Composure 2
Skills
Mental: Academics 1, Computer 1, Crafts 2, Investigation 1, Occult 1, Politics 1, Science 1

Physical: Athletics 1, Brawl 2, Larceny 3 (Sleight of Hand), Stealth 2 (In Crowds)
Social: Animal Ken 1, Intimidation 1, Persuasion 1, Streetwise 2, Subterfuge 2 (Fast Talk)

Merits
Mental: None

Physical: Sleight of Hand 2
Social: Resources 2
Fighting: None
Supernatural: None

Advantages
Health: 8, Willpower: 4, Size: 5, Speed: 10, Defense: 4 (Armor: None), Initiative: 5
{{{MoralityType}}}
{{{Morality}}}
Current Conditions
{{{Conditions}}}

Background

  • Grandpa lives near mt St. Helens
  • Dad was an app developer stay at home shut in, mom has a biology degree and did tide pool tours in long view.
  • One of dads apps hit big in 2002 and got bought in shortly after by a large company. His Whole family got moved to la, ten years of urban living, has left Thomas a troubled teen.
  • He graduated high school barely and avoided felonies because his dad does golf with the judge.
  • After all that the parents gave him an ultimatum, peace core, military, or college and you can't go to one of those urban party.
  • So for the summer he was shipped off to St. Helens with grandpa, when it was time to pick he had an attack of rebellion and went to the Astoria university.
  • Age :18
  • Technically no criminal record but the county jail knew him by name.
  • Parents gave him a full ride, and a small stipend. He has to keep a gpa or he is going into the army.

Rumors

Personality

  • Virtue: Defender. Regain all your Willpower when you protect someone at cost or difficulty to yourself.
  • Vice: Competitive. Regain a point of Willpower when you get one up on someone.
  • Aspirations:
    • Hear my parents tell me they're proud of me.
    • Find my tribe.
    • Steal the Dean's car.
  • Integrity: 7
  • Breaking Points:

Equipment

  • Possessions: x
  • Weapons: x
  • Other Notes: X

Flaws

  • Flaw: x

Merit Details

Friends and Family

Family

Friends

Classmates

Lifestyle

A description of your characters day to day life.

  • Money:
  • Clothing & Jewelry:
  • Communication:
  • Food:
  • Housing:
  • Days:
  • Evenings:

Experience

  • Total Experiences: 0; Experiences Spent: 0; Beats: 0
XP Purchases
  • Purchase # Cost: # experience Spent: 0 experience 0 beats
  • Purchase # Cost: # experience Spent: 0 experience 0 beats
  • Purchase # Cost: # experience Spent: 0 experience 0 beats

Purcashed Advandces

  • X: X Experiences
  • X: X Experiences
  • X: X Experiences