Difference between revisions of "Template:Condition-Madness"

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|Your character saw or did something that jarred her loose from reality. This isn’t a mental illness born of brain chemistry — that, at least, might be treatable. This madness is the product of supernatural tampering or witnessing something that humanity was never meant to comprehend. The Storyteller has a pool of dice equal to 10 (character’s Integrity). Once per chapter, the Storyteller can apply those dice as a negative modifier to any Mental or Social roll made for the character.<br>'''Resolution:''' Regain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point.<br>'''Beat:''' The character fails a roll because of this Condition.
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|Horror has unhinged you; ST gets 10 - (Integrity) dice to subtract from Mental or Social pools per session.<br>'''Possible Sources:''' Dramatic failure on breaking point; mental powers. <br>'''Resolution:''' Regain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point.<br>'''Beat:''' The character fails a roll because of this Condition.
 
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Latest revision as of 23:36, 1 July 2014

Madness (Persistent)
Horror has unhinged you; ST gets 10 - (Integrity) dice to subtract from Mental or Social pools per session.
Possible Sources: Dramatic failure on breaking point; mental powers.
Resolution: Regain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: The character fails a roll because of this Condition.