Difference between revisions of "Amalya"

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==Origin==
 
==Origin==
  
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The youngest daughter of House Melarn, Amalya showed considerable promise as a priestess of Lolth even from a young age.  This proved to be her doom, as her eldest sister, Mizrya, considered her a threat to be eliminated before she could fully bloom.  Mizrya arranged for loyal Melarn men to assassinate Amalya when the girl was a mere 19.  They accompanied her into the wilds of the Underdark for a religious rite, but even at that age, the shrewd girl knew something was amiss.  As she gathered spider carapaces, the men slinked to her to strike her down, but she was ready with blades poisoned in spider muck.
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The fight was swift but brutal, and Amalya was forced to flee into the Underdark with dire wounds but no men able to follow.  Amalya's rudimentary training in the wilds saved her, as she found fresh water to clean her wounds and moss to bind them.  She used the last of her poisoned blades to bring down a rothe calf for food.  She survived this way for a time, her wounds keeping her from moving too quickly but her cunning keeping her alive.  Eventually, she grew used to the ways of the wilds and even took up with a pack of monitor lizards for protection.  Amalya knew that any return home would mean certain death.
  
 
==Appearance==
 
==Appearance==

Revision as of 18:46, 5 July 2014

Amalya 01.jpg

"QUOTE." - Attribution

Origin

The youngest daughter of House Melarn, Amalya showed considerable promise as a priestess of Lolth even from a young age. This proved to be her doom, as her eldest sister, Mizrya, considered her a threat to be eliminated before she could fully bloom. Mizrya arranged for loyal Melarn men to assassinate Amalya when the girl was a mere 19. They accompanied her into the wilds of the Underdark for a religious rite, but even at that age, the shrewd girl knew something was amiss. As she gathered spider carapaces, the men slinked to her to strike her down, but she was ready with blades poisoned in spider muck.

The fight was swift but brutal, and Amalya was forced to flee into the Underdark with dire wounds but no men able to follow. Amalya's rudimentary training in the wilds saved her, as she found fresh water to clean her wounds and moss to bind them. She used the last of her poisoned blades to bring down a rothe calf for food. She survived this way for a time, her wounds keeping her from moving too quickly but her cunning keeping her alive. Eventually, she grew used to the ways of the wilds and even took up with a pack of monitor lizards for protection. Amalya knew that any return home would mean certain death.

Appearance

Character Record

Neutral Drow Female Druid (Lvl 4) Guide. Born on .

  • Ability Scores: Strength 16 (+3), Dexterity 18 (+4), Constitution 13 (+1), Intelligence 12 (+1), Wisdom 18 (+4), Charisma 10 (0)
  • Saving Throws: Wisdom

Proficiencies

  • Skills: Survival, Nature, Athletics, Animal Handling
  • Tools: Herbalism Kit, Climber's Kit, Mounts (land), Navigator's Tools
  • Armor: Padded, Leather, Dragon Leather, Hide
  • Weapon: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear

Traits & Languages

  • Traits: Speed 6
  • Languages: Common, Undercommon, Drow, Drow Hand Sign

Interactions

  • Ideals:
  • Flaws:
  • Bonds:

Horoscope

Age in 1353; Born

Combat

  • Armor Class: 18
    • Armor: 12 + Dex Mod (+4) + Shield (+2)
    • Armor: Hide Armor, AC: 12, Weight: 10 lbs.
  • Hit Points: 27, Hit Dice: 4d8
  • Initiative: +4, Speed: 6
  • Attacks
    • Scimitar: Bonus: +5, Damage & Effects: 1d6+3 Slashing, Weight: lbs
    • Javelin: Bonus: +5, Damage & Effects: 1d6+3 Piercing, Weight: 4 lbs
    • Sickle: Bonus: +5, Damage & Effects: 1d4+3 Slashing, Weight: lbs

Spells

  • Maximum # of Prepared Spells: 5
  • Magic Ability: Wisdom
  • Saving Throw DC Total: 14,
    • (Base DC (8+mod): 12 + Spellcasting Bonus: 2)

Cantrips

  • Druidcraft (Evocation)
  • Guidance (Transmutation)

Prepared Spells 1st Level

  • Entangle
  • Cure Wounds
  • Thunderwave

2nd Level

  • Flaming Sphere
  • Moonbeam

Spells Per Day

  • 1st: 3/3
  • 2nd: 2/2

Resources

Money:

  • Banked:

Carried Equipment:
Stored Equipment:
Lifestyle: x, 25 gp/month

Other Important Individuals

Projects, Goals and/or Downtime

  • x

Experience Points

Earned: 0

  • Chargen: Point-buy + bonus feat (+1 Wisdom, +1 Constitution)
  • Session x.x.14