Difference between revisions of "WoD Conditions"

From OakthorneWiki
Jump to navigationJump to search
Line 11: Line 11:
 
[[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]]
 
[[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]] •  [[Template:Condition-xxx|xxx]]
  
* Close-Knit Community: Residents engaging in a Social Maneuver against another resident may make one additional roll per Interval, as long as the roll is made while interacting within the fraternity house.
 
* Meat Market: Gain one additional roll on any Social Maneuver involving sex, seduction or excess per Interval when the roll is made at the Crossroads.
 
* Exceptional successes on seduction-based Persuasion and Subterfuge rolls require three successes rather than the normal five.
 
* After a night of at least four hours duration in which Warner has at least two others over for video games, hanging out and junk food, everyone involved gains a point of Willpower as though fulfilling a Vice.
 
* Gain an extra roll, regardless of Interval, in an ongoing Social Maneuver. This can only be used once per Maneuver
 
  
* Grant an additional Social Maneuver with a given Skill, target or goal (choose one) during an interval, as long as it occurs within the area.
+
* Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
 +
* Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
 +
* Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
 
* Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
 
* Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
* Restorative or relaxation locale, granting recovery of Willpower as though fulfilling a Vice.
+
* Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
 +
* Healing locale, granting additional roll on a Healing Interval while there.
 
* Exceptional successes grant specific Conditions.
 
* Exceptional successes grant specific Conditions.
  

Revision as of 11:22, 7 August 2014

Mental Conditions

AddictedAmnesiaBestialBrokenCompetitiveConfusedDelusionalDeprivedDistractedFale MemoriesFrightenedFugueGuiltyHumbledInformedInspiredLostMadnessObsessionShakenSpookedSteadfast

Physical Conditions

BlindDisabledIntoxicatedLethargicMuteNarcolepsy

Social Conditions

BondedCharmedConnectedDominatedEmbarrassing SecretEnthralledLeveragedMesmerizedNotorietySubservientSwooningWanton

Setting Conditions

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


  • Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
  • Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
  • Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
  • Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
  • Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
  • Healing locale, granting additional roll on a Healing Interval while there.
  • Exceptional successes grant specific Conditions.

Stages of Grief Conditions

Denial => Anger => Bargaining => Depression => Acceptance

Soulless Conditions

Soulless => Enervated => Thrall

Blank Template

xxx
xxx
Possible Sources: xxx
Resolution: xxx
Beats: xxx