Difference between revisions of "Werewolf Essence"
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The spiritual power that werewolves learn to draw upon to heighten and fuel their supernatural abilities. | The spiritual power that werewolves learn to draw upon to heighten and fuel their supernatural abilities. | ||
− | ==Essence Pool== | + | ==Essence Pool & Expenditures== |
− | + | A werewolf's maximum Essence pool is equal to (5 + Primal Urge). | |
− | + | * An Omega or Beta werewolf may spend one point of Essence per turn. | |
− | + | * Alpha werewolves may spend two points of Essence per turn. | |
− | + | * Werewolves who are in packs may spend one additional point of Essence per turn if they are in the presence of at least one of their packmates. | |
==Unnatural Power== | ==Unnatural Power== | ||
* A werewolf may spend 1 point of Essence to increase a Physical Attribute by +1 for a scene. No Attribute may be increased by more than a total of the werewolf's Primal Urge. | * A werewolf may spend 1 point of Essence to increase a Physical Attribute by +1 for a scene. No Attribute may be increased by more than a total of the werewolf's Primal Urge. |
Revision as of 16:35, 21 November 2014
The spiritual power that werewolves learn to draw upon to heighten and fuel their supernatural abilities.
Essence Pool & Expenditures
A werewolf's maximum Essence pool is equal to (5 + Primal Urge).
- An Omega or Beta werewolf may spend one point of Essence per turn.
- Alpha werewolves may spend two points of Essence per turn.
- Werewolves who are in packs may spend one additional point of Essence per turn if they are in the presence of at least one of their packmates.
Unnatural Power
- A werewolf may spend 1 point of Essence to increase a Physical Attribute by +1 for a scene. No Attribute may be increased by more than a total of the werewolf's Primal Urge.
Shapeshifting
Werewolves may spend Essence to facilitate shapeshifting.
- Hybrid Shift: A werewolf may spend 1 Essence to automatically shift into hybrid form.
- Wolf Shift: A werewolf must spend 1 Essence to make Shapeshifting rolls to shift into wolf form.
Electrical Disruption (Side Effects)
Many electrical currents are disrupted by expenditures of Essence in their area. The more overall Essence that is spent, the greater these disruptions. Essence spent by multiple werewolves is cumulative in the same area.
- 2 points: New generation computerized equipment stops functioning. Radio communication (including cells that do still work) is very static-filled.
- 4 points: Older generation computer equipment stops functioning. All radio communication is useless. Electronic equipment that isn't computerized starts to flicker and function poorly.
- 6 points: Electronic equipment stops working, and basic electrical systems begin to flicker and function poorly.
- 8 points: Basic electrical systems short out or explode in showers of sparks. Unshielded batteries are drained of their electricity without display.
Recovery
- Recover 1 Essence when performing actions in accordance with one's Feral Wolf archetype. This can be a minor stimulus for the Feral Wolf if this pushes the character's Essence pool above his current Willpower pool.
- Recover 1 Essence upon seeing the full moon for the first time. This qualifies as a major stimulus for the Feral Wolf, however.
- Recover an amount of Essence equal to Primal Urge upon recovering from the Feral Condition.
- Completely fill Essence pool upon recovering from the Feral Condition under the full moon.
The Lament
When a werewolf runs out of Essence completely, he is said to be in the grips of the Lament. The Feral Wolf has lost connection to the moon and seeks to find it again, like a wolf separated from its pack. The werewolf gains the Lamented Condition.