Difference between revisions of "Reed Blackleaf"
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==Resources== | ==Resources== | ||
− | * '''Moneys:''' | + | * '''Moneys''': I hoard the moneys but give it freely to people who have helped me. I refuse to be in debt to those I love. <br> |
− | * '''Carried Equipment:''' | + | ''Current'': 10 gp |
− | * '''Stored Equipment:''' | + | * '''Carried Equipment''': Rapier, shortbow and quiver of 20 arrows, leather armor, two daggers, thieves tools (+2), small knife, map of city, a pet mouse (might be dead and stuffed), a token to remember parents <br> |
− | * '''Lifestyle:''' | + | ''burglar pack'': 1,000 ball bearings, 10' of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50' of hemp rope |
+ | * '''Stored Equipment:''' I have hiding places throughout the city but would be unlikely to hide anything personal, or valuable (unless no alternative). | ||
+ | * '''Lifestyle:''' I have lived in wretched conditions but am more accustom to poor and modest lifestyles. | ||
== Other Important Individuals == | == Other Important Individuals == | ||
− | * | + | * '''Ophelia''': |
+ | * '''Sherman''': | ||
+ | * '''Reed's vision of Sherman''': | ||
+ | * '''sherman''': sherman was named after Sherman and a mouse pet that has traveled with Reed for most of his life. He is a close companion and always with Reed. He lives in Reed's cloak, which Reed has sewn (rather poorly) little fabric tunnels throughout his cloak with little pockets sherman can poke his head our of. These are separate from the pockets he stores things in, but sometimes sherman gets into those too. | ||
==Projects, Goals and/or Downtime== | ==Projects, Goals and/or Downtime== | ||
* x | * x |
Revision as of 20:06, 7 December 2014
Reed Blackleaf
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Race: Halfling, Class: Rogue (Assassin) Background: Urchin, Alignment: Chaotic Neutral (with Good tendencies) Patron Deity: DEITY Factions: {{{Factions}}} |
Ability Scores
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Strength 11 (+0), Dexterity 19 (+4), Constitution 11 (+0); Intelligence 14 (+2), Wisdom 13 (+1), Charisma 14 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: DEX & INT Skills: Arcobatics, Deception, Investigation, Perception x2, Sleight of Hand, Stealth x2 Tools: Thieves' tools, Disguise kit, Poisoner's kit Languages: Common, Halfling Armor: Light Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords |
Traits
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TRAITS |
Feats
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Combat
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Attacks: sneak attack: 2d6 Armor Class: 15, Initiative: +4, Speed: 25 ft Hit Points: 21, Hit Dice: 3d8 |
Social
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Personality Traits: {{{Personality}}} Ideals: "I help people who help me-that's what keeps us alive" Bonds: "I escaped my life of poverty by robbing an important person, and I'm wanted for it" Flaws: "if I'm outnumbered, I will run away from a fight" |
If a man can bridge the gap between life and death, if he can live on after he's dead, then maybe he was a great man.
-James Dean
Life and death are one thread, the same line viewed from different sides.
-Lao Tzu
Origin
xxx
Appearance
Sex: Male
Height: 3'1"
Weight: 41 lbs
Hair: Brown hair
Eyes: Hazel eyes
Other: He has a noticeable scar along the side of his neck.
Traits
Personality Traits
- "I hide scraps of food and trinkets in my pockets"
- "I ask a lot of questions"
Halfling Traits
- Lucky: If you roll a 1 on an attack roll, ability check, or saving throw then reroll. Must take second roll.
- Brave: Advantage on saving throws against being frightened.
- Nimbleness: Move through any creature larger.
- Lightfoot: +1 to Charisma; Can attempt to hide behind a creature one size larger than me.
Rogue Traits
- Expertise: Choose two skill proficiencies and double the bonus.
- Sneak Attack: Once per turn deal extra xd6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use finesse or a ranged weapon. You don't need advantage if another enemy of the target is within 5 feet of it (and not incapacitated), and you don't have disadvantage on the attack roll.
- Thieves' Cant: Can convey secret messages/read secret signs/symbols to and from others who understand the Thieves' Cant
Assassin Traits
- Bonus Proficiencies: You gain proficiencies with disguise and poisoner's kit
- Assassinate: You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised in a critical hit.
Urchin Feature
City Secrets: You know the secret pattern and flow to cities. When you are not in combat you and companions you lead can travel between any two locations twice as fast as your speed would normally allow.
Feats
x
Resources
- Moneys: I hoard the moneys but give it freely to people who have helped me. I refuse to be in debt to those I love.
Current: 10 gp
- Carried Equipment: Rapier, shortbow and quiver of 20 arrows, leather armor, two daggers, thieves tools (+2), small knife, map of city, a pet mouse (might be dead and stuffed), a token to remember parents
burglar pack: 1,000 ball bearings, 10' of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50' of hemp rope
- Stored Equipment: I have hiding places throughout the city but would be unlikely to hide anything personal, or valuable (unless no alternative).
- Lifestyle: I have lived in wretched conditions but am more accustom to poor and modest lifestyles.
Other Important Individuals
- Ophelia:
- Sherman:
- Reed's vision of Sherman:
- sherman: sherman was named after Sherman and a mouse pet that has traveled with Reed for most of his life. He is a close companion and always with Reed. He lives in Reed's cloak, which Reed has sewn (rather poorly) little fabric tunnels throughout his cloak with little pockets sherman can poke his head our of. These are separate from the pockets he stores things in, but sometimes sherman gets into those too.
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2014: x