Difference between revisions of "Andalyra"
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|Armor=Light armor, medium armor, shields | |Armor=Light armor, medium armor, shields | ||
|Weapons=xxx | |Weapons=xxx | ||
− | |Traits=Darkvision 60', Fey Ancestry, Skill Versatility • Ship's Passage • Spellcasting (9 prepared; 4/4/3/2), | + | |Traits=Darkvision 60', Fey Ancestry, Skill Versatility • Ship's Passage • Spellcasting (9 prepared; 4/4/3/2), Life Domain (Domain Spells, Heavy Armor Proficiency, Disciple of Life), Channel Divinity: Preserve Life (1/rest), Destroy Undead (CR 1/2) |
|Armor Class=xxx | |Armor Class=xxx | ||
|Initiative=+xxx | |Initiative=+xxx | ||
Line 38: | Line 38: | ||
===Half-Elf Traits=== | ===Half-Elf Traits=== | ||
* '''Darkvision:''' 60' | * '''Darkvision:''' 60' | ||
− | * '''Fey Ancestry:''' | + | * '''Fey Ancestry:''' advantage on saves against being charmed; immune to magic that creates sleep. |
− | * '''Skill Versatility:''' | + | * '''Skill Versatility:''' Gain proficiency in two skills of choice (x, x). |
===Sailor Traits=== | ===Sailor Traits=== | ||
− | * '''Ship's Passage:''' | + | * '''Ship's Passage:''' Able to secure free passage on a sailing ship for myself and companions. In return, expected to assist the crew during the voyage. |
===Cleric Traits=== | ===Cleric Traits=== | ||
* '''Spellcasting:''' ''Cantrips:'' 4 • ''Prepared:'' 9 • ''Slots:'' 4/3/2 | * '''Spellcasting:''' ''Cantrips:'' 4 • ''Prepared:'' 9 • ''Slots:'' 4/3/2 | ||
** ''Cantrips:'' x | ** ''Cantrips:'' x | ||
− | ** ''First Level Spells:'' | + | ** ''First Level Spells:'' bless*, cure wounds* |
− | ** ''Second Level Spells:'' | + | ** ''Second Level Spells:'' lesser restoration*, spiritual weapon* |
− | ** ''Third Level Spells:'' | + | ** ''Third Level Spells:'' beacon of hope*, revivify* |
− | * ''' | + | * '''Life Domain''' |
− | * '''Channel Divinity:''' ( | + | ** ''Domain Spells:'' bless, cure wounds • lesser restoration, spiritual weapon • beacon of hope, revivify |
− | * '' | + | ** ''Bonus Proficiency:'' Heavy armor. |
− | * '''Destroy Undead | + | ** ''Disciple of Life:'' When using a spell of 1st or higher level to heal a creature, that creature also gains an additional number of hit points equal to 2 + the spell's level. |
+ | * '''Channel Divinity:''' May use one of the following effects. Must take a short rest to regain ability. | ||
+ | ** ''Turn Undead:'' As an action, force undead within 30' to make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. Turned creatures must spend their actions getting as far from the turning character as possible (using Dash action), and can't willingly move to a space within 30'. Can't take reactions. Creatures with nowhere to go can use the Dodge action. | ||
+ | ** ''Preserve Life:'' As an action, restore a number of hit points equal to cleric level x5, divided among creatures within 30'. Able to restore a creature to no more than half hit point maximum. | ||
+ | * '''Destroy Undead (CR 1/2):''' Undead of the indicated CR or lower that are turned successfully are instead destroyed. | ||
==Feats== | ==Feats== | ||
* '''Ability Score Increases:''' +2 Wisdom (1st level) | * '''Ability Score Increases:''' +2 Wisdom (1st level) |
Revision as of 12:09, 9 January 2015
Andalyra of Selûne
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Race: Half-Elf, Class: Cleric (5th Level) Background: Sailor, Alignment: Neutral Good Patron Deity: Selûne Factions: {{{Factions}}} |
Ability Scores
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Strength 9 (-1), Dexterity 12 (+1), Constitution 12 (+1); Intelligence 11 (+0), Wisdom 18 (+4), Charisma 16 (+3) |
Proficiencies
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Bonus: +3 Saving Throws: Wisdom, Charisma Skills: Athletics, Deception, Insight, Medicine, Perception, Persuasion Tools: Navigator's tools, vehicles (water) Languages: Common, Elvish, Alzhedo Armor: Light armor, medium armor, shields Weapons: xxx |
Traits
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Darkvision 60', Fey Ancestry, Skill Versatility • Ship's Passage • Spellcasting (9 prepared; 4/4/3/2), Life Domain (Domain Spells, Heavy Armor Proficiency, Disciple of Life), Channel Divinity: Preserve Life (1/rest), Destroy Undead (CR 1/2) |
Feats
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Healer |
Combat
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Attacks: xxx Armor Class: xxx, Initiative: +xxx, Speed: 30 ft Hit Points: xxx, Hit Dice: 3d8 |
Social
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Personality Traits: {{{Personality}}} Ideals: Someday I'll own my own ship, and chart my own destiny. Bonds: It is not the destination that is the point, but the journey. Flaws: I love games of chance, much to the regret of my purse. |
words -Attribution
Origin
xxx
Appearance
xxx
Traits
Half-Elf Traits
- Darkvision: 60'
- Fey Ancestry: advantage on saves against being charmed; immune to magic that creates sleep.
- Skill Versatility: Gain proficiency in two skills of choice (x, x).
Sailor Traits
- Ship's Passage: Able to secure free passage on a sailing ship for myself and companions. In return, expected to assist the crew during the voyage.
Cleric Traits
- Spellcasting: Cantrips: 4 • Prepared: 9 • Slots: 4/3/2
- Cantrips: x
- First Level Spells: bless*, cure wounds*
- Second Level Spells: lesser restoration*, spiritual weapon*
- Third Level Spells: beacon of hope*, revivify*
- Life Domain
- Domain Spells: bless, cure wounds • lesser restoration, spiritual weapon • beacon of hope, revivify
- Bonus Proficiency: Heavy armor.
- Disciple of Life: When using a spell of 1st or higher level to heal a creature, that creature also gains an additional number of hit points equal to 2 + the spell's level.
- Channel Divinity: May use one of the following effects. Must take a short rest to regain ability.
- Turn Undead: As an action, force undead within 30' to make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. Turned creatures must spend their actions getting as far from the turning character as possible (using Dash action), and can't willingly move to a space within 30'. Can't take reactions. Creatures with nowhere to go can use the Dodge action.
- Preserve Life: As an action, restore a number of hit points equal to cleric level x5, divided among creatures within 30'. Able to restore a creature to no more than half hit point maximum.
- Destroy Undead (CR 1/2): Undead of the indicated CR or lower that are turned successfully are instead destroyed.
Feats
- Ability Score Increases: +2 Wisdom (1st level)
- Healer: When using a healer's kit to stabilize a dying creature, creature regains 1 hit point • As an action, tend to a creature with one use of a healer's kit, restoring 1d6+4 hit points, plus hit points equal to the number of maximum hit dice it has; creatures must take a short or long rest to benefit again.
Resources
- Moneys: x pp • x gp • x ep • x sp • x cp
- Gems: x
- Art Objects: x
- Carried Equipment: xxx
- Stored Equipment: xxxx
- Lifestyle: xxx
Other Important Individuals
- x
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2014: x