Difference between revisions of "Otto Brody"

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|CharacterName=Otto Brody
 
|CharacterName=Otto Brody
 
|Race=Human
 
|Race=Human
|Class=Grontar
+
|Class=Fightbarian
|Background=Hermit
+
|Background=Urchin
|Alignment=Neutral
+
|Alignment=Chaotic Good
 
|Patron Deity=xxx
 
|Patron Deity=xxx
|Ability Scores=Strength 14 (+2), Dexterity 18 (+4), Constitution 15 (+2);<br> Intelligence 20 (+5), Wisdom 14 (+2), Charisma 15 (+2)
+
|Ability Scores=Strength 18 (+4) Dexterity 18 (+4), Constitution 18 (+4);<br> Intelligence 12 (+1), Wisdom 12 (+1), Charisma 14 (+2)
 
|Bonus=+3
 
|Bonus=+3
|Saving Throws=Intelligence, Wisdom
+
|Saving Throws=Strength, Constitution
|Skills=Arcana, History, Medicine, Perception, Religion
+
|Skills=Acrobatics, Athletics, Intimidation, Sleight of Hand, Stealth
|Tools=Herbalism Kit
+
|Tools=Theives Tools, Disguise Kit
|Languages=Common, Elven, Sylvan
+
|Languages=Common, Goblin
 
|Armor=None
 
|Armor=None
|Weapons=Daggers, darts, longsword, longbow, slings, quarterstafs, light crossbow, shortswords, shortbow
+
|Weapons=Simple Weapons, Martial Weapons
|Traits=Elf Weapon Training, Fey Step Discovery Spellcasting (Spellbook, Ritual Casting), Arcane Recovery, Arcane Tradition (Enchantment), Arcane Tradition Features (Enchantment Savant, Hypnotic Gaze, Instinctive Charm)
+
|Traits= • City Secrets Fighting Style: Protection, Second Wind, Rage, Frenzy, Unarmored Defense, Reckless Attack, Danger Sense, Extra Attack, Fast Movement
|Armor Class=14 (17 in ''mage armor'')
+
|Armor Class=20
 
|Initiative=+4
 
|Initiative=+4
|Speed=30 ft
+
|Speed=40 ft
|Feats=None
+
|Feats=Sentinel
|Attacks=xxx
+
|Attacks=Silvered Warhammer: +7 to Att, 1d8+4(6); Longbow: +7 to Att, 1d8+4 Damage
|Hit Points=xxx
+
|Hit Points=84
|Hit Dice=5d6
+
|Hit Dice=5d12/1d10
|Personality=Utterly serene, even in the face of disaster • I prefer to remain an enigma, while seeking out all I can know about others
+
|Personality=I hide scraps of food and trinkets in my pocket • I always share when I can with the less fortunate.
|Ideals=I seek to understand the greater patterns behind what occurs in the world Secrets are the only currency worth having •  
+
|Ideals=Change: The low are lifted up, adn the high and mighty are brought down. Change is the nature of things. •  
|Bonds=I resent the eladrin people for making me outcast
+
|Bonds=I owe my survival to another goblin urchin who taught me to live on the streets.
|Flaws=I am a keeper of secrets, and do not share them readily • I am imperious and arch • I too often resort to bending others to my will • I am given to ferocious vengeance when I am wronged
+
|Flaws=It's not stealing if my cause needs it more than someone else; I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__
''Do not meddle in the affairs of Wizards, for they are subtle and quick to anger.'' -J.R.R. Tolkien
+
''The veneer of civilization is exceedingly thin.'' -Karin Tansek
 
==Appearance==
 
==Appearance==
 
xxx
 
xxx
 
==Traits==
 
==Traits==
===Eladrin Elf Traits===
+
===Human Traits===
* '''Darkvision:''' 60'
+
* '''Stat Bonuses:''' +1 STR, +1 CON
* '''Keen Sense:''' Proficient in Perception
+
* '''Gain Feat:''' Grants one extra feat. (Sentinel)
* '''Fey Ancestry:''' Advantage on saves vs charm, immune to sleep magic
+
* '''Gain Skill:''' Grants one extra skill. (Acrobatics)
* '''Trance:''' Meditate for four hours instead of sleep
+
===Urchin Traits===
* '''Elf Weapon Training:''' Proficient in longsword, shortsword, shortwob, longbow
+
* '''City Secrets:''' Travel through cities twice as fast when not in combat.
* '''Fey Step:''' Can cast ''misty step'' once per long or short rest.
+
===Barbarian Traits===
===Hermit Traits===
+
** ''Rage:'' Advantage on STR Checks and Saving throws, +2 bonus damage to melee attacks, resistant to bludgeoning, slashing, and piercing damage.
* '''Discovery:''' Gained access to a unique and powerful discovery during seclusion.
+
** ''Frenzy: Extra attack as bonus action; When rage ends, you suffer one level of exhaustion.''
===Wizard Traits===
+
** ''Unarmored Defense: AC = 10 + DEX Mod + CON Mod''
* '''Spellcasting (Slots: 4/4/3/3; Prepare: 11; DC 16; +8 to hit):''' Spells Prepared:
+
** ''Reckless Attack:'' Gain advantage on Strength-based Melee attacks for the turn, grant advantage until next turn.
** ''Cantrips:'' x
+
** ''Danger Sense:'' Advantage on DEX saving throws vs. things you can see (traps, spells, etc.)
** ''1st Level:'' x
+
** ''Extra Attack:'' Attack twice instead of once.
** ''2nd Level:'' x
+
** ''Fast Movement:'' +10 to speed.
** ''3rd Level:'' x
+
===Fighter Traits===
* '''Spellbook:''' ''b'' - bonus action • ''r'' - reaction • * - ritual • + - Enchantment
+
** ''Fighting Style: Protection:'' Impose disadvantage on enemies within 5ft not attacking me as a reaction.
** ''Cantrips:'' Dancing Lights, Fire Bolt, Friends+, Mending, Message, Prestidigitation
+
** ''Second Wind:'' Regain 1d10+1 HP as a bonus action. Must take a short rest to recharge.
** ''1st Level:'' Charm Person+, Detect Magic*, Feather Fall, Find Familiar*, Mage Armor, Magic Missile, Shield (r), Sleep+, Tasha's Hideous Laughter+, Tenser's Floating Disk, Unseen Servant*
+
===Feats===
** ''2nd Level:'' Blur, Crown of Madness+, Detect Thoughts, Hold Person+, Invisibility, Rope Trick, Suggestion+
+
** ''Sentinel:'' Creatures who are hit by your opportunity attacks have their speed reduced to 0 for the rest of the turn, Opponents always grant opportunity attacks, even when taking a disengage action, make a single melee attack as a counter-attack if an enemy within 5ft doesn't attack me, as a reaction.
** ''3rd Level:'' Bestow Curse, Clairvoyance, Counterspell, Dispel Magic, Fly, Haste, Sending
 
* '''Arcane Recovery:''' Recover half-level in spell slots during a short rest (1/day)
 
* '''School of Enchantment (Arcane Tradition):'''
 
** ''Enchantment Savant:'' Gold and time to copy enchantment spells into spellbook are halved.
 
** ''Hypnotic Gaze:'' Cause one creature within 5' to be Incapacitated, Sped 0 and visibly dazed; Wisdom save; may maintain in subsequent turns, ending if separated by more than 5', if creature can't see or hear me, or if creature is damaged. Once effect ends, cannot use again on that creature until I take a long rest.
 
** ''Instinctive Charm:'' Reaction, when creature within 30' attacks me. Force it to make a Wisdom save or target another creature within attack's range (if multiple options, attacker chooses target). If creatures saves, cannot use this against them until I take a long rest. Target creature before knowing if attack misses or hits.
 
 
 
 
==Ability Score Increases/Feats==
 
==Ability Score Increases/Feats==
* '''Ability Increase (4th Level):''' +2 Intelligence
+
* '''Ability Increase (4th Level):''' +2 Dexterity
 
==Resources==
 
==Resources==
* '''Moneys:''' 0 pp • 12 gp • 0 ep • 8 sp • 0 cp
+
* '''Moneys:''' 0 pp • 305 gp • 0 ep • 0 sp • 0 cp
* '''Carried Equipment:''' Herbalism Kit, Crystal (arcane focus), 2 Belt Pouches, Traveler's Clothes, ''potion of healing'' (x2), ''pearl of power'' (set in a silver ring)
+
* '''Carried Equipment:''' Disguise Kit, Theives Tools, ''Potion of Healing'' (x2), Shield, Silvered Warhammer, Longbow, 20 Silvered Arrows, Backpack, bag of 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50ft of hempen rope.
 
* '''Stored Equipment:''' None
 
* '''Stored Equipment:''' None
 
* '''Lifestyle:''' xxx
 
* '''Lifestyle:''' xxx
  
 
==Origin==
 
==Origin==
* I hailed once from the eladrin city ''Menelaglar'', or "the Glory of the Firmament".
+
XXX
** Beautiful spires of graceful silver glass, whose surface reflected the light of the moon and stars are the memories I still have of my home, and of the purple-blue twilight forests that surrounded it.
 
* ''Menelaglar'' was ruled by the ''Gilernil'', the Prince of Stars, a pale-skinned eladrin prince in whose eyes were reflected the starry sky.
 
** Circling his brow were the sixteen pinpoints of silver-glass, each gleaming like a star, that was the ''rîernil'', the "crown of stars", and at his side was the fine blade ''Niphredil'', named for the snowdrop flower.
 
* I was born to two of the ''angolidhren'', the "deeping-wise" who practiced the ancient arts of magic, unlocking its secrets from rune and lore, and binding its powers by the names we knew.
 
** My mother was Miluiaras, and my father Tîngolwen, both well-respected among the people of ''Menelaglar''.
 
** They named me ''Gilmerelin'', for I was born just as twilight fell, and the song of the nightengale presaged my first breath.
 
* I grew up in the great palace of the Prince of Stars, for my parents served him as boon companions and deep friends.
 
** As a child, I spent my time in companionship with Bainaewen, the son of the ''Gilneril''.
 
** In the gardens and pavilions of the palace we grew and learned, embraced music, poetry, and song together, while our parents spent their time pursuing the things that were needful of them.
 
** It is perhaps no surprise that
 
 
 
 
 
* ''Gilmerelin'' means "Evening Nightengale"
 
* ''Edledhon'' indicates her status as an outcast among her people
 
 
 
 
== Other Important Individuals ==
 
== Other Important Individuals ==
 
* x
 
* x

Revision as of 23:38, 26 March 2015

Otto Brody
Flokibarb.jpg
Race: Human, Class: Fightbarian
Background: Urchin, Alignment: Chaotic Good
Patron Deity: xxx
Factions: {{{Factions}}}
Ability Scores
Strength 18 (+4) Dexterity 18 (+4), Constitution 18 (+4);
Intelligence 12 (+1), Wisdom 12 (+1), Charisma 14 (+2)
Proficiencies
Bonus: +3
Saving Throws: Strength, Constitution
Skills: Acrobatics, Athletics, Intimidation, Sleight of Hand, Stealth
Tools: Theives Tools, Disguise Kit
Languages: Common, Goblin
Armor: None
Weapons: Simple Weapons, Martial Weapons
Traits
• City Secrets • Fighting Style: Protection, Second Wind, Rage, Frenzy, Unarmored Defense, Reckless Attack, Danger Sense, Extra Attack, Fast Movement
Feats
Sentinel
Combat
Attacks: Silvered Warhammer: +7 to Att, 1d8+4(6); Longbow: +7 to Att, 1d8+4 Damage
Armor Class: 20, Initiative: +4, Speed: 40 ft
Hit Points: 84, Hit Dice: 5d12/1d10
Social
Personality Traits: I hide scraps of food and trinkets in my pocket • I always share when I can with the less fortunate.
Ideals: Change: The low are lifted up, adn the high and mighty are brought down. • Change is the nature of things. •
Bonds: I owe my survival to another goblin urchin who taught me to live on the streets.
Flaws: It's not stealing if my cause needs it more than someone else; I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

The veneer of civilization is exceedingly thin. -Karin Tansek

Appearance

xxx

Traits

Human Traits

  • Stat Bonuses: +1 STR, +1 CON
  • Gain Feat: Grants one extra feat. (Sentinel)
  • Gain Skill: Grants one extra skill. (Acrobatics)

Urchin Traits

  • City Secrets: Travel through cities twice as fast when not in combat.

Barbarian Traits

    • Rage: Advantage on STR Checks and Saving throws, +2 bonus damage to melee attacks, resistant to bludgeoning, slashing, and piercing damage.
    • Frenzy: Extra attack as bonus action; When rage ends, you suffer one level of exhaustion.
    • Unarmored Defense: AC = 10 + DEX Mod + CON Mod
    • Reckless Attack: Gain advantage on Strength-based Melee attacks for the turn, grant advantage until next turn.
    • Danger Sense: Advantage on DEX saving throws vs. things you can see (traps, spells, etc.)
    • Extra Attack: Attack twice instead of once.
    • Fast Movement: +10 to speed.

Fighter Traits

    • Fighting Style: Protection: Impose disadvantage on enemies within 5ft not attacking me as a reaction.
    • Second Wind: Regain 1d10+1 HP as a bonus action. Must take a short rest to recharge.

Feats

    • Sentinel: Creatures who are hit by your opportunity attacks have their speed reduced to 0 for the rest of the turn, Opponents always grant opportunity attacks, even when taking a disengage action, make a single melee attack as a counter-attack if an enemy within 5ft doesn't attack me, as a reaction.

Ability Score Increases/Feats

  • Ability Increase (4th Level): +2 Dexterity

Resources

  • Moneys: 0 pp • 305 gp • 0 ep • 0 sp • 0 cp
  • Carried Equipment: Disguise Kit, Theives Tools, Potion of Healing (x2), Shield, Silvered Warhammer, Longbow, 20 Silvered Arrows, Backpack, bag of 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50ft of hempen rope.
  • Stored Equipment: None
  • Lifestyle: xxx

Origin

XXX

Other Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2015: x