Difference between revisions of "Tehlvin FAD"
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|Weapons=xxx | |Weapons=xxx | ||
|EarnedXP=490<br>• '''Racial:''' 110<br>• '''Bonus:''' 10<br>• '''Knight Level Campaign:''' 150<br>• '''Previous Games:''' 220 | |EarnedXP=490<br>• '''Racial:''' 110<br>• '''Bonus:''' 10<br>• '''Knight Level Campaign:''' 150<br>• '''Previous Games:''' 220 | ||
− | |SpentXP=485 | + | |SpentXP=485<br>• '''Characteristics:''' 100<br>• '''Skills:''' 125<br>• '''Talents:''' 185<br>• ''Ataru Striker:'' Quick Draw (5), Jump Up (5), Ataru Technique (10), Reflect (10), Reflect (15), Hawkbat Swoop (20)<br>• ''Artisan (30):'' Mental Tools (5), Fine Tuning (5), Solid Repairs (10), Imbue Item (15), Inventor (15), Solid Repairs (20), Force Rating (20)<br> |
• '''Force Powers:''' 75 | • '''Force Powers:''' 75 | ||
|}} | |}} |
Revision as of 03:27, 18 July 2015
Tehlvin Ohmidarr
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Species: Human • Career: Seeker • Specializations: Ataru Striker/Artisan {{{OtherTraits}}} |
Characteristics
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Brawn | 2 | Agility | 4 | Intellect | 2 |
Cunning | 2 | Willpower | 3 | Presence | 2 |
Skills
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Talents
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• Jump Up: Once per Round, you may stand from Seated or Prone as an incidental action • Quick Draw: Once per Round, you may draw or holster a weapon or item as an incidental action • Fine Tuning: Rank 1 • When reducing the amount of strain a starship or vehicle has suffered, you increase the strain reduced by 1 (Rank) • Solid Repairs: Rank 2 • When repairing Hull trauma, you increase the amount of Hull Trauma recovered by 2 (Rank) • Inventor: When Constructing or repairing an item you may add one Boost Die or Remove one setback Die. |
The Force
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Force Rating: 2 |
Force Powers: Enhance: When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage. • Control (Coordination): You may now apply the above effect to Coordination Checks • Control (Resilience): You may now apply the above effect to Resilience Checks • Control (Force Leap): You may now make the Force Leap Action. To do so, make a Force Power Check. You may spend a Force Result to horizontally move to any location within Short Range. Misdirect: Make a Force Power Test. You may spend 1 Force Result to make 1 Target up to Short Range (up to Silhouette 1) undetectable until your next turn. |
Combat
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Soak: 2 • Armor: {{{Armor}}} Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 12 • Strain Threshold: 13 |
Weapons
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xxx |
Experience Points
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Earned: 490 • Racial: 110 • Bonus: 10 • Knight Level Campaign: 150 • Previous Games: 220 |
Spent Experience
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485 • Characteristics: 100 • Skills: 125 • Talents: 185 • Ataru Striker: Quick Draw (5), Jump Up (5), Ataru Technique (10), Reflect (10), Reflect (15), Hawkbat Swoop (20) • Artisan (30): Mental Tools (5), Fine Tuning (5), Solid Repairs (10), Imbue Item (15), Inventor (15), Solid Repairs (20), Force Rating (20) • Force Powers: 75 |
Race: Human
Career: Seeker
Specializations: Ataru Striker | Artisan
Morality: 50
Emotional Strength: Curiosity / Compassion
Emotional Weakness: Recklessness / Obstinatness
Characteristics
- Brawn: 2
- Agility: 4
- Intellect: 2
- Cunning: 2
- Willpower: 3
- Presence: 2
- Force Rating: 2
Skills
- Career Skills
- Athletics (Br) 2
- Computers (Int) 1
- Coordination (Agi) 2
- Mechanics (Int) 2
- Perception (Cun) 2
- Survival (Cun) 1
- Vigilance (Will) 2
- Lightsabers (Agi) 4
- Pilot (Planetary) (Agi) 1
- Non Career Skills
- Stealth (Agi) 2
- Cool (Pr) 1
Talents
- Jump Up - Once per Round, you may stand from Seated or Prone as an incidental action
- Quick Draw - Once per Round, you may draw or holster a weapon or item as an incidental action
- Fine Tuning (Rank 1) - When reducing the amount of strain a starship or vehicle has suffered, you increase the strain reduced by 1 (Rank)
- Solid Repairs (Rank 2) - When repairing Hull trauma, you increase the amount of Hull Trauma recovered by 2 (Rank)
- Inventor - When Constructing or repairing an item you may add one Boost Die or Remove one setback Die.
Force Talents
- Ataru Technique - You may now use Agility instead of Brawn for the Lightsaber Skill
- Reflect (Rank 2) - When Hit by a Ranged attack you may suffer 3 Strain to reduce Wound Damage by 4 (2+Ranks)
- Hawkbat Swoop - When making a Lightsaber (Agi) Attack against an Enemy within Short Range, you may add Force Dice up to your Force Rating to your Attack, you may Spend a Force Result to immediately move to Engaged and/or Force Results to add Advantages (one for one)
- Mental Tools - You always count as having tools for any Mechanical Action
- Imbue Item - You may now take the Imbue Item Manuever. To do so, Commit 1 Force Die, and you may grant one weapon, armor or item an improvement so long as the Force Die remains committed. However, you suffer 1 Strain each round you choose to do so.
- Force Rating - You increase your Force Rating by 1.
Force Powers
- Enhance
- When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage.
- Control (Coordination) - You may now apply the above effect to Coordination Checks
- Control (Resilience) - You may now apply the above effect to Resilience Checks
- Control (Force Leap) - You may now make the Force Leap Action. To do so, make a Force Power Check. You may spend a Force Result to horizontally move to any location within Short Range.
- Misdirect
- Make a Force Power Test. You may spend 1 Force Result to make 1 Target up to Short Range (up to Silhouette 1) undetectable until your next turn.
- Range (Rank 1) - You may spend a Force Result to increase the range of Misdirect to Long.
- Duration - Once active, you may Commit two Force Dice to sustain this power so long as the target of your misdirection remains in range.
- Seek
- Make a Force Power Check. You may spend two Force Results to gain insight to the general direction of a person or object you have knowledge of. In addition you may make a Combined Force Power (Vigilance) Check (Average Difficulty). If the Vigilance Check is successful, you may spend a Force Result to immediately see through an illusion.
- Control (Ongoing Effect) - You may Commit 1 Force Die to upgrade one die in any Vigilance or Perception Check.
Combat
- Soak 2
- Ranged Defense 0
- Melee Defense 0
- Wound Threshold 12
- Strain Threshold 13
- Weapons
XP
- Earned: 490
- Racial: 110
- Bonus: 10
- Knight Level Campaign: 150
- Previous Games: 220
- Spent: 485
- Characteristics: 100
- Skills 125
- Talents 185
- Ataru Striker
- Quick Draw (5)
- Jump Up (5)
- Ataru Technique (10)
- Reflect (10)
- Reflect (15)
- Hawkbat Swoop (20)
- Artisan (30)
- Mental Tools (5)
- Fine Tuning (5)
- Solid Repairs (10)
- Imbue Item (15)
- Inventor (15)
- Solid Repairs (20)
- Force Rating (20)
- Force Powers 75