Difference between revisions of "Ravimarga"
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** Requires the use of "sun sails," sails of various colors that shimmer with golden pearlescence, which can catch the solar winds and propel a ship quickly. | ** Requires the use of "sun sails," sails of various colors that shimmer with golden pearlescence, which can catch the solar winds and propel a ship quickly. | ||
** The longer a ship remains in the solar winds, the hotter it gets, with heatstroke and even spontaneous combustion of wood and cloth after too long. | ** The longer a ship remains in the solar winds, the hotter it gets, with heatstroke and even spontaneous combustion of wood and cloth after too long. | ||
+ | ** Ships that are crafted of the "divine gold" - ''thevaqan'' - are immune to this effect, and in fact move faster than other ships within the Solar Wind. | ||
* Forms a lemniscate path, with "windstop" points along it that provide access to the myriad systems. | * Forms a lemniscate path, with "windstop" points along it that provide access to the myriad systems. | ||
* At its center is Barhis, a great port of call for many of the sun-ships. | * At its center is Barhis, a great port of call for many of the sun-ships. |
Revision as of 15:12, 26 July 2015
"Ravimarga" means "Path of the Sun"
- Fantasy setting with ships that move among the stars.
- They are called "sunships."
- Solar system with four suns, each quite distant from one another, appearing only as very bright stars in the night sky.
- Each generates its own gravity, with multiple planets orbiting it.
- System of planets, designed according to "Points of Light" design - few settlements, most of them large, with most shipping and transportation arranged by sunships.
Contents
The Ravimarga
- A band of "solar winds" upon which ships may sail to move quickly from one place to the other in the Ravimarga system.
- Requires the use of "sun sails," sails of various colors that shimmer with golden pearlescence, which can catch the solar winds and propel a ship quickly.
- The longer a ship remains in the solar winds, the hotter it gets, with heatstroke and even spontaneous combustion of wood and cloth after too long.
- Ships that are crafted of the "divine gold" - thevaqan - are immune to this effect, and in fact move faster than other ships within the Solar Wind.
- Forms a lemniscate path, with "windstop" points along it that provide access to the myriad systems.
- At its center is Barhis, a great port of call for many of the sun-ships.
The Golden Sun
- System of 9 planets.
- Considered the cradle of civilization because it is the source of thevaqan, the strange gold that is reactive to the solar winds.
The Rastram Kanaqa
- "The Golden Empire"
- Advanced civilization that produces and uses most of the thevaqan in the Four Suns.
- Themes: Imperial India, solarpunk
The Blood Sun
- System of 13 planets.
The Frost Sun
- A pale blue sun that doesn't give much heat
- System of 5 planets, three of which are frozen.
The Dragon Sun
- System of 8 planets