Difference between revisions of "Ardrynn"
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|CharacterName=Ardrynn | |CharacterName=Ardrynn | ||
|Race=[[Erephim]] | |Race=[[Erephim]] | ||
− | |Class=Wizard | + | |Class=Wizard 1st |
− | |Background= | + | |Background=Hermit |
|Alignment=Neutral | |Alignment=Neutral | ||
|Patron Deity=TBA | |Patron Deity=TBA | ||
− | |Ability Scores=Strength | + | |Ability Scores=Strength 13 (+1), Dexterity 14 (+2), Constitution 13 (+1);<br> Intelligence 18 (+4), Wisdom 15 (+2), Charisma 12 (+1) |
|Bonus=+1 | |Bonus=+1 | ||
− | |Saving Throws= | + | |Saving Throws=Intelligence, Wisdom |
− | |Skills= | + | |Skills=Arcana, History, Insight, Medicine, Religion, Stealth |
− | |Tools= | + | |Tools=Herbalism Kit |
|Languages=x | |Languages=x | ||
|Armor=xxx | |Armor=xxx | ||
Line 29: | Line 29: | ||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
− | |||
''"xxx" - xxx'' | ''"xxx" - xxx'' | ||
==Traits== | ==Traits== | ||
===Racial Traits=== | ===Racial Traits=== | ||
− | * ''' | + | * '''The Longest Learned: '''You have proficiency in religion and one other skill of your choice. |
+ | * '''Spiritual Intervention: '''The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest. | ||
+ | * '''Authority of the Firstborn: '''You may cast the command spell once per day. The DC to resist your command is 8 + your Wisdom modifier + your proficiency bonus. | ||
===Class Traits=== | ===Class Traits=== | ||
* '''xxx:''' x | * '''xxx:''' x | ||
Line 39: | Line 40: | ||
* '''xxx:''' x | * '''xxx:''' x | ||
===Background Traits=== | ===Background Traits=== | ||
− | * ''' | + | * '''Discovery:''' Aware of a strange mystery |
==Feats== | ==Feats== | ||
* '''xxx:''' x | * '''xxx:''' x | ||
Line 47: | Line 48: | ||
===Worn Possessions=== | ===Worn Possessions=== | ||
* '''xxx:''' x | * '''xxx:''' x | ||
− | + | Winter blanket, set of common clothes, herbalism kit | |
− | |||
− | |||
− | |||
===Lifestyle=== | ===Lifestyle=== | ||
* '''xxx:''' x | * '''xxx:''' x |
Revision as of 20:13, 30 September 2015
Ardrynn
|
Race: Erephim, Class: Wizard 1st Background: Hermit, Alignment: Neutral Patron Deity: TBA Factions: {{{Factions}}} |
Ability Scores
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Strength 13 (+1), Dexterity 14 (+2), Constitution 13 (+1); Intelligence 18 (+4), Wisdom 15 (+2), Charisma 12 (+1) |
Proficiencies
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Bonus: +1 Saving Throws: Intelligence, Wisdom Skills: Arcana, History, Insight, Medicine, Religion, Stealth Tools: Herbalism Kit Languages: x Armor: xxx Weapons: xxx |
Traits
|
xxx |
Feats
|
x |
Combat
|
Attacks: XXX Armor Class: x, Initiative: x, Speed: x Hit Points: x, Hit Dice: xd8 |
Social
|
Personality Traits: x Ideals: x Bonds: x Flaws: x |
"xxx" - xxx
Traits
Racial Traits
- The Longest Learned: You have proficiency in religion and one other skill of your choice.
- Spiritual Intervention: The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest.
- Authority of the Firstborn: You may cast the command spell once per day. The DC to resist your command is 8 + your Wisdom modifier + your proficiency bonus.
Class Traits
- xxx: x
Specialization Traits
- xxx: x
Background Traits
- Discovery: Aware of a strange mystery
Feats
- xxx: x
Resources
Magic Items
- xxx: x
Worn Possessions
- xxx: x
Winter blanket, set of common clothes, herbalism kit
Lifestyle
- xxx: x
Other Important Individuals
- xxx: x
Origin
- xxx: x
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2014: x