Difference between revisions of "Ardrynn"

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|CharacterName=Ardrynn
 
|CharacterName=Ardrynn
 
|Race=[[Erephim]]
 
|Race=[[Erephim]]
|Class=Wizard x
+
|Class=Wizard 1st
|Background=xxx
+
|Background=Hermit
 
|Alignment=Neutral
 
|Alignment=Neutral
 
|Patron Deity=TBA
 
|Patron Deity=TBA
|Ability Scores=Strength x (x), Dexterity x (x), Constitution x (x);<br> Intelligence x (x), Wisdom x (x), Charisma x (x)
+
|Ability Scores=Strength 13 (+1), Dexterity 14 (+2), Constitution 13 (+1);<br> Intelligence 18 (+4), Wisdom 15 (+2), Charisma 12 (+1)
 
|Bonus=+1
 
|Bonus=+1
|Saving Throws=xxx
+
|Saving Throws=Intelligence, Wisdom
|Skills=xxx
+
|Skills=Arcana, History, Insight, Medicine, Religion, Stealth
|Tools=xxx
+
|Tools=Herbalism Kit
 
|Languages=x
 
|Languages=x
 
|Armor=xxx
 
|Armor=xxx
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}}
 
}}
 
__NOTOC__
 
__NOTOC__
 
 
''"xxx" - xxx''
 
''"xxx" - xxx''
 
==Traits==
 
==Traits==
 
===Racial Traits===
 
===Racial Traits===
* '''xxx:''' x
+
* '''The Longest Learned: '''You have proficiency in religion and one other skill of your choice.
 +
* '''Spiritual Intervention: '''The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest.
 +
* '''Authority of the Firstborn: '''You may cast the command spell once per day. The DC to resist your command is 8 + your Wisdom modifier + your proficiency bonus.
 
===Class Traits===
 
===Class Traits===
 
* '''xxx:''' x
 
* '''xxx:''' x
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* '''xxx:''' x
 
* '''xxx:''' x
 
===Background Traits===
 
===Background Traits===
* '''xxx:''' x
+
* '''Discovery:''' Aware of a strange mystery
 
==Feats==
 
==Feats==
 
* '''xxx:''' x
 
* '''xxx:''' x
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===Worn Possessions===
 
===Worn Possessions===
 
* '''xxx:''' x
 
* '''xxx:''' x
===Possessions On Mount===
+
Winter blanket, set of common clothes, herbalism kit
* '''xxx:''' x
 
===Stored Possessions===
 
* '''xxx:''' x
 
 
===Lifestyle===
 
===Lifestyle===
 
* '''xxx:''' x
 
* '''xxx:''' x

Revision as of 20:13, 30 September 2015

Ardrynn
Ardrynn1.jpg
Race: Erephim, Class: Wizard 1st
Background: Hermit, Alignment: Neutral
Patron Deity: TBA
Factions: {{{Factions}}}
Ability Scores
Strength 13 (+1), Dexterity 14 (+2), Constitution 13 (+1);
Intelligence 18 (+4), Wisdom 15 (+2), Charisma 12 (+1)
Proficiencies
Bonus: +1
Saving Throws: Intelligence, Wisdom
Skills: Arcana, History, Insight, Medicine, Religion, Stealth
Tools: Herbalism Kit
Languages: x
Armor: xxx
Weapons: xxx
Traits
xxx
Feats
x
Combat
Attacks: XXX
Armor Class: x, Initiative: x, Speed: x
Hit Points: x, Hit Dice: xd8
Social
Personality Traits: x
Ideals: x
Bonds: x
Flaws: x

"xxx" - xxx

Traits

Racial Traits

  • The Longest Learned: You have proficiency in religion and one other skill of your choice.
  • Spiritual Intervention: The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest.
  • Authority of the Firstborn: You may cast the command spell once per day. The DC to resist your command is 8 + your Wisdom modifier + your proficiency bonus.

Class Traits

  • xxx: x

Specialization Traits

  • xxx: x

Background Traits

  • Discovery: Aware of a strange mystery

Feats

  • xxx: x

Resources

Magic Items

  • xxx: x

Worn Possessions

  • xxx: x

Winter blanket, set of common clothes, herbalism kit

Lifestyle

  • xxx: x
Ardrynn2.jpg

Other Important Individuals

  • xxx: x

Origin

  • xxx: x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2014: x