Difference between revisions of "L4N-T15"

From OakthorneWiki
Jump to navigationJump to search
Line 21: Line 21:
 
|Presence=1
 
|Presence=1
 
|Force=-
 
|Force=-
|Astrogation= -*
+
|Astrogation= *
 
|Athletics= -
 
|Athletics= -
|Brawl= -*1
+
|Brawl= * 1
 
|Charm= -  
 
|Charm= -  
 
|Coercion= -
 
|Coercion= -
|Computers= -*1
+
|Computers= * 1
|Cool= -1
+
|Cool=   1
|Coordination= - *1
+
|Coordination= * 1
 
|Deception= -  
 
|Deception= -  
|Discipline= -*1
+
|Discipline= * 1
|Gunnery= -*1
+
|Gunnery= * 1
 
|Kn-Core-Worlds= -
 
|Kn-Core-Worlds= -
 
|Kn-Education= -
 
|Kn-Education= -
 
|Kn-Lore= -
 
|Kn-Lore= -
|Kn-Outer-Rim= -*1
+
|Kn-Outer-Rim= * 1
 
|Kn-Underworld= -
 
|Kn-Underworld= -
 
|Kn-Warfare= -
 
|Kn-Warfare= -
Line 41: Line 41:
 
|Leadership= -
 
|Leadership= -
 
|Lightsaber= -
 
|Lightsaber= -
|Mechanics=** - '''3'''
+
|Mechanics= ** '''3'''
 
|Medicine= -
 
|Medicine= -
 
|Melee= -
 
|Melee= -
 
|Negotiation= -
 
|Negotiation= -
|Perception= -**1
+
|Perception= ** 1
|Pilot-Planet= *1
+
|Pilot-Planet= * 1
|Pilot-Space= -*1
+
|Pilot-Space= * 1
|Ranged-Light= -1
+
|Ranged-Light= 1
|Ranged-Heavy= *1
+
|Ranged-Heavy= * 1
 
|Resilience= -1
 
|Resilience= -1
 
|Skullduggery= *
 
|Skullduggery= *

Revision as of 16:12, 4 January 2016

L4N-T15
L4N-T15.jpg
Species: Droid • Career: Technician
• Specializations: Mechanic/Heavy
Motivation: Emancipation • Obligations: Debt: 10, Favor: 5
Credits: 140
Characteristics
Brawn 3 Agility 3 Intellect 3
Cunning 2 Willpower 2 Presence 1
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) * Spacer2.jpg Athletics (Brn) -
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) * 1 Spacer2.jpg Cool (Prs) 1
Coordination (Agl) * 1 Spacer2.jpg Deception (Cun) -
Discipline (Will) * 1 Spacer2.jpg Leadership (Prs) -
Mechanics (Int) ** 3 Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) ** 1
Pilot:Planetary (Agl) * 1 Spacer2.jpg Pilot:Space (Agl) * 1
Resilience (Brn) -1 Spacer2.jpg Skullduggery (Cun) *
Stealth (Agl) - Spacer2.jpg Streetwise (Cun)
Survival (Cun) - Spacer2.jpg Vigilance (Will)
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) * 1 Spacer2.jpg Gunnery (Agl) * 1
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) 1 Spacer2.jpg Ranged:Heavy (Agl) * 1
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) * 1
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Droid: Core
Enduring: +1 Soak per Level
Mechanic: Core p.89
Gearhead:(x2) -1 ■ to Mechanics (half cost attachments)
Toughened: +2 Wound Threshold
Redundant Systems: Easy Check to harvest parts without damaging system
Fine Tuning: +1 Strain removed per check

Solid Repairs +1 Hull Trauma repaired per rank
Heavy: Hired Gun p.31
Toughened: +2 Strain Threshold
Barrage: +1 Damage at Long and Extreme Range
Burly -1 Encumbrance per rank

The Force
Force Rating: -
Force Powers: Not Applicable
Combat
Soak: 6 • Armor: Armor Clothing (1/1) [1], Laminate (0/2) [3] (ComLink, Environment, Vision Mag)
Ranged Defense: 1 • Melee Defense: 1
Wound Threshold: 16 • Strain Threshold: 12
Weapons
Blaster Rifle (Telescopic Sight, Augmented Spin Barrel, Foregrip)
Ion Blaster
Light Repeating Blaster (Augmented Spin Barrel, Weapon Harness)
Flame Projector
Experience Points
Earned: 255 (Racial 175 • Current Game 160)
Spent Experience
335 (0 Remaining)

Background

L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.
After a massive scandal within the corporation all of its assets were sold off; including LN.
A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",
but his advanced learning algorithms are quickly locating the bad sectors and repairing them.

Talents

Droid: Core
Enduring: +1 Soak per Level
Mechanic: Core p.89
Gearhead:(x2) -1 ■ to Mechanics (half cost attachments)
Toughened: +2 Wound Threshold
Redundant Systems: Easy Check to harvest parts without damaging system
Fine Tuning: +1 Strain removed per check
Solid Repairs: +1 Hull Trauma repaired per rank
Heavy: Hired Gun p.31
Toughened: +2 Strain Threshold
Barrage: +1 Damage at Long and Extreme Range
Burly -1 Encumbrance per rank

Weapons & Armor

Blaster Rifle [Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]
Light Repeating Blaster: Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance Ion Blaster
Armor "Clothing' Defense 1, Soak 1
Laminate Plates Defense 0, Soak 2

  • (ComLink, Environment, Vision Mag)

Gear

Tool Kit (internal), Utility Belt (installed), Emergency Repair Kit (6 ub),

Experience Expenditures

Updated: 01/04/16