Difference between revisions of "Aldimar Charms"

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* '''Excellent Solar Skill:''' ''1m per die • Supplemental • Instant'' • Add dice to roll, up to maximum of (Attribute + Ability) motes; increase static values with 2m per +1; gain this Charm for each Caste or Favored Ability with at least one dot, and for each other Ability with at least one Charm.
 
* '''Excellent Solar Skill:''' ''1m per die • Supplemental • Instant'' • Add dice to roll, up to maximum of (Attribute + Ability) motes; increase static values with 2m per +1; gain this Charm for each Caste or Favored Ability with at least one dot, and for each other Ability with at least one Charm.
 
** ''Abilities:'' Athletics, Awareness, Bureaucracy, Brawl, Integrity, Linguistics, Lore, Martial Arts, Occult, Resistance, Ride, Socialize
 
** ''Abilities:'' Athletics, Awareness, Bureaucracy, Brawl, Integrity, Linguistics, Lore, Martial Arts, Occult, Resistance, Ride, Socialize

Revision as of 04:14, 26 March 2016

  • Excellent Solar Skill: 1m per die • Supplemental • Instant • Add dice to roll, up to maximum of (Attribute + Ability) motes; increase static values with 2m per +1; gain this Charm for each Caste or Favored Ability with at least one dot, and for each other Ability with at least one Charm.
    • Abilities: Athletics, Awareness, Bureaucracy, Brawl, Integrity, Linguistics, Lore, Martial Arts, Occult, Resistance, Ride, Socialize

Athletics

  • Graceful Crane Stance: 3m • Reflexive • One Scene • Perfect balance; can stand or run on things too narrow or weak to support her normally with no chance of falling or breaking through.
  • Monkey Leap Technique: 2m • Supplemental • Instant • Leap forward or up one range band without roll; counts as movement for turn; cost reduced to 1m for subsequent activations each turn.

Awareness

  • Sensory Acuity Prana: 5m • Reflexive • One Scene • Heightened senses; Awareness checks gain double-9s; if any Unsurpassed (Sense) Discipline is active, reroll 6s until they cease to appear; senses are not overloaded.

Brawl

  • Thunderclap Rush Attack: 3m • Reflexive • Instant • Cross one range band and make immediate attack, regardless of place in initiative order; counts as turn for round; doesn't have to be Brawl attack; target may not use a Clash to defend unless using a Charm with Clash keyword; may be used once per target per scene, but refreshed against a single target by crashing them. (Upgrade at Brawl 5, Ess 3+)

Integrity

  • None

Linguistics

  • Letter-within-a-Letter Technique: 4m • Simple • Mute, Written-only • Instant • Imbed hidden message in anything written; must know intended target; message can be no longer than half of written document; magic that breaks codes costs +1wp and must beat a Difficulty of Linguistics or highest Difficulty of any magical encryption.
  • Sagacious Reading of Intent: 4m • Reflexive • Instant • Make a Wits/Charisma/Manipulation + Linguistics "Read Intentions" action on a written piece just read but before social influence is checked; instantly knows if writing communicates author's Intimacies or the absence thereof; does not reveal hidden motives.
  • Whirling Brush Method: 3m • Reflexive • Mute, Written-only • Instant • Write with superhuman speed; Full-page letter in seconds; May not produce new work longer than a few pages, but may copy at speed, copying large book in single day or perfectly transcribe rapid conversation between parties; in a scene where this Charm is activated, subsequent activations cost only 1m.

Lore

  • Harmonious Academic Methodology: - • Permanent • Add Essence in non-Charm automatic successes to any Lore roll involving a Lore specialty. May add an additional Lore specialty to her list of Lore topics at the end of each Story. Success with moderately or extremely difficult roll to Introduce/Challenge a Fact (p.237), may add a related topic to library of known Topics.

Martial Arts (Single Point Shining in the Void)

  • Gathering Light Concentration: 3m • Reflexive • Mastery, Uniform • Instant • After successfully parrying an attack, activate to apply onslaught penalties to enemy Defense instead of own. (At Essence 3+, may spend additional 3i to inflict all onslaught penalties currently suffering onto attacker.)
  • Shining Starfall Execution: 6m • Supplemental • Decisive-only, Mastery • Instant • Add Dex/2 to raw damage of decisive attack; if at Initiative 15+, add full Dexterity; if attack misses, add Dex/2 to Initiative lost.

Occult

  • Spirit-Detecting Glance: 3m • Reflexive • One scene • May see (but not touch) immaterial spirits.

Resistance

  • Durability of Oak Meditation: 3m • Reflexive • Dual • One tick • Reduce raw damage from withering or decisive attacks by 2; gain 4 Hardness vs decisive attacks (cannot be applied during Crash).
  • Ox Body Technique (x1): - • Permanent • Stackable • Gain one -1 and two -2 health levels (Sta 3 - 4) per purchase. (Upgrades at Stamina 5).

Ride

  • Master Horseman's Technique: - • Permanent • Gain 3 Techniques; may purchase others at a cost of 2xp ea • Horse Summoning Whistle: 1m to summon mount to side as best it can travel • Speed-Sustaining Technique: 1m to sustain mount for two hours, preventing exhaustion and small mishaps • Blood Rider's Toughness: Mount and I never develop sores from long rides and may ride for twice as long without food, water, or rest.
  • Flashing Thunderbolt Steed: 4m • Reflexive • One hour • Mount can run at full speed for an hour without fatigue; gains automatic success in all movement- and balance-related actions; may activate Graceful Crane Stance and Monkey Leap Technique while mounted
  • Seasoned Beast-Rider's Approach: 1m, 1wp • Supplemental • Instant • Activated with Join Battle; grants mount its own Initiative track equal to rider's; may attack and move on its own; commands for Ride-based movement do not use my movement action for the turn.

Socialize

  • None