Difference between revisions of "WoD Artificial Spirits"
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* '''Allied:''' [[WoD Conceptual Spirits|Conceptual]] | * '''Allied:''' [[WoD Conceptual Spirits|Conceptual]] | ||
* '''Neutral:''' [[WoD Celestial Spirits|Celestial]], [[WoD Elemental Spirits|Elemental]] | * '''Neutral:''' [[WoD Celestial Spirits|Celestial]], [[WoD Elemental Spirits|Elemental]] | ||
− | * '''Hostile:''' [[WoD | + | * '''Hostile:''' [[WoD Natural Spirits|Natural]] |
+ | |||
==Known Artificial Spirits== | ==Known Artificial Spirits== | ||
* x | * x |
Latest revision as of 13:41, 4 April 2016
Khavli'im Im-Bratha
The Hand-Born • The Victory of Men • The Spirits of Artifice
The phrase “artificial-spirit” doesn’t imply a spirit that is not “real,” but rather the spirit of something created out of artifice. Packs whose territory is in or near the city may deal with artificial-spirits as often or sometimes even more often than nature-spirits. The spiritual representations of man’s creations may have much to offer werewolves, but artificial-spirits also represent some of the greatest threats to them. Many artificial-spirits, at least those not tied to vehicles or other concepts that involve motion, have a Speed “species factor” of 0. The spirit can still move, but that is a function of its Power and Finesse alone.
Spirit Dealings
- Allied: Conceptual
- Neutral: Celestial, Elemental
- Hostile: Natural
Known Artificial Spirits
- x