Difference between revisions of "Del"
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|CharacterName=Del | |CharacterName=Del | ||
|Race=Elf (Wood) | |Race=Elf (Wood) | ||
| − | |Class= | + | |Class=Monk (Way of the Arcane) |
| − | |Background= | + | |Background=Hermit |
| − | |Alignment= | + | |Alignment=Lawful Neutral |
|Patron Deity=DEITY | |Patron Deity=DEITY | ||
|Factions=FACTIONS | |Factions=FACTIONS | ||
| − | |Ability Scores=Strength | + | |Ability Scores=Strength 13 (+1), Dexterity 19 (+4), Constitution 13 (+1);<br> Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1) |
| − | |Bonus= | + | |Bonus=+3 |
| − | |Saving Throws= | + | |Saving Throws=Strength, Dexterity & Wisdom |
| − | |Skills= | + | |Skills=Perception, Medicine, Religion, Arcana, Acrobatics, Athletics |
| − | |Tools= | + | |Tools=Flute, Herbalism Kit |
| − | |Languages=Common, | + | |Languages=Common, Elvish |
| − | |Armor= | + | |Armor=None |
| − | |Weapons= | + | |Weapons=Simple Weapons, Short swords, Longsword, Shortbow, Longbow |
|Traits=TRAITS | |Traits=TRAITS | ||
| − | |Attacks=• '' | + | |Attacks=• ''Unarmed:'' +7 to hit, 1d6+4 Bludgeoning, Martial Arts |
| − | |Armor Class= | + | |Armor Class=17 (10 + 3 [Wis] + 4 [Dex]) |
| − | |Initiative=+ | + | |Initiative=+5 |
| − | |Speed= | + | |Speed=50 ft |
|Feats=FEATS | |Feats=FEATS | ||
| − | |Hit Points= | + | |Hit Points=51 |
| − | |Hit Dice= | + | |Hit Dice=6d8 |
|Personality=PERSONALITY | |Personality=PERSONALITY | ||
|Ideals=IDEALS | |Ideals=IDEALS | ||
| Line 30: | Line 30: | ||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
| − | '' | + | ''The world is not to be put in order. The world is order. It is for us to put ourselves in unison with this order.'' ― Henry Miller<br> |
| + | ''Good order is the foundation of all great things.'' ― Edmund Burke | ||
==Traits== | ==Traits== | ||
===Racial Traits=== | ===Racial Traits=== | ||
| − | + | Darkvision, Fey Ancestry, Mask of the Wild, +2 Dex, +1 Wis, Extra Language | |
| − | === | + | ===Monk Traits=== |
| − | + | Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Way of the Monk, Deflect Missiles, Slow Fall, Extra Attack, Stunning Strike, Ki-Empowered Strikes | |
| − | === | + | *Total Ki: 6 |
| − | + | ||
| + | ===Way of the Arcane Traits=== | ||
| + | Arcane Disciple: | ||
| + | *You become proficient in the Arcana skill | ||
| + | *Gain cantrips. | ||
| + | **mage hand | ||
| + | **prestidigitation | ||
| + | *At 3rd, 6th, 11th, and 17th level, you gain an arcane discipline | ||
| + | *Whenever you learn a new arcane discipline, you can also replace one arcane discipline that you already know with a different discipline. | ||
| + | Arcane Disciplines: | ||
| + | *Ghost Fighting. You can spend 2 ki points to be able to perceive and touch ethereal creatures, including damaging them with your unarmed attacks, for 1 minute. | ||
| + | *Wavering Form Technique (6th Level Required). You can spend 3 ki points to cast blur on yourself. | ||
===Background Traits=== | ===Background Traits=== | ||
| − | + | Extra Language, Tool Proficiencies: Herbalism kit, Skill Proficiencies: Medicine, Religion | |
==Feats== | ==Feats== | ||
| − | + | *Resilient (Wisdom) | |
| + | *Athlete | ||
==Resources== | ==Resources== | ||
| − | * '''Coins:''' x cp • x sp • x ep • | + | * '''Coins:''' x cp • x sp • x ep • 5 gp • x pp • Other coins: x |
* '''Gems:''' x | * '''Gems:''' x | ||
===Magic Items=== | ===Magic Items=== | ||
| Line 51: | Line 64: | ||
===Carried Equipment=== | ===Carried Equipment=== | ||
* '''In Hand:''' x | * '''In Hand:''' x | ||
| − | * '''Worn:''' | + | * '''Worn:''' Common Clothes |
* '''Belt:''' x | * '''Belt:''' x | ||
| − | * '''Backpack:''' | + | * '''Backpack:''' |
| + | ** bedroll | ||
| + | **mess kit | ||
| + | **tinderbox | ||
| + | **10 torches | ||
| + | **10 days of rations | ||
| + | **waterskin | ||
| + | **50 feet of hempen rope strapped to the side of it | ||
===Stored Equipment=== | ===Stored Equipment=== | ||
| − | * | + | *Winter Blanket |
| + | *Herbalism Kit | ||
| + | |||
===Lifestyle=== | ===Lifestyle=== | ||
* '''xxx:''' ''(x gp/day)''. x | * '''xxx:''' ''(x gp/day)''. x | ||
Revision as of 22:31, 30 May 2016
Del
|
| Race: Elf (Wood), Class: Monk (Way of the Arcane) Background: Hermit, Alignment: Lawful Neutral Patron Deity: DEITY Factions: FACTIONS |
Ability Scores
|
| Strength 13 (+1), Dexterity 19 (+4), Constitution 13 (+1); Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1) |
Proficiencies
|
| Bonus: +3 Saving Throws: Strength, Dexterity & Wisdom Skills: Perception, Medicine, Religion, Arcana, Acrobatics, Athletics Tools: Flute, Herbalism Kit Languages: Common, Elvish Armor: None Weapons: Simple Weapons, Short swords, Longsword, Shortbow, Longbow |
Traits
|
| TRAITS |
Feats
|
| FEATS |
Combat
|
| Attacks: • Unarmed: +7 to hit, 1d6+4 Bludgeoning, Martial Arts Armor Class: 17 (10 + 3 [Wis] + 4 [Dex]), Initiative: +5, Speed: 50 ft Hit Points: 51, Hit Dice: 6d8 |
Social
|
| Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
The world is not to be put in order. The world is order. It is for us to put ourselves in unison with this order. ― Henry Miller
Good order is the foundation of all great things. ― Edmund Burke
Traits
Racial Traits
Darkvision, Fey Ancestry, Mask of the Wild, +2 Dex, +1 Wis, Extra Language
Monk Traits
Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Way of the Monk, Deflect Missiles, Slow Fall, Extra Attack, Stunning Strike, Ki-Empowered Strikes
- Total Ki: 6
Way of the Arcane Traits
Arcane Disciple:
- You become proficient in the Arcana skill
- Gain cantrips.
- mage hand
- prestidigitation
- At 3rd, 6th, 11th, and 17th level, you gain an arcane discipline
- Whenever you learn a new arcane discipline, you can also replace one arcane discipline that you already know with a different discipline.
Arcane Disciplines:
- Ghost Fighting. You can spend 2 ki points to be able to perceive and touch ethereal creatures, including damaging them with your unarmed attacks, for 1 minute.
- Wavering Form Technique (6th Level Required). You can spend 3 ki points to cast blur on yourself.
Background Traits
Extra Language, Tool Proficiencies: Herbalism kit, Skill Proficiencies: Medicine, Religion
Feats
- Resilient (Wisdom)
- Athlete
Resources
- Coins: x cp • x sp • x ep • 5 gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: Common Clothes
- Belt: x
- Backpack:
- bedroll
- mess kit
- tinderbox
- 10 torches
- 10 days of rations
- waterskin
- 50 feet of hempen rope strapped to the side of it
Stored Equipment
- Winter Blanket
- Herbalism Kit
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x