Difference between revisions of "Lords' Alliance Faction"
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** ''Senior Magistrate (Rank 10+):'' x | ** ''Senior Magistrate (Rank 10+):'' x | ||
* '''Palace Diplomats (Title):''' x | * '''Palace Diplomats (Title):''' x | ||
− | * ''' | + | * '''City Watch of Waterdeep (Title):''' You are part of the Watch, the order of policemen dedicated to protecting the people of Waterdeep from crime and corruption. See the Ranks under the [[City Watch of Waterdeep]] for more details. |
− | + | ** ''Barracks Rights (Rank 1+):'' Any member of the Watch has a right to take up residence in the city barracks. This provides a ''Poor'' quality Lifestyle while doing so. | |
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* '''Waterdhavian Guard (Title):''' x | * '''Waterdhavian Guard (Title):''' x | ||
* '''Lords' Agents (Title):''' x | * '''Lords' Agents (Title):''' x |
Revision as of 13:43, 11 June 2016
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Membership
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Common Descriptors: xxx |
Primary Classes: xxx |
Alignments: xxx (primary), xxx |
Locations
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Ranks
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• Functionary: Rank 1. You are a functionary within your city's bureaucracy, serving its governing structure in some capacity. • City Agent: Rank 3. You hold a senior post of some importance in your community's bureaucracy, bearing greater responsibilities to overseeing its functioning and safety. |
"Though others may call us a Savage Frontier, we stand as shields against the tide of barbarism."
A shaky coalition of aggressive political powers, the Lords’ Alliance is focused on its members’ mutual security and prosperity. The Lords' Alliance is made up of the myriad agents of the Alliance's member cities: Amphail, Baldur's Gate, Berdusk, Elturel, Gundarlun Island, Iraebor, Leilon, Longsaddle, Mirabar, Neverwinter, Silverymoon, Sundabar, and Waterdeep.
Contents
Overview
The Lords’ Alliance is an association of rulers from cities and towns across the North, who believe that solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities dominate the alliance, and all lords in the alliance work primarily for the fate and fortune of their individual settlements.
Alliance agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. Chosen primarily for their loyalty, such agents are trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), including large numbers of scrolls scribed with spells of communication. Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other alliance cities.
Goals and Philosophy
Agents of the Lords’ Alliance ensure the safety and prosperity of the civilized North by standing united against the forces that threaten civilization. They proactively eliminate such threats by any means, bringing honor and glory to their leaders and homelands.
Members of the Lords’ Alliance uphold the core tenets of the organization:
- If civilization is to survive, all must unite against the dark forces that threaten it.
- Fight for your realm. Only you can bring honor, glory, and prosperity to your lord and homeland.
- Don’t wait for the enemy to come to you. The best defense is a strong offense.
Activities
Agents of the Lords’ Alliance train at the highest level as they seek out and destroy threats to their homelands. They ght with pride for the glory and security of their people, and for the lords who rule over them. However, the leaders of the alliance know that the order will survive only if its members support each other, requiring a balance between pride and diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections from the order have been known to occur.
Quests undertaken by agents of the Lords' Alliance might include the following:
- Eliminate a threat to the economy and prosperity of a city.
- Broker an alliance to ensure future security and prosperity.
- Retrieve a treasure or artifact for the greater glory of one’s city or homeland.
Perks
Agents of the Lords' Alliance in good standing might receive the following benefits:
- Alliance Business: Rank 1+. When visiting another city in the Alliance on the business of your own city, you may claim simple shelter and safe haven from the other city for the duration of your time there, free of charge.
Waterdhavian Agents
Agents of the Lords of Waterdeep may expect the following benefits:
- City Incomes: Perk 1+. You receive a simple income for your work for the city, earning 5sp per full day of work you do. This is upgraded to 1gp per day at Rank 3, and to 2gp per day at Rank 10.
- Lords' Courts (Title): You are part of the Lords' Courts, who oversee the city's functioning, as well as the administration of its justice, headed by the city magistrates.
- Court Functionary (Rank 1+): x
- Senior Functionary (Rank 3+): x
- Magistrate (Rank 7+): x
- Senior Magistrate (Rank 10+): x
- Palace Diplomats (Title): x
- City Watch of Waterdeep (Title): You are part of the Watch, the order of policemen dedicated to protecting the people of Waterdeep from crime and corruption. See the Ranks under the City Watch of Waterdeep for more details.
- Barracks Rights (Rank 1+): Any member of the Watch has a right to take up residence in the city barracks. This provides a Poor quality Lifestyle while doing so.
- Waterdhavian Guard (Title): x
- Lords' Agents (Title): x
- xxx
- xxx
Important Members
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