Difference between revisions of "D&D5e Additional Armor"

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* '''Tower Shield:''' A huge metal-reinforced shield nearly as tall as its wielder. Donning and doffing the tower shield takes 1 action. A character cannot benefit from a tower shield and any other type of shield at the same time.
 
* '''Tower Shield:''' A huge metal-reinforced shield nearly as tall as its wielder. Donning and doffing the tower shield takes 1 action. A character cannot benefit from a tower shield and any other type of shield at the same time.
 
** While a tower shield is equipped, its bearer takes disadvantage on all attack rolls due to the off-balancing encumbrance of the shield, unless the weapon has the Light property. A character proficient with both shields and heavy armor is assumed to be proficient with tower shields. All other rules that affect shields still apply to tower shields.
 
** While a tower shield is equipped, its bearer takes disadvantage on all attack rolls due to the off-balancing encumbrance of the shield, unless the weapon has the Light property. A character proficient with both shields and heavy armor is assumed to be proficient with tower shields. All other rules that affect shields still apply to tower shields.
==New Materials==
 
* '''Adamantine:''' An alloy of adamant, silver, and electrum, or of steel and mithral, it is black in color, with a green sheen in candlelight or a purple-white light in magical radiance.
 
** ''Armor (Chain shirt, scale mail, breastplate, half plate; ring mail, chain mail, splint, plate):'' Adamant makes armor of exquisite diamond-hard substance. While you're wearing it, any critical hit against you becomes a normal hit.
 
** ''Weapons:'' Though adamantine weapons have no additional properties, adamantine takes and holds magic quite well. Many magical weapons are wrought of adamantine because of this.
 
* '''Adamant:''' A gleaming, glossy black refinement of adamantine, a natural jet-black ferromagnetic ore found in obsidian beds. It is gleaming, glossy black, with a rainbow sheen in bright light.
 
** ''Armor (Chain shirt, scale mail, ring mail, chain mail, splint):'' Though this jet black metal is too fragile to form actual armor, strips of it can be used to reinforce flexible armors. It strengthens the armor minutely, but its main property is to partially absorb fire. You reduce all slashing damage by 1, and all fire damage by 1d6. In any combat in which you take bludgeoning damage, however, roll a d20 at the end of the combat. If you roll a 9 or lower, the strips of adamant have been shattered and will need to be repaired (which costs 20% of the cost to install the reinforcements) by a smith skilled in the working of adamant. Until repairs are done, you lose all benefits of this material.
 
** ''Weapons:'' Adamant is too brittle to make weapons from.
 
* '''Arandur:''' Once the exclusive secret of the gnome-kind, arandur is a gleaming silver-blue metal, with a green reflective sheen in sunlight. It also naturally absorbs the magical injuries used to inflict raw kinetic injuries.
 
** ''Armor (scale mail, breastplate, half plate; splint, plate; shield):'' When used to make non-flexible metal armors, arandur grants its wearer the ability to reduce force damage by 2.
 
** ''Weapons (slashing or piercing):'' Arandur can be honed to wicked edges that are not easily dulled. When you inflict a critical with a slashing or piercing weapons wrought of arandur, add your Proficiency bonus to the final damage total.
 
 
* '''Darksteel:''' A silvery metal with a shadowed cast that gleams purple-ish in firelight, darksteel's making is lost today, an ancient secret of teh Ironstar clan of dwarves. Smiths throughout the Realms offer great amounts of gold for the recovery of any lost ingots of the metal.
 
** ''Armor (Chain shirt, scale mail, breastplate, half plate; ring mail, chain mail, splint, plate):'' Armor wrought of darksteel reduces all bludgeoning and lightning damage inflicted to the wearer by 1.
 
 
* '''Dlarun:''' A little known halfling metal dug up from clumps of river clay and then kilned at high temperatures, dlarun is a bone-white metal that can take a high polish, and gains a distinctive greenish sheen under magical lighting.
 
** ''Armor (x):''
 
 
* '''Dragon Leather:''' ''Armor (leather, studded leather, scale mail, hide):'' The powerful virtues of dragon's hide can be invested into suits of armor made of the material by cunning craftsmen. When you're wearing armor made from it, you reduce the damage taken from slashing and piercing injuries by 1. You additionally reduce damage taken from a single damage type that corresponds with the original dragon's breath weapon by 1 (fire for red dragons, lightning for blue, etc). Wearers are warned, however, that dragons do take ill to those they encounter wearing this.
 
* '''Mithral:''' ''Chain shirt, scale mail, breastplate, half plate; ring mail, chain mail, splint, plate; shield''. The light, flexible metal that is precious to both dwarves and elves, mithral lends subtlety and grace to the wearer. If the armor normally inflicts disadvantage on Stealth rolls, that property is negated. If it does not, then the armor can be worn normally under clothes without giving away the fact that the wearer is wearing armor.
 

Latest revision as of 13:51, 17 June 2016

New Armor Types

Armor Cost Armor Class (AC) Strength Stealth Weight
Buckler 5 gp +1 - - 4 lb
Tower Shield 30 gp +3 Str 13 Disadvantage 40 lb
  • Buckler: This small shield is fitted around the arm and made of metal, wood, or boiled leather. It takes the same time to don and doff as a normal shield (1 action) and a character cannot benefit from a buckler and any other type of shield at the same time. Unlike a shield, a character can still use the hand in which the buckler is equipped. If during a character's turn they use an item with this hand, attack with a weapon in this hand, or attack with a two-handed weapon, then the character does not gain the buckler's bonus to AC until the start of their next turn.
    • Attacking with a one-handed weapon or thrown weapon using the buckler hand causes disadvantage on the attack roll. The hand wielding the buckler does not count as a free hand for the purposes of spellcasting, grappling, or unarmed attacks.
    • A character proficient with shields is also considered proficient with bucklers. A buckler does not benefit from the rules or abilities that specifically refer to shields, such as the Protection Fighting Style or the Shield Master feat.
  • Tower Shield: A huge metal-reinforced shield nearly as tall as its wielder. Donning and doffing the tower shield takes 1 action. A character cannot benefit from a tower shield and any other type of shield at the same time.
    • While a tower shield is equipped, its bearer takes disadvantage on all attack rolls due to the off-balancing encumbrance of the shield, unless the weapon has the Light property. A character proficient with both shields and heavy armor is assumed to be proficient with tower shields. All other rules that affect shields still apply to tower shields.