Difference between revisions of "Randis"
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===Lifestyle=== | ===Lifestyle=== | ||
* '''Comfortable:''' 2 gp/day (unless I perform) | * '''Comfortable:''' 2 gp/day (unless I perform) | ||
+ | |||
+ | ==Projects, Goals and/or Downtime== | ||
+ | * Secure employment and a room at The Smiling Siren. | ||
+ | * Find a permanent residence/room. | ||
+ | * Make contact with the city mortuaries and death chapels and establish reputation as a dirgest. | ||
+ | * Make contact with Church of Shar in Waterdeep and begin taking assignments as Shar's Spirit of Vengeance. | ||
+ | * Begin taking on noble patrons in order to buy and sell information. | ||
+ | * Find out who the grey-cloaked elves are. | ||
+ | * Acquire a bag of holding. | ||
==Origin== | ==Origin== | ||
− | * | + | * Randis’ mother was a Moon Elf, either a sailor or diplomat or served some function on the elven sailing vessels that would visit Neverwinter. His father was a minor noble/lord. Somehow his mother and father meet and have a brief affair. She leaves on a ship, and returns a year later with an infant. She explains that she needs to keep the infant safe, as well as a certain amulet/ring/something else that (fill in the blank organization) is after. She hands them over. |
+ | |||
+ | * Randis’ father is embarrassed to have a bastard Half-Elf son and finds foster parents to raise him. The foster parents are not kind. He distracts himself from his harsh existence through singing ballads. Song becomes important to him. | ||
+ | |||
+ | * As a teen (not sure about when folks are considered to have reached adulthood in this setting – so sometime prior to that, akin to being a teenager) The (fill in the blank organization) find Randis’ father. His father comes to him, dying. He gives Randis the amulet/ring/whatever and then dies. Randis takes the amulet/ring/whatever, kills his foster parents (maybe this is the secret murder?) and flees. | ||
+ | |||
+ | * He encounters Lady Ilsa’s Travelling Curiosity Show, an unscrupulous band of entertainers. Lady Ilsa discovers that he has a beautiful singing voice and takes him on as a one of her troupe and begins to teach him. The swordmaster teaches him the use of finesse weapons. The acrobats teach him to be nimble. Lady Ilsa teaches him about performance and… the art of love. It’s all very old lady pedo. He also meets Branly a bard with the troupe, with whom he falls in love, and begins an affair. Branly promises to train Randis as a bard. | ||
+ | |||
+ | * At some point the (fill in the blank organization) is able to track Randis down with the troupe. Lady Ilsa and several other troupe members betray Randis and sell him to the (organization). However, he is able to escape and flees into the hills. His enemies give chase. Ultimately, he attempts to hide in a cave. As he goes deeper he realizes that there is an alter set up. This is a cave that the clergy of Shar have been using. Nobody is present, but as Randis collapses near the altar (from a wound?) Shar comes to him. She claims him as her own and makes him a cleric. She claims him as her Deathsinger and Spirit of Vengence and fills him with her power. | ||
+ | |||
+ | * Randis leaves the cave and kills those perusing him. He then returns to the troupe and kills all of them. He finds Lady Ilsa in her tent with Branly in bed with her. He kills Lady Ilsa, looks at Branly and tells him to go. Branly flees. Shar’s extra power leaves him, returning him to a normal level of power for a beginning cleric. | ||
+ | |||
+ | * Shar’s church briefly takes him in and begins training. But they have other plans for him. They instruct Randis to return to Neverwinter, where he fled years before, and to set up residence. As a contact they tell him to connect with Madame Arageth. He finds her in Neverwinter and she sets him up in her festhall and begins training him as a soft trader. He discovers she is a succubus. | ||
+ | |||
+ | * He meets Tyrannus Adarbrent, who hires him and becomes a patron. Tyrannus visits whenever he is in Neverwinter. | ||
+ | |||
+ | * While in her employ, Randis discovers a plot against Madame Arageth. He warns her at the last minute and enables her to escape. | ||
+ | |||
+ | * On one of Tyrannus’ visits, Tyrannus’ cousin attempts to capture Tyrannus and Randis and sell them both into slavery. Randis and Tyrannus fight them off. | ||
+ | |||
+ | * Tyrannus invites Randis to come to Waterdeep with him. The Church of Shar advises him to go. | ||
+ | |||
+ | * On the way to Waterdeep, the ship Tyrannus and Randis are passengers on, discover Ruithondor Birlond in the water after being betrayed by his crew and cast overboard. The ship saves him, but while they are distracted the ship is attacked by fish people. Tyrannus, Ruithondor, and Ranis work together to beat back the attack. | ||
+ | |||
+ | * Tyrannus helps Randis get set up in Waterdeep, but his stay is very short. Tyrannus is being sent by his family to Yartar. Initially, Randis wants to stay in Waterdeep, but the Church of Shar tell him to go to Yartar also. | ||
+ | |||
+ | * Tyrannus and Ranids go to Yartar and connect with Ruithondor, along with new acquaintances Roy (and possibly the others?). We go into business together. | ||
+ | |||
+ | * A rival gang tries to poison us. They think we have died. I use my abilities as a necromancer to bring my associates back to life. We go kick our rivals’ asses, establishing us as the local bad-asses, and earning the name Twice-Born. | ||
+ | |||
+ | * We move to the top of the Yartar food chain, and eventually to take on the big prize of Waterdeep | ||
+ | |||
==Important Individuals== | ==Important Individuals== | ||
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Revision as of 23:56, 23 June 2016
Randis the Deathsinger
|
Race: Half-Elf, Class: Cleric (Death Domain) Background: Entertainer, Alignment: Lawful Evil Patron Deity: Shar Factions: None • Associations: The Twice-Born, The Smiling Siren, Church of Shar |
Ability Scores
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Strength 8 (-1), Dexterity 14 (+2), Constitution 12 (+1); Intelligence 10 (+0), Wisdom 17 (+3), Charisma 14 (+2) |
Proficiencies
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Bonus: +3 Saving Throws: Wisdom & Charisma Skills: Acrobatics, Insight, Performance, Persuasion, Stealth Tools: Disguise kit, lute Languages: Common, Espruar (Elvish), Chondothan, Undercommon Armor: Light, Medium Weapons: All simple weapons, martial weapons |
Traits
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Darkvision, Fey Ancestry, Skill Versatility |
Feats
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Observant |
Combat
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Attacks: • Scimitar: +5, 1d6+2, Dagger: +5, 1d4+2, Longbow: +5, 1d8+2 Armor Class: 18, Initiative: +2, Speed: 30 ft Hit Points: 37, Hit Dice: 5d8 |
Social
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Personality Traits: • I always have a plan for what to do when things go wrong. • I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. • Whenever I come to a new place, I collect local rumors and spread gossip. • I’ll settle for nothing less than perfection. • If you do me an injury, I will crush you and seek revenge. Ideals: *Retribution *Aspiration *Honesty *Faith *Greed Bonds: * I will someday get revenge on my mother for abandoning me and the grey-cloaked elves that killed my father. *I come from a noble family, and one day I’ll reclaim my rightful title. *I feel a kinship to other Half-Elves Flaws: *I will never fully trust anyone other than myself. *I do not trust elves and strongly dislike most I meet. *I killed a fellow cleric of Shar as an act of revenge for a friend. If this secret were to be revealed it would make life difficult for me within Shar’s church. *I judge others harshly. |
If you prick us do we not bleed? If you tickle us do we not laugh? If you poison us do we not die? And if you wrong us shall we not revenge? -A famous bard.
Appearance
Age: 22
Gender: Cisgender Male
Height: 5'8"
Weight: 170 lbs
Hair: White, sometimes died other colors. Often has a mohawk.
Eyes: Ice blue
Randis appears outwardly as a young, beautiful boy. Smooth skin covered in tattoos. Slightly pointed ears. White hair that is always worn short, sometimes as a mohawk, often colored. Brilliant ice blue eyes that hide a deep well of anger laying just beneath the surface. When acting as a dirgest or soft trader, he will often wear fine clothes, often all black, that give the air of nobility. When acting as Shar's Spirit of Vengeance or when heading into a fight it's all black leather and chain mail. He will wear a a black chain shirt, leather breeches, and his black leather coat of protection.
Traits
Personality Traits
- I always have a plan for what to do when things go wrong.
- I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
- Whenever I come to a new place, I collect local rumors and spread gossip.
- I’ll settle for nothing less than perfection
- If you do me an injury, I will crush you and seek revenge.
Ideals:
- Retribution: Those who betray or do harm to others deserve to be punished.
- Aspiration: I seek to prove myself worthy of Shar’s favor by being her Spirit of Vengeance.
- Honesty: Art should reflect the soul; it should come from within and reveal who we really are.
- Faith: I trust that Shar will guide my actions. If I am faithful to her she will give me power.
- Greed: I will do whatever it takes to become wealthy and accepted as nobility.
Bonds:
- I will someday get revenge on my mother for abandoning me and the grey-cloaked elves that killed my father.
- I come from a noble family, and one day I’ll reclaim my rightful title.
- I feel a kinship to other Half-Elves
Flaws:
- I will never fully trust anyone other than myself.
- I do not trust elves and strongly dislike most I meet.
- I killed a fellow cleric of Shar as an act of revenge for a friend. If this secret were to be revealed it would make life difficult for me within Shar’s church.
- I judge others harshly.
Sexuality: Romantically I am gay. I seek relationships with and fall in love with other males. Sexually, I am hetero/homo-flexible. Seeking and providing pleasure is what brings in the coin. I will bottom for coin, but I am a passionate top when the situation warrants it. Nothing is too kinky or taboo for my patrons, but in a relationship I am surprisingly vanilla.
Half-Elf Traits
- Charisma increased by 2 and two other traits increased by 1 (Dexterity, Wisdom)
- Darkvision 60'
- Fey Ancestry:
- Advantage on saving throws against being charmed
- Magic can't put me to sleep
- Skill Versatility: Proficiency in 2 skills (Persuasion, Stealth)
Cleric Features
Starting Cleric
Armor: light armor, medium armor, shields
Weapons: Simple weapons
Skills: Insight, Persuasion
Spellcasting
Cantrips: 4
Prepared Spells: 8
Spell save DC: 14
Spell attack modifier: +6
Spellcasting focus: Holy symbol (Amulet of black disk with purple border)
Channel Divinity
Turn Undead
Destroy Undead: CR 1/2 or lower
Death Domain Features
Death Domain Spells (always prepared, in addition to cleric spells):
False Life, ray of sickness, blindness/deafness, ray of enfeeblement, animate dead, vampiric touch
Bonus Proficiency: Proficiency with martial weapons
Reaper:
- Chill touch cantrip
- Necromancy cantrip that targets one creature can target two creatures within range and within 5 feet of each other
Channel Divinity - Touch of Death: When hits with a meleee attack, deals extra +10 necrotic damage.
Background: Entertainer
Skills: Acrobatics, Performance
Tools: Disguise kits, lute
By Popular Demand: Can always find a place to perform. Free lodging and food of modest or comfortable standard as long as I perform each night. Strangers more friendly if they recognize me.
Feats
Observant
Quick to notice details of my environment, I gain the following benefits:
- Increase Intelligence or Wisdom by 1 (Wisdom)
- If I can see a creature's mouth while it is speaking a language I can understand, I can interpret what it's saying by reading its lips.
- I have a +5 bonus to my passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Resources
- Coins: 380 gp
- Gems:
Magic Items
- Coat of Protection: +1 bonus to AC and saving throws
Equipment
Carried Equipment: Scimitar, dagger, longbow and arrows, shield, chain shirt, coat of protection, amulet of Shar, component pouch
- On the Job (Soft Trader, Dirgest, Entertainer): 3x fine clothes, lute, 4x candles
- On the Job (Gang): Black travel clothes, waterskin, mess kit, backpack, bedroll, flask, 4x rations, extra suit of leather armor
Stored Equipment
- The Smiling Siren: this is where I store the gear I'm not actively carrying around (listed above).
Lifestyle
- Comfortable: 2 gp/day (unless I perform)
Projects, Goals and/or Downtime
- Secure employment and a room at The Smiling Siren.
- Find a permanent residence/room.
- Make contact with the city mortuaries and death chapels and establish reputation as a dirgest.
- Make contact with Church of Shar in Waterdeep and begin taking assignments as Shar's Spirit of Vengeance.
- Begin taking on noble patrons in order to buy and sell information.
- Find out who the grey-cloaked elves are.
- Acquire a bag of holding.
Origin
- Randis’ mother was a Moon Elf, either a sailor or diplomat or served some function on the elven sailing vessels that would visit Neverwinter. His father was a minor noble/lord. Somehow his mother and father meet and have a brief affair. She leaves on a ship, and returns a year later with an infant. She explains that she needs to keep the infant safe, as well as a certain amulet/ring/something else that (fill in the blank organization) is after. She hands them over.
- Randis’ father is embarrassed to have a bastard Half-Elf son and finds foster parents to raise him. The foster parents are not kind. He distracts himself from his harsh existence through singing ballads. Song becomes important to him.
- As a teen (not sure about when folks are considered to have reached adulthood in this setting – so sometime prior to that, akin to being a teenager) The (fill in the blank organization) find Randis’ father. His father comes to him, dying. He gives Randis the amulet/ring/whatever and then dies. Randis takes the amulet/ring/whatever, kills his foster parents (maybe this is the secret murder?) and flees.
- He encounters Lady Ilsa’s Travelling Curiosity Show, an unscrupulous band of entertainers. Lady Ilsa discovers that he has a beautiful singing voice and takes him on as a one of her troupe and begins to teach him. The swordmaster teaches him the use of finesse weapons. The acrobats teach him to be nimble. Lady Ilsa teaches him about performance and… the art of love. It’s all very old lady pedo. He also meets Branly a bard with the troupe, with whom he falls in love, and begins an affair. Branly promises to train Randis as a bard.
- At some point the (fill in the blank organization) is able to track Randis down with the troupe. Lady Ilsa and several other troupe members betray Randis and sell him to the (organization). However, he is able to escape and flees into the hills. His enemies give chase. Ultimately, he attempts to hide in a cave. As he goes deeper he realizes that there is an alter set up. This is a cave that the clergy of Shar have been using. Nobody is present, but as Randis collapses near the altar (from a wound?) Shar comes to him. She claims him as her own and makes him a cleric. She claims him as her Deathsinger and Spirit of Vengence and fills him with her power.
- Randis leaves the cave and kills those perusing him. He then returns to the troupe and kills all of them. He finds Lady Ilsa in her tent with Branly in bed with her. He kills Lady Ilsa, looks at Branly and tells him to go. Branly flees. Shar’s extra power leaves him, returning him to a normal level of power for a beginning cleric.
- Shar’s church briefly takes him in and begins training. But they have other plans for him. They instruct Randis to return to Neverwinter, where he fled years before, and to set up residence. As a contact they tell him to connect with Madame Arageth. He finds her in Neverwinter and she sets him up in her festhall and begins training him as a soft trader. He discovers she is a succubus.
- He meets Tyrannus Adarbrent, who hires him and becomes a patron. Tyrannus visits whenever he is in Neverwinter.
- While in her employ, Randis discovers a plot against Madame Arageth. He warns her at the last minute and enables her to escape.
- On one of Tyrannus’ visits, Tyrannus’ cousin attempts to capture Tyrannus and Randis and sell them both into slavery. Randis and Tyrannus fight them off.
- Tyrannus invites Randis to come to Waterdeep with him. The Church of Shar advises him to go.
- On the way to Waterdeep, the ship Tyrannus and Randis are passengers on, discover Ruithondor Birlond in the water after being betrayed by his crew and cast overboard. The ship saves him, but while they are distracted the ship is attacked by fish people. Tyrannus, Ruithondor, and Ranis work together to beat back the attack.
- Tyrannus helps Randis get set up in Waterdeep, but his stay is very short. Tyrannus is being sent by his family to Yartar. Initially, Randis wants to stay in Waterdeep, but the Church of Shar tell him to go to Yartar also.
- Tyrannus and Ranids go to Yartar and connect with Ruithondor, along with new acquaintances Roy (and possibly the others?). We go into business together.
- A rival gang tries to poison us. They think we have died. I use my abilities as a necromancer to bring my associates back to life. We go kick our rivals’ asses, establishing us as the local bad-asses, and earning the name Twice-Born.
- We move to the top of the Yartar food chain, and eventually to take on the big prize of Waterdeep
Important Individuals
Arageth Succubus Once the mander (or "mother") of the Beckoning Maid festhall in Yartar, you discovered Arageth's secret when she took you in to work for her: she is a succubus. Despite her infernal nature, the two of you got along excellently, so much so that when the local temple of Torm revealed her nature to her human staff and got them out of the building so they could attack her, you slipped away to warn her and help get her out of Yartar. She mentioned intending on venturing to Waterdeep, and that was the last you saw of her. | |
Eruras Berncar Sellsword Her name was Chuseya, and she was blackmailing him. There was nothing he could do about it, of course, and you felt his call for revenge as though it were your own. The fact that you hated Chuseya, another cleric of Shar, yourself? That didn't hurt. So you followed your calling, and did the deed. Now both of you are sworn to secrecy, and he's promised to be there if you need him. |