Difference between revisions of "The Curse of Qaz'zadim"
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==[[Korhash Non Player Characters]]== | ==[[Korhash Non Player Characters]]== | ||
− | ==[[Expedition to Eos]]== | + | ==[[Expedition to Eos NPCs]]== |
==Resources== | ==Resources== | ||
* '''[[Teen Heroes House Rules]]:''' These are the optional and table rules we'll be using in this campaign. | * '''[[Teen Heroes House Rules]]:''' These are the optional and table rules we'll be using in this campaign. | ||
* '''[http://www.brockjones.com/dieroller/dice.htm Online die Roller]:''' This is what I've been using in during game when I want to be dice free. | * '''[http://www.brockjones.com/dieroller/dice.htm Online die Roller]:''' This is what I've been using in during game when I want to be dice free. |
Revision as of 13:07, 12 November 2016
The Curse of Qaz'zadim--first of the Teen Heroes series, takes place in Korhash (a medium sized city located in the southwest area of Gorgotha).
Long ago before the founding of Korhash, three brothers fought for the attention and approval of their stern and distant father--Hiren the Black, leader of the nomadic Sirashi Tribe. The eldest brother was a hot-tempered warrior of great skill, the middle a cold and calculating assassin, and the youngest was a free-spirited poet and magician--a Sha'ir.
After the death of their father, in-fighting and murder led to a split between the eldest and middle brother, which eventually spread to the whole of the Sirashi Tribe. The youngest brother would not choose between the other two, and advocated for peace: his actions were taken as weak and disloyal, and because of this, he was banished by both brothers with a single horse and limited gear. He wandered the endless sands of Gorgotha and survived for a time. Eventually fatigue consumed the life force of his horse and began to cloud his mind--making him lose his bearings and wander into the unknown. The endless wandering broke his kind spirit and just when he thought he would die, he stumbled onto a large oasis filled with fish and surrounded by large leaved trees, plump with sweet hanging fruit. Luck found him here and it was this place that he began to build his new home--his beloved city.
No one knows where the name Korhash comes from--the name's origins lost to time. Because of its value, Korhash has had many different rulers over its 700 hundred years of existence. 50 years ago, Shian-Kurah, an efreeti warlord of terrible power, conquered the city--rewarding those who aided him with wealth, and those who stood in his way with death and slavery. Shian-Kurah remains in power and upholds a decadent and violent society sustained on the backs of slaves.
Contents
Player Characters
- "Atlas": Arrahnorian Ranger played by Mike
- Aashah: Drow Ethraeii Rogue/Assassin of Shadow played by Chris.
- Zylor: Craeben Lythari Moon Druid played by John
- Seferdah Halam: Curious Human Diviner of Secrets played by SoulStorm
Retired Characters
- Uruthal Silverhair (SilverWolf): Goliath Teddy-Bear of Might and Cuddles played by Shawn
- Durash: Half-elf Sexy-Cleric of Ollandra played by Daveykun
- Aaron: Air Genasi Monk of Air Mysteries played by John
Korhash
A MEDIUM-SIZED CITY IN THE MIDDLE OF THE ENDLESS SANDS OF GORGOTHA--OUR SETTING
Main Areas
- A: Palace
- B: Temple of Ethraeus
- C: Judgement
- D: Guilds Hall
- E: The Cloister
Additional Areas
- 1: Main Gate
- 2: Shantytown [Huts, Tents, Slums]
- 3: Oasis of Jewels
- 4: Garrison HQ
- 5: Guard Tower
- 6: Noble Estates
- 7: Merchant's District
- 8: The Observatory
- 9: Jakul's Fine Lodging
- 10: Necropolis
- 11: The Sapphire Theater
- 12: Bliss
- 13: Rahajroun--The Society of Might
- 14: Kulha-Shinrah's House of Wonders
- 15: Shikarrah's Armory and Smithy
Important Information
Korhash Non Player Characters
Expedition to Eos NPCs
Resources
- Teen Heroes House Rules: These are the optional and table rules we'll be using in this campaign.
- Online die Roller: This is what I've been using in during game when I want to be dice free.