Difference between revisions of "Tower of Shadows: Races"

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<h2>Races Common to the Kingdom</h2>
 
<h2>Races Common to the Kingdom</h2>
 
<h4>Men (Human)</h4>
 
<h4>Men (Human)</h4>
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Men are by far, the most populous Race of The Kingdom, and likely beyond. They are a diverse group and known for the quickness by which they adapt to new environments and circumstances. The Nobility are all Men, and this has been true for centuries.  This has led to a sense of superiority among many communities, and Men often look down on the other Races common to The Kingdom at best, and outright suspicion and hatred at worst.  This is especially true the closer one comes to the Fallrest, where the King holds his Royal Court.
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* Race Abilities:
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** Brawn 2 | Agility 2 | Intellect 2 | Cunning 2 | Willpower 2 | Presence 2
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* '''Wound Threshold:''' 10 + Brawn
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* '''Strain Threshold:''' 10 + Willpower
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* '''Starting XP:''' 110
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* '''Special Abilities:''' Men may select to non Class Skills and gain the first Rank in each at no Cost.  They may not train these Skills above Rank 2 at Character Creation.
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<h4>Gamorak (Gamorrean)</h4>
 
<h4>Gamorak (Gamorrean)</h4>
 
<h4>Kanaan (Arkanian) </h4>
 
<h4>Kanaan (Arkanian) </h4>

Revision as of 22:03, 29 November 2016

Races Common to the Kingdom

Men (Human)

Men are by far, the most populous Race of The Kingdom, and likely beyond. They are a diverse group and known for the quickness by which they adapt to new environments and circumstances. The Nobility are all Men, and this has been true for centuries. This has led to a sense of superiority among many communities, and Men often look down on the other Races common to The Kingdom at best, and outright suspicion and hatred at worst. This is especially true the closer one comes to the Fallrest, where the King holds his Royal Court.

  • Race Abilities:
    • Brawn 2 | Agility 2 | Intellect 2 | Cunning 2 | Willpower 2 | Presence 2
  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting XP: 110
  • Special Abilities: Men may select to non Class Skills and gain the first Rank in each at no Cost. They may not train these Skills above Rank 2 at Character Creation.

Gamorak (Gamorrean)

Kanaan (Arkanian)

Dorrin "Hellions" (Kel Dor)

Drafan (Chandra-Fan)

Other Races

Fey Born

Dites (Clawdite)

To many, Dites are the subject to myth and legend. Rare in the most extreme of circumstances, Dites (also commonly called Changers) are believed to have the ability to change their bodies to appear as other people. This has led to a severe level of mistrust and outright hostility from the common people of The Kingdom. If it is known that a Dite has taken up residence in an area, especially in rural communities, they can expect to become the scape-goat for any misdeeds or unfortunate circumstances that befall the folk of that community.

In their natural form, Dites appear as an reptilian or amphibian bi-ped with protruding cheekbones, sunken jaws, broad noses and large eyes.

  • Race Abilities:
    • Brawn 2 | Agility 2 | Intellect 2 | Cunning 3 | Willpower 1 | Presence 2
  • Wound Threshold: 9 + Brawn
  • Strain Threshold: 9 + Willpower
  • Starting XP: 95
  • Special Abilities: Dites begin the game with one Rank in Resilience. They may not train Resilience above Rank 2 during Character Creation.
  • Changling: As an Action, a Dite may Suffer 3 Strain and make a Resilience(XX) Check. If they succeed, they change their appearance to match that of a Silhouette 1 Character who they have observed before. As observer may make an Opposed Perception vs Deception Check to detect that the Dite is not who they appear to be. Boost or Setback Dice may apply based on the circumstances.

Miral (Miraluka)

Niks (Lanniks)

Hell Born

Deevaal (Devaronian)

Daymone (Zabrak)

Vin (Givin)

Beast Born

Pantir (Cathar)

Thaan (Bothan)

Vanen (Shistavanen)