Difference between revisions of "Tower of Shadows: Equipment"
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<h2>Personalizations and Modifications</h2> | <h2>Personalizations and Modifications</h2> | ||
* '''Superior:''' - This modification can be applied to any suit of armor or weapon. | * '''Superior:''' - This modification can be applied to any suit of armor or weapon. | ||
+ | * '''Inferior:''' - This Modification can be applied to any suit of armor or weapon. | ||
'''Hilts and Hafts:''' - A Weapon may have no more than 2 Selections from this Group. | '''Hilts and Hafts:''' - A Weapon may have no more than 2 Selections from this Group. | ||
* '''Well Balanced:''' | * '''Well Balanced:''' |
Revision as of 22:05, 30 November 2016
Contents
Weapons
Qualities of Note
- Limited Ammo 1 You may only fire this weapon a single time before it must be reloaded. This requires a Maneuver to draw an additional projectile.
- Fast (New Quality) If the target of your attack has not acted in this Combat Round - you gain a Boost Die to your attack.
- Slow (New Quality) If the target of your attack has not already gone in this Combat Round - you suffer a Setback die to your attack.
- Sunder You may spend ONE Advantage to cause a one level of damage to a weapon, armor or accessible item carried by the target of your attack - this is in addition to the damage dealt.
- Prepare X You must take the a number of Maneuvers to draw, pull. ready or otherwise make the weapon ready to fire. This is in addition to the Maneuver required to draw another projectile.
Melee and Brawl Weapons
Weapon | Skill | Damage | Crit Rating | Qualities | Encum | Rarity | Cost |
---|---|---|---|---|---|---|---|
Knucklers | Brawl | +1 | 4 | Fast | 0 | 3 | 15 |
Punch Dagger | Brawl | +1 | 3 | Pierce 1 | 1 | 5 | 35 |
Vambrace | Brawl | +0 | 5 | Defensive 1 | 0 | 3 | 25 |
Axe | Melee | +2 | 2 | Vicious 1 | 3 | 2 | 75 |
Baton | Melee | +1 | 4 | Disorient 2 | 1 | 4 | 50 |
Blade Breaker | Melee | +0 | 4 | Defensive 2, Pierce 1, Sunder | 1 | 7 | 100 |
Buckler | Melee | +0 | 5 | Defensive 2 | 1 | 5 | 50 |
Club | Melee | +1 | 4 | Disorient 1, Knockdown | 2 | 1 | 15 |
Dagger | Melee | +1 | 4 | Accurate 1, Pierce 1 | 1 | 1 | 25 |
Dueling Blade | Melee | +2 | 4 | Accurate 1, Defensive 1, Piece 1 | 2 | 8 | 275 |
Greataxe | Melee | +4 | 2 | Cumbersome 4, Vicious 2, Slow, Sunder | 4 | 6 | 200 |
Greatsword | Melee | +4 | 3 | Cumbersome 4, Defensive 1, Sunder, Vicious 1 | 4 | 6 | 350 |
Great Shield | Melee | +0 | 5 | Cumbersome 4, Defensive 2, Deflection 2, Disorient 1, Knockdown | 5 | 6 | 125 |
Hammer | Melee | +2 | 4 | Disorient 2, Knockdown | 3 | 6 | 50 |
Hatchet | Melee | +1 | 2 | None | 2 | 1 | 15 |
Longblade | Melee | +2 | 3 | Defensive 1, Vicious 1 | 3 | 6 | 250 |
Maul | Melee | +5 | 4 | Concussive, Cumbersome 4, Disorient 2, Knockdown, Slow | 5 | 5 | 225 |
Parry Dagger | Melee | +1 | 3 | Defensive 1 | 1 | 8 | 75 |
Shield | Melee | +0 | 5 | Cumbersome 3, Defensive 2, Deflection 1, Disorient 1, Knockdown | 2 | 4 | 75 |
Shortblade | Melee | +1 | 3 | Defensive 1 | 1 | 4 | 25 |
Spear | Melee | +3 | 3 | Pierce 3, Unwieldly 3 | 4 | 4 | 150 |
Staff | Melee | +2 | 4 | Defensive 1, Disorient 3, Unwieldly 3 | 3 | 3 | 45 |
Bows and Crossbows
Weapon | Skill | Damage | Crit Rating | Range | Qualities | Encum | Rarity | Cost |
---|---|---|---|---|---|---|---|---|
Heavy Crossbow | Ranged-Archaic | 7 | 3 | Long | Cumbersome 4, Limited Ammo 1, Pierce 2, Prepare 3 | 4 | 8 | 275 |
Light Crowssbow | Ranged-Archaic | 5 | 3 | Medium | Limited Ammo 1, Pierce 1, Prepare 2 | 3 | 6 | 75 |
Long Bow | Ranged-Archaic | +3 | 3 | Long | Cumbersome 3, Limited Ammo 1, Prepare 1 | 2 | 6 | 125 |
Short Bow | Ranged-Archaic | +1 | 3 | Medium | Limited Ammo 1, Prepare 2 | 1 | 3 | 30 |
Throwing Knives | Ranged-Archaic | +0 | 4 | Short | Fast, Limited Ammo 1 | 0 | 2 | 20 (for five) |
Bolts/Arrows | NA | +0 | +0 | NA | Count as Edged Weapons | 1 | 4 | 30 (for 25) |
Rare Materials
Note: A single item may not be made from more than one of these materials.
- Hell-wrought Steel:
- Black Iron:
- Silversteel:
- Airstone Ash:
- Everliving Elm:
Personalizations and Modifications
- Superior: - This modification can be applied to any suit of armor or weapon.
- Inferior: - This Modification can be applied to any suit of armor or weapon.
Hilts and Hafts: - A Weapon may have no more than 2 Selections from this Group.
- Well Balanced:
- Custom Grip:
- Ornate:
- Paired Weapons:
- Extended Grip:
Edges and Heads: - A Weapon may have no more than 1 Selection from this Group.
- Poison Reservoir:
- Honed Edge:
- Serrated Edge:
- Weighted Head:
- Spiked Head: