Difference between revisions of "ToS: Narrators Page"
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* The Guide rolls a single D10 modified as follows: Add Number of Ranks in Survival and half their ranks in Leadership, then subtract the Peril Rating. The Consult the following: | * The Guide rolls a single D10 modified as follows: Add Number of Ranks in Survival and half their ranks in Leadership, then subtract the Peril Rating. The Consult the following: | ||
====1 or Less==== | ====1 or Less==== | ||
+ | '''Dark Signs and Evil Portents'''<br> | ||
+ | Increase the results of Journey Event Tables by 2. All Characters also gain Conflict. | ||
+ | |||
====2==== | ====2==== | ||
====3==== | ====3==== |
Revision as of 00:35, 7 December 2016
Contents
Chapter Outlines
Adventuring and Travel
This uses modified Journey Rules as presented in the Adventures in Middle Earth Campaign Book for D&D5e
Trekking through the Wildlands
- Tasks
- Guide - Uses Leadership and Survival
- Scout - Uses Stealth and Perception
- Hunter - Uses Survival
- Look-Out - Uses Vigilence
- Peril Rating - Hard 3 - Entrance and travel through the outer Wildlands is difficult due to the poor mapping and established routes.
Embarkation
- The Guide rolls a single D10 modified as follows: Add Number of Ranks in Survival and half their ranks in Leadership, then subtract the Peril Rating. The Consult the following:
1 or Less
Dark Signs and Evil Portents
Increase the results of Journey Event Tables by 2. All Characters also gain Conflict.