Difference between revisions of "Aeolus Flowerbear"

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==Traits==
 
==Traits==
===Racial Traits===
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===Firbolg Traits===
x
+
* '''Ability Score Increase:''' Wisdom +2, Strength +1
===Class Traits===
+
* '''Languages:''' Common, Elvish, Giant
 +
* '''Firbolg Magic:''' You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.
 +
* '''Hidden Step:''' As a bonus action, you can magically turn invisible until the start of your next turn ot until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
 +
* '''Powerful Build:''' You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
 +
* '''Speech of Beast and Leaf:''' You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
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===Druid Traits===
 
x
 
x
 
===Specialty Traits===
 
===Specialty Traits===
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===Background Traits===
 
===Background Traits===
 
x
 
x
 +
 
==Feats==
 
==Feats==
 
x
 
x

Revision as of 17:27, 8 December 2016

Aeolus Flowerbear
Aeolus-flowerbear.jpg
Race: Firbolg, Class: Druid (Circle of Dreams) 2
Background: Gladiator, Alignment: Neutral Good
Patron Deity:
Factions:
Ability Scores
Strength 16 (+3), Dexterity 14 (+2), Constitution 11 (+0);
Intelligence 10 (+0), Wisdom 16 (+3), Charisma 10 (+0)
Proficiencies
Bonus: +2
Saving Throws: Intelligence +2, Wisdom +5
Skills: Acrobatics +4, Nature +2, Perception +5, Performance +2
Tools: Herbalism kit
Languages: Common, Elvish, Giant, Druidic
Armor: light armor, medium armor, shields (Druids will not wear armor or use shields made of metal)
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Traits
Feats
FEATS
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: 15, Initiative: +2, Speed: 30 ft
Hit Points: 13, Hit Dice: 2d8
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

words -Attribution

Traits

Firbolg Traits

  • Ability Score Increase: Wisdom +2, Strength +1
  • Languages: Common, Elvish, Giant
  • Firbolg Magic: You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.
  • Hidden Step: As a bonus action, you can magically turn invisible until the start of your next turn ot until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
  • Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Speech of Beast and Leaf: You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Druid Traits

x

Specialty Traits

x

Background Traits

x

Feats

x

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x