Difference between revisions of "Kezi Nemm"

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:Defense: 0 Soak: 2 Price: 1,175 Encumbrance: 5(2) Hard Points: 1 Rarity: 3
 
:Defense: 0 Soak: 2 Price: 1,175 Encumbrance: 5(2) Hard Points: 1 Rarity: 3
 
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==Talents==
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 +
==Manipulate Force Power==
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;'''Basic Power''' 10 XP
 +
:The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
 +
:The Force user may spend [[Image:EitherForce-result.png|18px]] to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
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;'''Control''' 5 XP
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:Ongoing effect. Commit [[Image:Force-die.png|18px]]. One damaged weapon or item counts as being undamaged.
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;'''Control''' 5 XP
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:When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend [[Image:EitherForce-result.png|18px]] to gain [[Image:Success-result.png|18px]] or [[Image:Advantage-result.png|18px]] (user's choice) on the check
  
 
==Experience Expenditures==
 
==Experience Expenditures==

Revision as of 22:52, 18 January 2017

Kezi Nemm
Kezi Nemm.jpg
Species: Chadra Fan • Career: Technician • Specializations: Slicer (1st), Force Emergent (2nd), Modder (3rd)
Motivations: Relationships: Comrades

Morality: 50
Emotional Strengths: Enthusiasm
Emotional Weaknesses: Recklessness
Duty: Support

Characteristics
Brawn 1 Agility 3 Intellect 3
Cunning 2 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) -(C) Spacer2.jpg Athletics (Brn) -
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) 3(C/S) Spacer2.jpg Cool (Prs) -
Coordination (Agl) -(C) Spacer2.jpg Deception (Cun) -
Discipline (Will) -(C) Spacer2.jpg Leadership (Prs) -
Mechanics (Int) 3(R/C) Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 1(C)
Pilot:Planetary (Agl) -(C) Spacer2.jpg Pilot:Space (Agl) -(S)
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) 1(S) Spacer2.jpg Streetwise (Cun) -(S)
Survival (Cun) - Spacer2.jpg Vigilance (Will) -
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) 1(S)
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) (S)
Lore (Int) - Spacer2.jpg Outer Rim (Int) 1(C)
Underworld (Int) (S) Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Codebreaker 5, Bypass Security 5,Technical Aptitude 5, Defensive Slicing 10, Uncanny Senses 5, Indistinguishable 5, Slight of Mind 10
The Force
Force Rating: 1
Force Powers: Manipulate
Combat
Soak: 3 • Armor: 0
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 10 • Strain Threshold: 12
Weapons
Experience Points
Earned: (Racial 90 • Bonus 60 • Current Game )
Spent Experience
150 Spent (0 Unspent)

Background

Kezi was born into a clan of mechanics and tinkerers, which is to say the whole race, but specifically his clan worked with the humans on Chad to maintain their ships and equipment.

From an early age Kezi showed a particularly strong aptitude to mechanics and computers, even more so than other members of his tribe. The clan elders noticed that his ability went beyond normal ability. Born during the Clone Wars, and in the Outer Rim, there was never really any chance for him to get tested by the Jedi as a force sensitive so he was never brought to the attention of the temple, the elders suspected he had Force ability. With the eradication of the Jedi following the Clone Wars is was decided that his aptitude should be hidden from the humans on Chad.

As he grew up he was kept separate from the humans but still worked on their equipment, just not when they were around. He learned to slice into their computers and get information on the galaxy at large from their data terminals. He grew up hearing stories of the Clone Wars, and later the takeover of the Empire. He longed to see these far off planets and species. His opportunity wouldn't come until his adolescence, and then at a great cost.

In the year 9 BBY the Fifth Great Death Wave happened. A major ground quake occurred, causing massive tsunamis to rise up planet wide, wiping out most of the Chandra-Fan and their culture. Most of his clan survived thanks to the help of the human settlers, who lived on fleet barges and were able to shelter them. Their civilization lost his people took to the stars to find a new, dryer, home. Kezi's clan joined up with a trade ship along the outer edge of the Outer Rim, which took them along the edges of Hutt space and eventually led them to Tatooine. His clan found Tatooine to be a great place for work, machines did not like the desert planet and were always breaking down, they had a new purpose.

It was on Tatooine that Kezi started his life as a resistance fighter (unbeknownst to him). He was sent to help a ship that had hired his clan out for repairs, the mostly Twi'lek crew had lost their engineer and astromech in some sort of conflict and needed to get their ship repaired and off planet as soon as possible. Something about this crew and this ship pulled to him, and he knew this was where he was supposed to be. He fixed their ship in record time, much to the surprise of the captain, and they were able to leave Tatooine sooner than anticipated, with a new mechanic on board. The crew turned out to be members of the Free Ryloth movement, fighting against the Imperial governance of their planet. Kezi joined their ranks as a mechanic and occasional slicer. After a few months working with the rebels, he was tapped as a resource by a Fulcrum to join the Phoenix Squadron as a mechanic where he has spent the last year or so. Unbeknownst to him, his force use has been discovered by a few of the rebels and has been brought to the attention of the Fulcrum.

Weapons & Gear

Encumbrance Threshold: 4/6

Slicer Gear
Slicers use their Formidable talents to gain access and control of computers, and items such as these are their main tools. Their main weapons are highly customized [usually to illegal degrees] computers of their own, filled with the latest decryption software, codebreakers, and data probes. Other items might include false credit chips for accessing the accounts of others or modifying monetary levels. But like slicers themselves, their tools are unique; often a slicer can identify another slicer simply by inspecting the electronic fingerprints his tools leave behind.
Cost: 500 Enc: 2 Rarity: 4
Mechanic's Utility Suit
Not so much armor as an adaptation applied to the rugged clothing common to Technicians on the go, a utility suit is bedecked with pockets, attachment hooks, and gear straps. The shape of the suit varies based on the creator, although retail models tend to resemble dusters or trenchcoats over a pocket-festooned apron. The wearer counts as having a tool kit.
Defense: 0 Soak: 2 Price: 1,175 Encumbrance: 5(2) Hard Points: 1 Rarity: 3


Talents

Manipulate Force Power

Basic Power 10 XP
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend EitherForce-result.png to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Control 5 XP
Ongoing effect. Commit Force-die.png. One damaged weapon or item counts as being undamaged.
Control 5 XP
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend EitherForce-result.png to gain Success-result.png or Advantage-result.png (user's choice) on the check

Experience Expenditures

Starting XP 150 (90 Racial/10 Middle Morality/50 Bonus)

  • 20 XP - Willpower 1->2
  • 10 XP - Force Sensitive Emergent Specialization
  • 5 XP - Codebreaker (Technician/Slicer)
  • 10 XP - Defensive Slicing (Technician/Slicer)
  • 5 XP - Technical Aptitude (Technician/Slicer)
  • 5 XP - Bypass Security (Technician/Slicer)
  • 5 XP - Uncanny Senses (Force Emergent)
  • 5 XP - Indistinguishable (Force Emergent)
  • 10 XP - Slight of Mind (Force Emergent)
  • 10 XP - Modder Specialization
  • 10 XP - Manipulate Basic Force Power
  • 5 XP - Gunnery 0->1

End Character Creation XP

  • 15 XP - Mechanics 2->3
  • 15 XP - Computers 2->3
  • 5 XP - Manipulate Control
  • 10 XP - Manipulate Control
  • 5 XP - Tinkerer (Technician/Modder)