Difference between revisions of "SW Weapon Attachments"

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__NOTOC__
 
__NOTOC__
'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • SoR (Strongholds of Resistance)
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'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • FC (Fly Casual) • SoR (Strongholds of Resistance)
 
==Melee Weapons==
 
==Melee Weapons==
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
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|1
 
|1
 
|AoRCore p202
 
|AoRCore p202
 +
 +
|-
 +
|Paired Weapons
 +
|Any one-handed weapon
 +
|Applied to two weapons; reduce [[Image:Advantage-result.png|12px]] to hit with secondary weapon when two-weapon fighting
 +
|None
 +
|300 (pair)
 +
|1 (each weapon)
 +
|FC p51
  
 
|-
 
|-
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|1
 
|1
 
|AoRCore p202
 
|AoRCore p202
 +
 +
|-
 +
|Overcharge Valve
 +
|Any blaster or energy weapon
 +
|(Incidental) Gain Prepare 1 and Damage +4 for next attack; after firing, weapon runs out of ammo
 +
|None
 +
|1500cr (R)
 +
|2
 +
|FC p51
 +
 +
|-
 +
|Paired Weapons
 +
|Any one-handed weapon
 +
|Applied to two weapons; reduce [[Image:Advantage-result.png|12px]] to hit with secondary weapon when two-weapon fighting
 +
|None
 +
|300 (pair)
 +
|1 (each weapon)
 +
|FC p51
 +
 +
|-
 +
|Set Trigger
 +
|Ranged (Light), Ranged (Heavy)
 +
| +[[Image:Success-result.png|12px]][[Image:Threat-result.png|12px]] to first combat check in each encounter
 +
| +[[Image:Success-result.png|12px]] (x1)
 +
|450cr
 +
|1
 +
|FC p51
  
 
|-
 
|-
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|2
 
|2
 
|AoRCore p205
 
|AoRCore p205
 +
 +
|-
 +
|Underslung Scattergun
 +
|Pistols, rifles
 +
|Cumbersome +1; Weapon gains secondary stats: (Ranged Heavy) • Dam 6 • Crit 3 • Range Short • Blast 5, Knockdown, Limited Ammo 1
 +
|None
 +
|750cr (R)
 +
|3
 +
|FC p51
  
 
|-
 
|-

Revision as of 12:51, 26 February 2017

Book Resources: AoRCore (Age of Rebellion Core Book) • FC (Fly Casual) • SoR (Strongholds of Resistance)

Melee Weapons

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Balanced Hilt Bladed Weapons Accurate +1 Accurate +1 (x1); Encumbrance -1, min 1 (x1) 1500cr 2 AoRCore p200
Monomolecular Edge Bladed weapons Crit -1 (min 1) Pierce +1 (x2) 1000cr 1 AoRCore p202
Paired Weapons Any one-handed weapon Applied to two weapons; reduce Advantage-result.png to hit with secondary weapon when two-weapon fighting None 300 (pair) 1 (each weapon) FC p51
Serrated Edge Bladed weapons Vicious +1 None 50cr 1 AoRCore p203
Superior Weapon Customization Any weapon Superior quality None 5000cr 1 AoRCore p203
Weapon Signature Reduction Any Encumbrance 3 or less +Difficulty-die.pngDifficulty-die.png to find weapon using scanners; +Setback-die.png to Mechanics checks on weapon None 1000cr 1 SoR p110
Weighted Head Bludgeoning Damage +1 Damage +1 (x1), Concussive +1 (x1) 250cr 2 AoRCore p205

Ranged Weapons

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Augmented Spin Barrel Blaster Rifles (all) Damage +1, +Setback-die.png to Mechanics checks on weapon Damage +1 (x2); Accurate +1 (x1); Pierce +1 (x1) 1750cr 2 AoRCore p200
Bipod Mount Rifles, carbines, lt repeating blasters (Maneuver); Reduce Cumbersome by 2 when fired from prone or crouched position None 100cr 1 AoRCore p200
Blaster Actuating Module Blaster pistols Damage +1; +Setback-die.png to checks with weapon Damage +1 (x2); Pierce +1 (x2) 500cr 1 AoRCore p200
Blaster Suppressor Blaster pistols Add Setback-die.pngSetback-die.png to Perception or Vigilance to locate concealed shooter firing silenced blaster None 750cr (R) 1 SoR p110
Electronic Sighting System Ranged weapon Aim as Incidental 1/round at Short range; In low light, -Difficulty-die.png to locate shooter in low light conditions Accurate +1 (x) 500cr 1 SoR p110
Filed Front Sight Pistol sized weapons Innate Talent (Quick Draw); +Difficulty-die.png to checks at longer than Short range Decrease Difficulty to conceal weapon by 1 (x1) 25cr or Mechanics (Difficulty-die.pngDifficulty-die.png) test 1 AoRCore p201
Forearm Grip Rifles (non-heavy) and carbines Decrease additional Difficulty of checks while Engaged by 1 (to Difficulty-die.png) Innate Talent (Point Blank +1) (x1); Accurate +1 (x1) 250cr 1 AoRCore p201
Marksman Barrel Blaster rifles Increase weapon range by one Band; Cumbersome 2 Accurate +1 (x2); Innate Talent (Sniper Shot) (x1) 1200cr 2 AoR p202
Multioptic Sight Ranged weapon Remove Setback-die.pngSetback-die.png due to environmental vision obstruction Skill (Perception) +1 (x2) 2000cr 1 AoRCore p202
Overcharge Valve Any blaster or energy weapon (Incidental) Gain Prepare 1 and Damage +4 for next attack; after firing, weapon runs out of ammo None 1500cr (R) 2 FC p51
Paired Weapons Any one-handed weapon Applied to two weapons; reduce Advantage-result.png to hit with secondary weapon when two-weapon fighting None 300 (pair) 1 (each weapon) FC p51
Set Trigger Ranged (Light), Ranged (Heavy) +Success-result.pngThreat-result.png to first combat check in each encounter +Success-result.png (x1) 450cr 1 FC p51
Shortened Barrel Ranged (Light) pistols Decrease Difficulty to conceal weapon by 1; reduce range Band by 1 (min Short) or add Setback-die.png if already Short) Innate Talent (Quick Draw) (x1) 250cr 1 AoRCore p203
Spread Barrel Blaster rifles, carbines Blast 4; reduce range Band by one (min Engaged) Blast +1 (x2) 1725cr 2 AoRCore p203
Superior Weapon Customization Any weapon Superior quality None 5000cr 1 AoRCore p203
Telescopic Optical Sight Ranged weapons -Difficulty-die.png at Long and Extreme range None 250cr 1 AoRCore p203
Tripod Mount Ranged (Heavy) or Gunnery weapons (Maneuver x2); Cumbersome -3; may not move weapon once tripod is set up. Cumbersome -2 (x2) 250cr 2 AoRCore p204
Underbarrel Flame Projector Rifle-sized weapons Cumbersome +1; Weapon gains secondary stats: (Ranged Heavy) • Dam 10 • Crit 2 • Range Short • Burn 5, Blast 2 None 3000 cr (R) 2 AoRCore p204
Underbarrel Grenade Launcher Rifle-sized Ranged (Heavy) weapons Cumbersome +1; Encumbrance +2; Allows use of grenade profile but with Ranged (Heavy) to fire, Medium range, Limited Ammo 1. Limited Ammo +1 (x5) 2000cr (R) 2 AoRCore p205
Underslung Scattergun Pistols, rifles Cumbersome +1; Weapon gains secondary stats: (Ranged Heavy) • Dam 6 • Crit 3 • Range Short • Blast 5, Knockdown, Limited Ammo 1 None 750cr (R) 3 FC p51
Weapon Harness Ranged (Heavy), Gunnery weapons Cumbersome -2 Innate Talent (Brace) (x1) 500cr 2 AoRCore p205
Weapon Signature Reduction Any Encumbrance 3 or less +Difficulty-die.pngDifficulty-die.png to find weapon using scanners; +Setback-die.png to Mechanics checks on weapon None 1000cr 1 SoR p110
Weapon Sling Ranged (Heavy) Cumbersome -1 Innate Talent (Quick Draw) (x1) 100cr 1 AoRCore p205


|- |x |x |x |x |x |x |x

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png