Difference between revisions of "SW Weapon Attachments"

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__NOTOC__
 
__NOTOC__
'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • FC (Fly Casual) • SoR (Strongholds of Resistance)
+
'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • FC (Fly Casual) • SoR (Strongholds of Resistance) • SM (Special Modifications)
 
==Melee Weapons==
 
==Melee Weapons==
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
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|2
 
|2
 
|AoRCore p200
 
|AoRCore p200
 +
 +
|-
 +
|Custom Grip
 +
|Any weapon with a handle or grip
 +
| -[[Image:Setback-die.png|12px]] to combat checks for wielder. Others gain +[[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] when using it.
 +
|Accurate +1 (x1)
 +
|500cr
 +
|1
 +
|SM p54
  
 
|-
 
|-
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|1
 
|1
 
|AoRCore p202
 
|AoRCore p202
 +
 +
|-
 +
|Optimized Energy Cell
 +
|Any energy weapon
 +
|Requires +[[Image:Threat-result.png|12px]] to cause weapon to run out of ammo
 +
|None
 +
|100cr
 +
|1
 +
|SM p54
  
 
|-
 
|-
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|2
 
|2
 
|DC p51
 
|DC p51
 +
 +
|-
 +
|Custom Grip
 +
|Any weapon with a handle or grip
 +
| -[[Image:Setback-die.png|12px]] to combat checks for wielder. Others gain +[[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] when using it.
 +
|Accurate +1 (x1)
 +
|500cr
 +
|1
 +
|SM p54
  
 
|-
 
|-
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|1
 
|1
 
|SoR p110
 
|SoR p110
 +
 +
|-
 +
|Enhanced XCiter
 +
|Any blaster
 +
|Crit -1; GM may spend [[Image:Despair-result.png|12px]][[Image:Despair-result.png|12px]] to cause it to explode, inflicting automatic Critical Injury
 +
|Pierce +1 (x2)
 +
|1500cr (R)
 +
|2
 +
|SM p54
  
 
|-
 
|-
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|1
 
|1
 
|AoRCore p201
 
|AoRCore p201
 +
 +
|-
 +
|Gyrostabilizer
 +
|Any Ranged (Heavy) or Gunnery
 +
|Cumbersome -1
 +
|Cumbersome -1 (x3), Innate Talent (Barrage) (x1)
 +
|1000cr
 +
|2
 +
|SM p54
 +
 +
|-
 +
|Integrated Scanner
 +
|Any Ranged (Heavy) or Gunnery
 +
|Weapon incorporates a general purpose scanner. Add [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]] to Initiative checks when drawn.
 +
| -[[Image:Setback-die.png|12px]] to Initiative (x2)
 +
|675cr
 +
|2
 +
|SM p54
  
 
|-
 
|-
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|1
 
|1
 
|AoRCore p202
 
|AoRCore p202
 +
 +
|-
 +
|Optimized Energy Cell
 +
|Any energy weapon
 +
|Requires +[[Image:Threat-result.png|12px]] to cause weapon to run out of ammo
 +
|None
 +
|100cr
 +
|1
 +
|SM p54
  
 
|-
 
|-
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|2
 
|2
 
|FC p51
 
|FC p51
 +
 +
|-
 +
|Overcharged Actuating Module
 +
|Blaster pistol, carbine
 +
|Damage +1; GM may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] to damage weapon by one step.
 +
|Damage +1 (x1)
 +
|650cr
 +
|1
 +
|SM p55
  
 
|-
 
|-
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|1 (each weapon)
 
|1 (each weapon)
 
|FC p51
 
|FC p51
 +
 +
|-
 +
|Rapid-Recharge XCiter
 +
|Any blaster
 +
|Auto-Fire; Inaccurate 3
 +
|Inaccurate -1 (x2)
 +
|750cr
 +
|1
 +
|SM p55
 +
 +
|-
 +
|Removed Safety Features
 +
|Any ranged
 +
| +[[Image:Boost-die.png|12px]] to first combat check; GM may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] to cause weapon to misfire (runs out of ammo and inflicts 4 Strain to user)
 +
|None
 +
|250cr (R)
 +
|0
 +
|SM p55
 +
 +
|-
 +
|Secondary Ion Blaster
 +
|Any Ranged (Heavy)
 +
|Cumbersome +1; Encumbrance +1; May use the following stats: Ranged Heavy • Dam 10 • Crit 5 • Range Short • Disorient 5, Ion
 +
|Ion Damage +1 (x2)
 +
|400cr
 +
|2
 +
|SM p56
  
 
|-
 
|-
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|1
 
|1
 
|AoRCore p203
 
|AoRCore p203
 +
 +
|-
 +
|Sonic Scope
 +
|Any Ranged (Heavy)
 +
|Observe and target enemies behind solid objects that the weapon can penetrate
 +
|Skill (Cool) +1 (x); Skill (Vigilance) +1 (x1); Talent (Precise Aim) (x2)
 +
|1500cr
 +
|1
 +
|SM p56
  
 
|-
 
|-
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|2
 
|2
 
|AoRCore p203
 
|AoRCore p203
 +
 +
 +
|-
 +
|Stripped Down
 +
|Any Ranged (Light) or Ranged (Heavy)
 +
|Encumbrance -1; +[[Image:Setback-die.png|12px]] to find weapon when hidden
 +
|Encumbrance -1 (x2)
 +
|250cr
 +
|3
 +
|SM p56
  
 
|-
 
|-
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|2
 
|2
 
|AoRCore p204
 
|AoRCore p204
 +
 +
|-
 +
|Underbarrel Grapnel Launcher
 +
|Any Ranged (Light) or Ranged (Heavy)
 +
|Encumbrance +2; (Action) Ranged Light ( [[Image:Difficulty-die.png|12px]] [[Image:Difficulty-die.png|12px]]) to secure line to target within Medium range; (Action) Reel in cord, pulling himself to object or object to him; may pull another character aloft, but must make Athletics ( [[Image:Difficulty-die.png|12px]] [[Image:Difficulty-die.png|12px]]) to avoid losing grip on gun or other character.
 +
|None
 +
|500cr
 +
|2
 +
|SM p56
  
 
|-
 
|-
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|3
 
|3
 
|FC p51
 
|FC p51
 +
 +
 +
|-
 +
|Vibro-Bayonet
 +
|Any Ranged (Heavy)
 +
|May use additional weapon profile: Melee • Damage +1 • Crit 2 • Engaged Range • Pierce 2, Inaccurate 1, Vicious 1
 +
|Melee Damage +1 (x2)
 +
|300cr
 +
|1
 +
|SM p56
  
 
|-
 
|-
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|}
 
|}
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
  
 
|-
 
|-

Revision as of 13:47, 26 February 2017

Book Resources: AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • FC (Fly Casual) • SoR (Strongholds of Resistance) • SM (Special Modifications)

Melee Weapons

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Arakyd 900 Gene-Lock Powered or energy weapon Weapon functions only in hands of programmed owner Self-Destruct, inflicting a Critical Injury (x1) 500cr 1 DC p51
Balanced Hilt Bladed Weapons Accurate +1 Accurate +1 (x1); Encumbrance -1, min 1 (x1) 1500cr 2 AoRCore p200
Custom Grip Any weapon with a handle or grip -Setback-die.png to combat checks for wielder. Others gain +Setback-die.pngSetback-die.png when using it. Accurate +1 (x1) 500cr 1 SM p54
Monomolecular Edge Bladed weapons Crit -1 (min 1) Pierce +1 (x2) 1000cr 1 AoRCore p202
Optimized Energy Cell Any energy weapon Requires +Threat-result.png to cause weapon to run out of ammo None 100cr 1 SM p54
Paired Weapons Any one-handed weapon Applied to two weapons; reduce Advantage-result.png to hit with secondary weapon when two-weapon fighting None 300 (pair) 1 (each weapon) FC p51
Serrated Edge Bladed weapons Vicious +1 None 50cr 1 AoRCore p203
Superior Weapon Customization Any weapon Superior quality None 5000cr 1 AoRCore p203
Weapon Signature Reduction Any Encumbrance 3 or less +Difficulty-die.pngDifficulty-die.png to find weapon using scanners; +Setback-die.png to Mechanics checks on weapon None 1000cr 1 SoR p110
Weighted Head Bludgeoning Damage +1 Damage +1 (x1), Concussive +1 (x1) 250cr 2 AoRCore p205

Ranged Weapons

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Arakyd 900 Gene-Lock Powered or energy weapon Weapon functions only in hands of programmed owner Self-Destruct, inflicting a Critical Injury (x1) 500cr 1 DC p51
Augmented Spin Barrel Blaster Rifles (all) Damage +1, +Setback-die.png to Mechanics checks on weapon Damage +1 (x2); Accurate +1 (x1); Pierce +1 (x1) 1750cr 2 AoRCore p200
Bipod Mount Rifles, carbines, lt repeating blasters (Maneuver); Reduce Cumbersome by 2 when fired from prone or crouched position None 100cr 1 AoRCore p200
Blaster Actuating Module Blaster pistols Damage +1; +Setback-die.png to checks with weapon Damage +1 (x2); Pierce +1 (x2) 500cr 1 AoRCore p200
Blaster Suppressor Blaster pistols Add Setback-die.pngSetback-die.png to Perception or Vigilance to locate concealed shooter firing silenced blaster None 750cr (R) 1 SoR p110
Bowcaster Automatic Recocker Bowcasters Removes reloading maneuver requirement from bowcaster Autofire (x1) 500 cr and Mechanics (Difficulty-die.pngDifficulty-die.png) 1 EoECore p189
Bowcaster Accelerator Enhancement Bowcasters Damage +1 Damage +1 (x2); Pierce +1 (x2) 250 cr and Mechanics (Difficulty-die.pngDifficulty-die.png) 1 EoECore p189
Corellian Arms Model 2 Wrist Mount Ranged (Light) Weapon is attached to wrist, freeing up hands None 275cr 2 DC p51
Custom Grip Any weapon with a handle or grip -Setback-die.png to combat checks for wielder. Others gain +Setback-die.pngSetback-die.png when using it. Accurate +1 (x1) 500cr 1 SM p54
Czerka H9 Pistol Grip Ranged (Heavy) blaster rifle, blaster carbine, or slugthrower without Cumbersome Weapon skill changes to Ranged (Light) and becomes one-handed, with +Setback-die.png to checks while firing it; range reduced to Medium if longer. None 400cr 1 DC p51
Electronic Sighting System Ranged weapon Aim as Incidental 1/round at Short range; In low light, -Difficulty-die.png to locate shooter in low light conditions Accurate +1 (x) 500cr 1 SoR p110
Enhanced XCiter Any blaster Crit -1; GM may spend Despair-result.pngDespair-result.png to cause it to explode, inflicting automatic Critical Injury Pierce +1 (x2) 1500cr (R) 2 SM p54
Filed Front Sight Pistol sized weapons Innate Talent (Quick Draw); +Difficulty-die.png to checks at longer than Short range Decrease Difficulty to conceal weapon by 1 (x1) 25cr or Mechanics (Difficulty-die.pngDifficulty-die.png) test 1 AoRCore p201
Forearm Grip Rifles (non-heavy) and carbines Decrease additional Difficulty of checks while Engaged by 1 (to Difficulty-die.png) Innate Talent (Point Blank +1) (x1); Accurate +1 (x1) 250cr 1 AoRCore p201
Gyrostabilizer Any Ranged (Heavy) or Gunnery Cumbersome -1 Cumbersome -1 (x3), Innate Talent (Barrage) (x1) 1000cr 2 SM p54
Integrated Scanner Any Ranged (Heavy) or Gunnery Weapon incorporates a general purpose scanner. Add Advantage-result.pngAdvantage-result.png to Initiative checks when drawn. -Setback-die.png to Initiative (x2) 675cr 2 SM p54
Marksman Barrel Blaster rifles Increase weapon range by one Band; Cumbersome 2 Accurate +1 (x2); Innate Talent (Sniper Shot) (x1) 1200cr 2 AoR p202
Multioptic Sight Ranged weapon Remove Setback-die.pngSetback-die.png due to environmental vision obstruction Skill (Perception) +1 (x2) 2000cr 1 AoRCore p202
Optimized Energy Cell Any energy weapon Requires +Threat-result.png to cause weapon to run out of ammo None 100cr 1 SM p54
Overcharge Valve Any blaster or energy weapon (Incidental) Gain Prepare 1 and Damage +4 for next attack; after firing, weapon runs out of ammo None 1500cr (R) 2 FC p51
Overcharged Actuating Module Blaster pistol, carbine Damage +1; GM may spend Threat-result.pngThreat-result.png to damage weapon by one step. Damage +1 (x1) 650cr 1 SM p55
Paired Weapons Any one-handed weapon Applied to two weapons; reduce Advantage-result.png to hit with secondary weapon when two-weapon fighting None 300 (pair) 1 (each weapon) FC p51
Rapid-Recharge XCiter Any blaster Auto-Fire; Inaccurate 3 Inaccurate -1 (x2) 750cr 1 SM p55
Removed Safety Features Any ranged +Boost-die.png to first combat check; GM may spend Threat-result.pngThreat-result.png to cause weapon to misfire (runs out of ammo and inflicts 4 Strain to user) None 250cr (R) 0 SM p55
Secondary Ion Blaster Any Ranged (Heavy) Cumbersome +1; Encumbrance +1; May use the following stats: Ranged Heavy • Dam 10 • Crit 5 • Range Short • Disorient 5, Ion Ion Damage +1 (x2) 400cr 2 SM p56
Set Trigger Ranged (Light), Ranged (Heavy) +Success-result.pngThreat-result.png to first combat check in each encounter +Success-result.png (x1) 450cr 1 FC p51
Shortened Barrel Ranged (Light) pistols Decrease Difficulty to conceal weapon by 1; reduce range Band by 1 (min Short) or add Setback-die.png if already Short) Innate Talent (Quick Draw) (x1) 250cr 1 AoRCore p203
Sonic Scope Any Ranged (Heavy) Observe and target enemies behind solid objects that the weapon can penetrate Skill (Cool) +1 (x); Skill (Vigilance) +1 (x1); Talent (Precise Aim) (x2) 1500cr 1 SM p56
SoroSuub "Bantha's Eye" Laser Sight Ranged (Light) or Ranged (Heavy) without Blast +Advantage-result.png on combat checks with weapon None 500cr 1 DC p51
SoroSuub "Final Word" Secondary Missile System Ranged (Heavy) rifle Cumbersome +2; Encumbrance +3; Allows use of missile profile but with Gunnery to fire, Limited Ammo 1. None 3000cr 3 DC p51
Spread Barrel Blaster rifles, carbines Blast 4; reduce range Band by one (min Engaged) Blast +1 (x2) 1725cr 2 AoRCore p203


Stripped Down Any Ranged (Light) or Ranged (Heavy) Encumbrance -1; +Setback-die.png to find weapon when hidden Encumbrance -1 (x2) 250cr 3 SM p56
Superior Weapon Customization Any weapon Superior quality None 5000cr 1 AoRCore p203
Telescopic Optical Sight Ranged weapons -Difficulty-die.png at Long and Extreme range None 250cr 1 AoRCore p203
Tripod Mount Ranged (Heavy) or Gunnery weapons (Maneuver x2); Cumbersome -3; may not move weapon once tripod is set up. Cumbersome -2 (x2) 250cr 2 AoRCore p204
Underbarrel Flame Projector Rifle-sized weapons Cumbersome +1; Weapon gains secondary stats: (Ranged Heavy) • Dam 10 • Crit 2 • Range Short • Burn 5, Blast 2 None 3000 cr (R) 2 AoRCore p204
Underbarrel Grapnel Launcher Any Ranged (Light) or Ranged (Heavy) Encumbrance +2; (Action) Ranged Light ( Difficulty-die.png Difficulty-die.png) to secure line to target within Medium range; (Action) Reel in cord, pulling himself to object or object to him; may pull another character aloft, but must make Athletics ( Difficulty-die.png Difficulty-die.png) to avoid losing grip on gun or other character. None 500cr 2 SM p56
Underbarrel Grenade Launcher Rifle-sized Ranged (Heavy) weapons Cumbersome +1; Encumbrance +2; Allows use of grenade profile but with Ranged (Heavy) to fire, Medium range, Limited Ammo 1. Limited Ammo +1 (x5) 2000cr (R) 2 AoRCore p205
Underslung Scattergun Pistols, rifles Cumbersome +1; Weapon gains secondary stats: (Ranged Heavy) • Dam 6 • Crit 3 • Range Short • Blast 5, Knockdown, Limited Ammo 1 None 750cr (R) 3 FC p51


Vibro-Bayonet Any Ranged (Heavy) May use additional weapon profile: Melee • Damage +1 • Crit 2 • Engaged Range • Pierce 2, Inaccurate 1, Vicious 1 Melee Damage +1 (x2) 300cr 1 SM p56
Weapon Harness Ranged (Heavy), Gunnery weapons Cumbersome -2 Innate Talent (Brace) (x1) 500cr 2 AoRCore p205
Weapon Signature Reduction Any Encumbrance 3 or less +Difficulty-die.pngDifficulty-die.png to find weapon using scanners; +Setback-die.png to Mechanics checks on weapon None 1000cr 1 SoR p110
Weapon Sling Ranged (Heavy) Cumbersome -1 Innate Talent (Quick Draw) (x1) 100cr 1 AoRCore p205








|- |x |x |x |x |x |x |x

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png