Difference between revisions of "SW Armor Attachments"

From OakthorneWiki
Jump to navigationJump to search
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • FaDCore (Force & Destiny Core Book) •  
+
'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • FaDCore (Force & Destiny Core Book) • SM (Special Modifications) •  
  
'''Not Added:''' EV (Endless Vigil) • ND (No Disintegrations) • FC (Fly Casual) • FiB (Forged in Battle) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SoR (Strongholds of Resistance) • SS (Savage Spirits)
+
'''Not Added:''' EV (Endless Vigil) • ND (No Disintegrations) • FiB (Forged in Battle) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SoR (Strongholds of Resistance) • SS (Savage Spirits)
 
==Melee Weapons==
 
==Melee Weapons==
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
Line 13: Line 13:
 
|'''Hardpoints'''
 
|'''Hardpoints'''
 
|'''Sourcebook'''
 
|'''Sourcebook'''
 +
 +
|-
 +
|Amphibious Modification
 +
|Any armor that can logically have an air tank attached
 +
|Enough oxygen (or pplicable gas) for up to 5 hours of submersion or in an airless environment (Does not protect against vacuum); Remove [[Image:Setback-die.png|12px]] from physical checks due to underwater conditions
 +
| +2 hours oxygen supply x2
 +
|500cr
 +
|1
 +
|SM p57
  
 
|-
 
|-
Line 40: Line 49:
 
|2
 
|2
 
|AoRCore p205; EoECore p194
 
|AoRCore p205; EoECore p194
 +
 +
|-
 +
|Custom Fit
 +
|Any armor
 +
|Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks
 +
| +1 Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks
 +
|400cr
 +
|1
 +
|SM p57
  
 
|-
 
|-
Line 85: Line 103:
 
|1
 
|1
 
|FaDCore p201
 
|FaDCore p201
 +
 +
|-
 +
|Integrated Ascension Gear
 +
|Any armor
 +
|As an action make an Average [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action. he may reel in the cord, pulling himself to the object (or, if the object is unsecured and lighter than he is, pulling it to him). May be used to pull another character with; must make an Easy [[Image:Difficulty-die.png|12px]] Athletics check to avoid losing his grip on partner
 +
|None
 +
|350cr
 +
|2
 +
|SM p57
  
 
|-
 
|-
Line 103: Line 130:
 
|1
 
|1
 
|DC p54
 
|DC p54
 +
 +
|-
 +
|Integrated Slicer Gear
 +
|x
 +
|x
 +
|x
 +
|x
 +
|x
 +
|SM p58
  
 
|-
 
|-
Line 112: Line 148:
 
|1
 
|1
 
|DC p54
 
|DC p54
 +
 +
|-
 +
|Ion Shielding
 +
|x
 +
|x
 +
|x
 +
|x
 +
|x
 +
|SM p58
  
 
|-
 
|-
Line 121: Line 166:
 
|2
 
|2
 
|AoRCore p206; EoECore p195
 
|AoRCore p206; EoECore p195
 +
 +
|-
 +
|Radiation Shielding
 +
|x
 +
|x
 +
|x
 +
|x
 +
|x
 +
|SM p58
  
 
|-
 
|-
Line 130: Line 184:
 
|0
 
|0
 
|DC p54
 
|DC p54
 +
 +
|-
 +
|Reinforced Gauntlets
 +
|x
 +
|x
 +
|x
 +
|x
 +
|x
 +
|SM p58
 +
 +
|-
 +
|Self-Repair Systems
 +
|x
 +
|x
 +
|x
 +
|x
 +
|x
 +
|SM p58
  
 
|-
 
|-

Revision as of 22:54, 11 March 2017

Book Resources: AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • FaDCore (Force & Destiny Core Book) • SM (Special Modifications) •

Not Added: EV (Endless Vigil) • ND (No Disintegrations) • FiB (Forged in Battle) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SoR (Strongholds of Resistance) • SS (Savage Spirits)

Melee Weapons

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Amphibious Modification Any armor that can logically have an air tank attached Enough oxygen (or pplicable gas) for up to 5 hours of submersion or in an airless environment (Does not protect against vacuum); Remove Setback-die.png from physical checks due to underwater conditions +2 hours oxygen supply x2 500cr 1 SM p57
Biofeedback System Any full-body armor Increase strain threshold by 4 Innate Talent (Rapid Recovery) 3,330cr 2 FaDCore p201
Comlink Any helmet A long-range comlink is integrated into the helmet None 200cr 0 CD p53
Cortosis Weave Any armor Armor gains Cortosis quality None 10,000cr 2 AoRCore p205; EoECore p194
Custom Fit Any armor Remove Setback-die.png from Athletics and Stealth checks +1 Remove Setback-die.png from Athletics and Stealth checks 400cr 1 SM p57
Energy Dispersion System Any armor When reducing damage dealt to wearer, count soak value as 2 higher. None 500cr 1 FaDCore p201
Enhanced Optics Suite Helmet Removes up to Setback-die.pngSetback-die.png added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects. +1 Vigilance 1,750cr 1 AoRCore p206; EoECore p194
Hands-Free Weapon System Any armor; Weapon must be modified costing 1 HP; Can mount any Ranged (Light) or Ranged (Heavy) weapon with ENC of 4 or less. Mounts a single weapon to the armor that can be aimed and fired without using hands or arms. None 1,000cr 2 DC p53
Heating System Any armor that covers entire body and can be sealed Reduces difficulty on extreme cold Resilience checks by 1; Removes up to Setback-die.pngSetback-die.png added to checks due to extreme cold. None 1,000cr 1 AoRCore p206; EoECore p194; FaDCore p201
In-Helmet Scanner Any helmet Remove Setback-die.png imposed on checks due to darkness, smoke or fog; Allows user to detect heat sources and motion within medium range Install a hands-free comlink 750cr 1 FaDCore p201
Integrated Ascension Gear Any armor As an action make an Average Difficulty-die.pngDifficulty-die.png Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action. he may reel in the cord, pulling himself to the object (or, if the object is unsecured and lighter than he is, pulling it to him). May be used to pull another character with; must make an Easy Difficulty-die.png Athletics check to avoid losing his grip on partner None 350cr 2 SM p57
Integrated Med-Systems Any armor that covers the majority of the body Activate once per session as an incidental, counts as one stimpack; All Medicine checks to heal wearer gain Boost-die.png Successful Medicine checks to heal wearer heal 1 additional wound. x2 2,500cr 2 DC p53
Integrated Scanner Any Helmet Grants benefits of a general purpose scanner. ; Adds Boost-die.png to Perception checks made to detect movement or hidden enemies +1 Perception 1,000cr 1 DC p54
Integrated Slicer Gear x x x x x SM p58
Integrated Targeting Computer Any Helmet (some models also gloves/gauntlets) Add Boost-die.png to all Ranged attacks at long or extreme range Innate Talent (Natural Marksman) 3,000cr 1 DC p54
Ion Shielding x x x x x SM p58
Optical Camouflage System Any armor; useless on laminate and plastiod heavy armor Upgrades the ability of all Stealth checks twice Innate Talent (Master of Shadows); +1 Stealth 5,500cr 2 AoRCore p206; EoECore p195
Radiation Shielding x x x x x SM p58
Range Finder Any Helmet Innate Talent (Sniper Shot) +1 Innate Talent (Sniper Shot) 1,500cr 0 DC p54
Reinforced Gauntlets x x x x x SM p58
Self-Repair Systems x x x x x SM p58
Strength Enhancing System Laminate armor or similar full-body hard armor Increases wearer's Brawn by 1; does not increase soak or wound threshold +1 Athletics x2; Innate Talent (Brace) x2 5,500cr 2 AoRCore p206; EoECore p194
Superior Armor Customization Any Gives Superior quality None 5,000CR 1 AoRCore p206; EoECore p195; FaDCore p201
Thermal Shielding System Any medium or heavy armor that covers the entire body and can be sealed. Reduces the difficulty of Resilience checks for fire and extreme heat by 1; Removes up to Setback-die.pngSetback-die.png added to checks due to extreme heat or fire None 1,000cr 1 AoRCore p207; EoECore p194; FaDCore p201
Vacuum Sealed Only laminate and battle armor Ignore effects of vacuum or poisonous atmospheric environments for up to 10 minutes None. 1,000cr 1 AoRCore p207; EoECore p195
x x x x x x x

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png