Difference between revisions of "Reffex Jagrulo"
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==Weapons & Gear== | ==Weapons & Gear== | ||
+ | *'''Cross-guard Lightsaber:''' 5/5 HP¹ • Dam 8 • Crit 2 • Breach 1, Defensive 2, Sunder, Disarming, Superior, Accurate +1 | ||
+ | **Attachments: | ||
+ | ***''Lorrdian Gen²'': Defensive +1 [1/1] • Deflection +1 [0/2] | ||
+ | ***''Refocusing Lens'': Accurate +1 • Accurate +1 [0/1] | ||
+ | ***''Curved Hilt'': Add [[Image:Advantage-result.png|18px]] to successful attack against a single opponent. • Defensive [1/1] | ||
+ | ***''Superior Hilt'': Add [[Image:Advantage-result.png|18px]] to all checks made with it • Damage +1 | ||
+ | ::<small>¹Used Tinkerer Talent</small> | ||
+ | ::<small>²Used Mod point to replace</small> | ||
+ | |||
+ | *'''Armored Robes/Hutt Armor''' 2/2 HP • Def 1 • Soak 3 • Enc 4 | ||
+ | **Attachments: | ||
+ | ***''Superior''': -1 Enc, +1 Soak | ||
+ | ***''Energy Dispersion System''': When reducing damage dealt to wearer, count soak value as 2 higher. | ||
+ | |||
==Talents== | ==Talents== | ||
==Force Powers== | ==Force Powers== |
Revision as of 13:25, 11 April 2017
Reffex Jagrulo
|
Species: Hutt • Career: Guardian • Specializations: Armorer/Protector Motivations: The Balance of the Force Morality: 50 • Emotional Strength: Dedication / Consistency • Emotional Weaknesses: Dogmatic |
Characteristics
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Brawn | 5 | Agility | 1 | Intellect | 2 |
Cunning | 2 | Willpower | 5 | Presence | 2 |
Skills
|
Talents
|
xxx: xx xx: xx |
The Force
|
Force Rating: 3 |
Force Powers: xx: xx |
Combat
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Soak: 10 • Armor: Ranged Defense: 2 • Melee Defense: 6 Wound Threshold: 18 • Strain Threshold: 17 |
Weapons
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Lightsaber |
Experience Points
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Earned: 0 (Racial - • PreGame - • Current Game 0) |
Spent Experience
|
0 (Unspent: 0) |
Background
Words
Weapons & Gear
- Cross-guard Lightsaber: 5/5 HP¹ • Dam 8 • Crit 2 • Breach 1, Defensive 2, Sunder, Disarming, Superior, Accurate +1
- ¹Used Tinkerer Talent
- ²Used Mod point to replace
- Armored Robes/Hutt Armor 2/2 HP • Def 1 • Soak 3 • Enc 4
- Attachments:
- Superior': -1 Enc, +1 Soak
- Energy Dispersion System': When reducing damage dealt to wearer, count soak value as 2 higher.
- Attachments:
Talents
Force Powers
Experience Expenditures
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):