Difference between revisions of "Spark"
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*'''Cyberarm (PUNCHING):''' Engaged • Dam 2/3 • Crit 5 • Disorient 1, Knockdown | *'''Cyberarm (PUNCHING):''' Engaged • Dam 2/3 • Crit 5 • Disorient 1, Knockdown | ||
* '''Heavy Clothing:''' Def 0, Soak 1 | * '''Heavy Clothing:''' Def 0, Soak 1 | ||
+ | * '''Utility Belt:''' | ||
==Talents== | ==Talents== |
Revision as of 20:01, 31 May 2017
Spark
|
Species: Human • Career: Technician • Specializations: Mechanic Motivations: xx |
Characteristics
|
Brawn | 2 | Agility | 2 | Intellect | 4 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
|
Talents
|
Mechanic: Fine Tuning, Gearhead (x2), Redundant Systems, Solid Repairs (x2) |
The Force
|
Force Rating: - |
Force Powers: {{{ForcePowers}}} |
Combat
|
Soak: 3 • Armor: Heavy Clothing Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 12 • Strain Threshold: 12 |
Weapons
|
Cyberarm |
Experience Points
|
Earned: 0 (Current Game 0) |
Spent Experience
|
0 (Unspent: 0) |
Background
- ???
Weapons & Gear
- Cyberarm (PUNCHING): Engaged • Dam 2/3 • Crit 5 • Disorient 1, Knockdown
- Heavy Clothing: Def 0, Soak 1
- Utility Belt:
Talents
Knowledge
x
Social
x
Traits
x
Trees
Experience Expenditures
- ???
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):