Difference between revisions of "Seawolf"
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|Other1= | |Other1= | ||
− | |Attack2= | + | |Attack2=Trident |
|Roll2=Fighting | |Roll2=Fighting | ||
|Damage2=2d6+2 | |Damage2=2d6+2 | ||
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* '''Gurl, I'm thirsty:''' You must be immersed in water once per day or consume twice as much water as a normal human. A sea-folk with no immersion and who is limited to normal human water consumption or less gains a level of fatigue each day and cannot recover from fatigue until they are properly hydrated. | * '''Gurl, I'm thirsty:''' You must be immersed in water once per day or consume twice as much water as a normal human. A sea-folk with no immersion and who is limited to normal human water consumption or less gains a level of fatigue each day and cannot recover from fatigue until they are properly hydrated. | ||
* '''Weapons Groups:''' Brawling, Bows, Light Blades, Polearms | * '''Weapons Groups:''' Brawling, Bows, Light Blades, Polearms | ||
+ | * '''Heroes' Armor:''' * ''' You are considered to have an armor rating of 1 even if you are not wearing armor at all | ||
− | + | ==Talents== | |
− | + | * '''Armor Training:''' ''Novice''- You can wear Light and Medium Armor without suffering a penalty to Dexterity | |
− | * ''' | + | * '''Two-Handed Style:''' ''Novice:'' You are deadly with two-handed melee weapons. The length of your weapon and the power of your attacks forces your foes to yield ground. When you hit with a melee attack with a two-handed weapon, you can move the target 2 yards in any direction. |
+ | * '''Dual Weapon Style:''' ''Novice''- Wielding two weapons can aid you in attack or defense. If you take the Activate action, you gain either a +1 bonus on your melee attack rolls or a +1 Defense bonus vs. melee attacks until the end of the encounter. You can switch the bonus you are taking with another Activate action. | ||
+ | ''Journeyman''- You can perform the Lightning Attack combat stunt for 2 SP instead of the usual 3, but the extra attack must come from your secondary weapon. | ||
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==Specializations== | ==Specializations== | ||
− | None ( | + | None (Swashbuckler intended at level 4) |
==Arcana== | ==Arcana== | ||
− | + | * | |
− | * | ||
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==Relationships== | ==Relationships== | ||
− | * Rhy-bond, Intensity 2 | + | * Rhy-bond with '''[[Rona Bellavina]]''' , Intensity 2 |
==Advancement== | ==Advancement== | ||
'''2nd Level''' | '''2nd Level''' | ||
− | *Increased | + | *Added 6 to Health |
− | *Gained | + | *Increased Fighting from 2 to 3. |
− | *Gained | + | *Gained Climbing (Strength) focus. |
+ | *Gained Stealth (Dexterity) focus. | ||
+ | |||
'''3rd Level''' | '''3rd Level''' | ||
− | *Increased Communication from 2 | + | *Add 5 to Health |
− | *Gained | + | *Increased Communication from 1 to 2. |
− | *Upgraded | + | *Gained Persuasion (Communication) focus. |
+ | *Upgraded Dual Weapon Style talent from Novice to Journeyman. | ||
+ | *Gained Heroes' Armor power |
Revision as of 00:55, 20 August 2017
Archos Kiwalkar aka Seawolf
|
Race: Sea Folk/Night Folk, Class: Warrior 3 Background: Mariner, Social Class: Calling: Destiny: Fate: Conviction: 4 • Corruption: 0 |
Abilities
|
Accuracy |
2
| |
Focuses: | ||
Communication |
2
| |
Focuses: Bargaining, Persuasion | ||
Constitution |
• | 2
|
Focuses: Swimming | ||
Dexterity |
• | 2
|
Focuses: Acrobatics, Stealth | ||
Fighting |
• | 3
|
Focuses: | ||
Intelligence |
0
| |
Focuses: | ||
Perception |
1
| |
Focuses: Psychic | ||
Strength |
• | 3
|
Focuses: Intimidation, Climbing | ||
Willpower |
0
| |
Focuses: |
Combat Traits
| ||||
Health | Speed | Defense | Armor | Penalty |
47 | 12 | 12 | 5 | 0 |
Move: 12 • Charge: 6 • Run: 24 |
Attacks
| ||||
Attack | Roll | Damage | Range | Other |
Falchion | Fighting | 2d6 | Melee | |
Trident | Fighting | 2d6+2 | Melee | Two-Handed |
Crossbow | Accuracy | 2d6 | 30/60 | major action to reload |
{{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
|
Dark Sight • Nightvision • Weapons Groups: Brawling, Bows, Light Blades, Polearms • Heroes' Armor |
Talents
|
Armor Training (N), Dual Weapon Style (J), Two-Handed Style (N) |
Specializations
|
None |
Arcana
|
None |
Possessions
|
Companions
|
{{{Companions}}} |
History
Mother was Sea-Folk, Father was Night Folk. Grew up on the coast, along the water. Trained as Sovereign's Finest.
Goals
Racial & Warrior Class Powers
- Dark Sight:
- Swimming: Swim at your speed as a minor action
- Blowfish powers activate: Hold breath 72 rounds
- Gurl, I'm thirsty: You must be immersed in water once per day or consume twice as much water as a normal human. A sea-folk with no immersion and who is limited to normal human water consumption or less gains a level of fatigue each day and cannot recover from fatigue until they are properly hydrated.
- Weapons Groups: Brawling, Bows, Light Blades, Polearms
- Heroes' Armor: * You are considered to have an armor rating of 1 even if you are not wearing armor at all
Talents
- Armor Training: Novice- You can wear Light and Medium Armor without suffering a penalty to Dexterity
- Two-Handed Style: Novice: You are deadly with two-handed melee weapons. The length of your weapon and the power of your attacks forces your foes to yield ground. When you hit with a melee attack with a two-handed weapon, you can move the target 2 yards in any direction.
- Dual Weapon Style: Novice- Wielding two weapons can aid you in attack or defense. If you take the Activate action, you gain either a +1 bonus on your melee attack rolls or a +1 Defense bonus vs. melee attacks until the end of the encounter. You can switch the bonus you are taking with another Activate action.
Journeyman- You can perform the Lightning Attack combat stunt for 2 SP instead of the usual 3, but the extra attack must come from your secondary weapon.
Specializations
None (Swashbuckler intended at level 4)
Arcana
Possessions
Relationships
- Rhy-bond with Rona Bellavina , Intensity 2
Advancement
2nd Level
- Added 6 to Health
- Increased Fighting from 2 to 3.
- Gained Climbing (Strength) focus.
- Gained Stealth (Dexterity) focus.
3rd Level
- Add 5 to Health
- Increased Communication from 1 to 2.
- Gained Persuasion (Communication) focus.
- Upgraded Dual Weapon Style talent from Novice to Journeyman.
- Gained Heroes' Armor power