Difference between revisions of "Alfondir"

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|Race=Eladrin Elf
 
|Race=Eladrin Elf
 
|Class=Wizard (Bladesinger) 3rd
 
|Class=Wizard (Bladesinger) 3rd
|Background=Knight
+
|Background=Inheritor
 
|Alignment=Neutral Good
 
|Alignment=Neutral Good
|Patron Deity=Corellon Larethian
+
|Patron Deity=xxx
 
|Factions=xxx
 
|Factions=xxx
|Ability Scores=Strength 10 (+0), Dexterity 16 (+3), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 12 (+1), Charisma 8 (-1)
+
|Ability Scores=Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
 
|Bonus=x
 
|Bonus=x
 
|Saving Throws=Intelligence & Wisdom
 
|Saving Throws=Intelligence & Wisdom
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** ''Eladrin Elf:'' +2 Dex, +1 Int
 
** ''Eladrin Elf:'' +2 Dex, +1 Int
 
** Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
 
** Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
 +
* '''Proficiency Bonus:''' +2
 
* '''Gold:''' 100gp (4d4 x10gp) + 200gp
 
* '''Gold:''' 100gp (4d4 x10gp) + 200gp
 
* '''Magic:''' x plus 2 ''potions of healing''
 
* '''Magic:''' x plus 2 ''potions of healing''
 
* '''Bonus Feat/Ability Score Improvement:''' Acrobat (+1 Dex, DC 15 to ignore difficult terrain)
 
* '''Bonus Feat/Ability Score Improvement:''' Acrobat (+1 Dex, DC 15 to ignore difficult terrain)
* '''Hit Points (1st):''' 7 hp
+
* '''Inheritor (Background):''' Acrobatics, Arcana, Alchemist's Tools, Draconic • Inheritance feature
* '''Inheritor (Background):''' Arcana, Survival
+
* '''Wizard (Class):''' Spellcasting, Ritual Casting, Spellcasting Focus, Arcane Recovery • Spells: 3 (Cantrips), 2 (1st level slots), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 6 1st-level
 
+
** ''Hit Points (1st):'' 7 hp ''Hit Dice:'' 1d6
 +
** ''Proficiencies:'' Daggers, darts, slings, quarterstaffs, light crossbows • Intelligence & Wisdom • History, Investigation
 
===Second Level===
 
===Second Level===
x
+
* '''Wizard (Class):''' Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 3 (1st-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level
* '''Bladesinger Tradition:''' Proficiency with light armor, plus elven fineblade • Performance Proficiency • Bladesong ability
+
** ''HP:'' +5hp (12 hp) • ''Hit Dice:'' 2d6
* '''HP:''' +5hp
+
** ''Bladesinger Tradition:'' Proficiency with light armor, plus elven fineblade • Performance Proficiency • Bladesong ability
 
===Third Level===
 
===Third Level===
x
+
* '''Wizard (Class):''' Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 4 (1st-level)/2 (2nd-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level, 2 2nd-level
* '''HP:''' +7hp
+
** ''HP:'' +7hp (19 hp) • ''Hit Dice:'' 3d6

Revision as of 00:09, 30 August 2017

Alfondir Steelsong
Alfondir.jpg
Race: Eladrin Elf, Class: Wizard (Bladesinger) 3rd
Background: Inheritor, Alignment: Neutral Good
Patron Deity: xxx
Factions: xxx
Ability Scores
Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);
Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
Proficiencies
Bonus: x
Saving Throws: Intelligence & Wisdom
Skills: Perception • Arcana, History
Tools: Gaming set
Languages: Common, Elvish, +1
Armor: All armor, shields
Weapons:
Traits
Keen Senses, Darkvision (60'), Fey Ancestry, Trance, Elf Weapon Training, Fey Step • xx •
Feats
xxx
Combat
Attacks: xxx
Armor Class: x, Initiative: xxx, Speed: 30 ft
Hit Points: xxx, Hit Dice: xxx
Social
Personality Traits: x
Ideals: xxx
Bonds: xxx
Flaws: xxx

words -Attribution

Traits

Elf

  • +2 Dexterity
  • Darkvision: See up to 60' as though bright in dim light, or dim in darkness.
  • Keen Senses: Proficient in Perception skill.
  • Fey Ancestry: Advantage on saving throws against being charmed; immune to sleep
  • Trance: Meditate for four hours instead of sleeping
  • Languages: Common, Elvish

Eladrin

  • +1 Intelligence
  • Elf Weapon Training: Longsword, short sword, long bow, short bow
  • Fey Step: Cast misty step once; regain with long or short rest

Origin

xxx

Appearance

xxx

Resources

  • Moneys:
  • Carried Equipment: xxx
  • Stored Equipment: xxxx
  • Lifestyle: xxx

Other Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Advancement

Character Creation (1st)

  • Abilities: 27 pts • Int 15 (9pt), Dex 15 (9pt), Con 13 (5pt), Cha 10 (2pt), Str 10 (2pt), Wis 8 (0 pt)
    • Eladrin Elf: +2 Dex, +1 Int
    • Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);
      Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
  • Proficiency Bonus: +2
  • Gold: 100gp (4d4 x10gp) + 200gp
  • Magic: x plus 2 potions of healing
  • Bonus Feat/Ability Score Improvement: Acrobat (+1 Dex, DC 15 to ignore difficult terrain)
  • Inheritor (Background): Acrobatics, Arcana, Alchemist's Tools, Draconic • Inheritance feature
  • Wizard (Class): Spellcasting, Ritual Casting, Spellcasting Focus, Arcane Recovery • Spells: 3 (Cantrips), 2 (1st level slots), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 6 1st-level
    • Hit Points (1st): 7 hp • Hit Dice: 1d6
    • Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows • Intelligence & Wisdom • History, Investigation

Second Level

  • Wizard (Class): Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 3 (1st-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level
    • HP: +5hp (12 hp) • Hit Dice: 2d6
    • Bladesinger Tradition: Proficiency with light armor, plus elven fineblade • Performance Proficiency • Bladesong ability

Third Level

  • Wizard (Class): Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 4 (1st-level)/2 (2nd-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level, 2 2nd-level
    • HP: +7hp (19 hp) • Hit Dice: 3d6