Difference between revisions of "Rona Bellavina"
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==Relationships== | ==Relationships== | ||
− | * | + | *[[Seawolf]]: Intensity 2: We battle as one. Seawolf is my new pack, even if he does not understand that. |
==Advancement== | ==Advancement== |
Revision as of 21:21, 30 August 2017
Rona Bellavina
|
Race: Rhy-wolf, Class: Expert 3 Background: N/A, Social Class: N/A Calling: The Hanged Man (Inner peace) Destiny: Queen of Chalices (Devoted) Fate: Eight of Chalices (Stubborn) Conviction: 4 • Corruption: 0 |
Abilities
|
Accuracy |
* | 3
|
Focuses: Bite | ||
Communication |
* | -1
|
Focuses: | ||
Constitution |
3
| |
Focuses: | ||
Dexterity |
* | 3
|
Focuses: Stealth | ||
Fighting |
2
| |
Focuses: | ||
Intelligence |
2
| |
Focuses: | ||
Perception |
* | 3
|
Focuses: Smelling | ||
Strength |
4
| |
Focuses: | ||
Willpower |
1
| |
Focuses: |
Combat Traits
| ||||
Health | Speed | Defense | Armor | Penalty |
45 | 12 | None | 0 | |
Move: 12 • Charge: 6 • Run: 24 |
Attacks
| ||||
Attack | Roll | Damage | Range | Other |
Bite | Accuracy+2 | 1d6+7 | Melee | |
Brawling | Accuracy+2 | 1d3+4 | Melee | |
Handy object | Accuracy+2 | 1d6+4 | Melee | |
{{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
|
Bite Weapons Group • Nightvision |
Talents
|
Psychic (N), Scouting (N), Tooth and Claw (J) |
Specializations
|
None |
Arcana
|
Psychic: Psychic Contact, Psychic Shield, Second Sight |
Possessions
|
4 baby fangs on a necklace. One from each of her pups |
Companions
|
{{{Companions}}} |
History
Rona was being raised as the patriarch of her pack when she started becoming awakened. She tried to hide it but it was soon discovered. Emotional distance, fear, and mistrust grew between her and her pack mates until she was forced to leave for the sake of her people. The loss of her pack hit her harder than she realized and has hardened her heart because of it.
Goals
- Long term: Find a way to help her former pack, gain their respect, or find closure.
Racial & Adept Class Powers
- Nightvision
- Weapons Groups: Bite, Brawling
- Pinpoint Attack: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater than that of the target of the attack
- Expert's Armor: You are at home in Light Armor and considered trained in is use with out the need of the Armor Training talent
- Stunt Bonus: You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2
Talents
- Psychic: Novice
- Scouting:
- Novice: You can use the lay of the land to your advantage. If you fail a Dexterity (Stealth) test, you can reroll it, but you must keep the results of the second roll.
- Tooth and Claw:
- Novice: Your bite is fierce and your claws are sharp. You do +2 damage with any of your natural weapons.
- Journeyman: Four legs are better, and more stable, than two. You can perform the Knock Prone combat stunt for 1 SP, and those attempting to use the Knock Prone combat stunt on you must pay +1 SP over the normal cost.
Specializations
None (Future Assassin)
Arcana
- Psychic Contact
- Psychic Shield
- Second Sight
Possessions
- 4 baby fangs on a necklace. One from each of her pups
Relationships
- Seawolf: Intensity 2: We battle as one. Seawolf is my new pack, even if he does not understand that.
Advancement
2nd Level
- Increased Accuracy from 2 to 3.
- Gained Stunt Bonus (Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2)
- Gained focus
3rd Level
- Increased Strength from 3 to 4.
- Upgraded Tooth and Claw talent from Novice to Journeyman
- Gained focus