Difference between revisions of "Atha Mezarah:"

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|Communication=2
 
|Communication=2
 
|CommFavored=•
 
|CommFavored=•
|CommFocus=Etiquette
+
|CommFocus=
  
 
|Constitution=1
 
|Constitution=1
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|Dexterity=4
 
|Dexterity=4
 
|DexFavored=•
 
|DexFavored=•
|DexFocus= Riding
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|DexFocus= Riding, Acrobatics
  
 
|Fighting=0
 
|Fighting=0
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|Run=28
 
|Run=28
  
|Attack1=Arcane Fist
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|Attack1=Unarmed
 
|Roll1=+5
 
|Roll1=+5
 
|Damage1=1d6+1
 
|Damage1=1d6+1
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==Talents==
 
==Talents==
 
* '''Arcane Potential:'''  
 
* '''Arcane Potential:'''  
** Novice: You gain one arcanum of your choice (Arcane Strike).
+
** Novice: You gain one arcanum of your choice (Body Control).
 
* '''Unarmed Style:'''  
 
* '''Unarmed Style:'''  
 
** Novice: When you attack with your fist, you inflict 1d6 damage instead of 1d3.
 
** Novice: When you attack with your fist, you inflict 1d6 damage instead of 1d3.
  
 
==Specializations==
 
==Specializations==
* '''None''' (Martial Artist in training)
+
* '''None''' (Spirit Dancer in training)
  
 
==Arcana==
 
==Arcana==
* '''Arcane Strike:''' Your unarmed/martial arts attacks are considered arcane weapons for overcoming the defenses of creatures vulnerable to such weaponry.
+
* '''Body Control (Meditative):''' You can exercise psychic control over the body’s involuntary functions.
  
 
==Possessions==
 
==Possessions==

Revision as of 18:51, 5 September 2017

Atha Mezarah
Atha2.jpg
Race: Human, Class: Expert 3
Background: Aldin, Social Class:
Calling: The Sun (Championing the Everyday)
Destiny: 8 of Pentacles (Dedicated)
Fate: Queen of Swords (Petty)
Conviction: 4 • Corruption: 0
Abilities
Accuracy
3
Focuses: Brawling
Communication
2
Focuses:
Constitution
1
Focuses:
Dexterity
4
Focuses: Riding, Acrobatics
Fighting
0
Focuses:
Intelligence
3
Focuses: Heraldry, Cultural Lore
Perception
1
Focuses: Searching
Strength
1
Focuses:
Willpower
1
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
44 14 14 3 0
Move: 14 • Charge: 7 • Run: 28
Attacks
Attack Roll Damage Range Other
Unarmed +5 1d6+1 Melee
'
'
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Pinpoint Attack • Expert's Armor • Stunt Bonus
Talents
Arcane Potential • Unarmed Style
Specializations
None (Martial Artist in training)
Arcana
Arcane Strike
Possessions
Companions
{{{Companions}}}

History

Born:


Goals

Racial & Adept Class Powers

  • Pinpoint Attack: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater than that of the target of the attack.
  • Expert's Armor: You are at home in Light Armor and considered trained in its use without the need of the Armor Training talent.
  • Stunt Bonus: You become more adept at finding the weak spots in your opponents’ armor, physically and otherwise. You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2.

Talents

  • Arcane Potential:
    • Novice: You gain one arcanum of your choice (Body Control).
  • Unarmed Style:
    • Novice: When you attack with your fist, you inflict 1d6 damage instead of 1d3.

Specializations

  • None (Spirit Dancer in training)

Arcana

  • Body Control (Meditative): You can exercise psychic control over the body’s involuntary functions.

Possessions

Relationships

Advancement

2nd Level

3rd Level