Difference between revisions of "First Lambent Lieutenant Enkohl"
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|Patron Deity=xxx | |Patron Deity=xxx | ||
|Factions=xxx | |Factions=xxx | ||
− | |Ability Scores=Strength | + | |Ability Scores=Strength 8 (-1), Dexterity 16 (+3), Constitution 14 (+2);<br> Intelligence 10 (+0), Wisdom 10 (+1), Charisma 14 (+2) |
|Bonus=2 | |Bonus=2 | ||
|Saving Throws=Strength & Constitution | |Saving Throws=Strength & Constitution | ||
− | |Skills= | + | |Skills=Acrobatics, History, Insight, Persuasion |
|Tools= | |Tools= | ||
− | |Languages=Queens' Common, BalGez'ir (kobolds, dragons, wizards, scholars), | + | |Languages=Queens' Common, BalGez'ir (kobolds, dragons, wizards, scholars), Halflingese, Auran |
|Armor=All Armor, Shields | |Armor=All Armor, Shields | ||
|Weapons=Simple, Martial | |Weapons=Simple, Martial | ||
|Traits= Darkvision 60ft, Intimidating Mien, Pack Tactics, Sunlight Sensitivity | |Traits= Darkvision 60ft, Intimidating Mien, Pack Tactics, Sunlight Sensitivity | ||
− | |Armor Class=14 (unarmored) • | + | |Armor Class=13, 14, 15 (unarmored, various) • 18 (armored) |
− | |Initiative= | + | |Initiative=+3 |
|Speed=30 ft | |Speed=30 ft | ||
− | |Feats= | + | |Feats=Dual Wielder |
− | |Attacks=<br>• '' | + | |Attacks=<br>• ''Rapier:'' +5 attack, 1d8+3 piercing<br>• ''Longbow'' +5 attack, 1d8+3 piercing<br>• ''Dagger:'' +5 attack, 1d4+3 piercing<br> |
− | |Hit Points= | + | |Hit Points=31 |
|Hit Dice=3d10 | |Hit Dice=3d10 | ||
|Personality=x | |Personality=x | ||
|Ideals= | |Ideals= | ||
− | |Bonds= | + | |Bonds=The Lady Luster's Hoard Grants |
− | |Flaws= | + | |Flaws=Pride |
}} | }} | ||
==Traits== | ==Traits== | ||
Line 36: | Line 36: | ||
* '''Intimidating Mien:''' As an action on your turn, evoke fear in nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10' of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest. | * '''Intimidating Mien:''' As an action on your turn, evoke fear in nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10' of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest. | ||
* '''Pack Tactics:''' You have advantage on an attack roll against a creature if at least one of your allies is within 5' of that creature and isn't incapacitated. | * '''Pack Tactics:''' You have advantage on an attack roll against a creature if at least one of your allies is within 5' of that creature and isn't incapacitated. | ||
+ | * '''Urd:''' Believe it or not, I'm walking on air! | ||
* '''Sunlight Sensitivity:''' You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. | * '''Sunlight Sensitivity:''' You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. | ||
− | * '''Languages:''' Common, BalGez'ir | + | * '''Languages:''' Common, BalGez'ir, Halflingese, Auran |
===Feats=== | ===Feats=== | ||
− | + | Dual Wielder | |
==Resources== | ==Resources== | ||
* '''Moneys:''' xxgp | * '''Moneys:''' xxgp |
Revision as of 23:25, 9 September 2017
First Lambent Lieutenant Enkohl
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Race: Kobold, Class: Fighter (Battle Master) 3rd Background: Diplomat (Courtier), Alignment: Lawful Good Patron Deity: xxx Factions: xxx |
Ability Scores
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Strength 8 (-1), Dexterity 16 (+3), Constitution 14 (+2); Intelligence 10 (+0), Wisdom 10 (+1), Charisma 14 (+2) |
Proficiencies
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Bonus: 2 Saving Throws: Strength & Constitution Skills: Acrobatics, History, Insight, Persuasion Tools: Languages: Queens' Common, BalGez'ir (kobolds, dragons, wizards, scholars), Halflingese, Auran Armor: All Armor, Shields Weapons: Simple, Martial |
Traits
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Darkvision 60ft, Intimidating Mien, Pack Tactics, Sunlight Sensitivity |
Feats
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Dual Wielder |
Combat
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Attacks: • Rapier: +5 attack, 1d8+3 piercing • Longbow +5 attack, 1d8+3 piercing • Dagger: +5 attack, 1d4+3 piercing Armor Class: 13, 14, 15 (unarmored, various) • 18 (armored), Initiative: +3, Speed: 30 ft Hit Points: 31, Hit Dice: 3d10 |
Social
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Personality Traits: x Ideals: Bonds: The Lady Luster's Hoard Grants Flaws: Pride |
Traits
Kobold
- +2 Dexterity, -2 Strength
- Darkvision: See up to 60' as though bright in dim light, or dim in darkness.
- Intimidating Mien: As an action on your turn, evoke fear in nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10' of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
- Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5' of that creature and isn't incapacitated.
- Urd: Believe it or not, I'm walking on air!
- Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
- Languages: Common, BalGez'ir, Halflingese, Auran
Feats
Dual Wielder
Resources
- Moneys: xxgp
- Worn Equipment:
Magic Items
- Potion of Healing: Heals 2d4+2 per vial.